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Karrablast

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Karrablast in Pokémon Black & White

#94 in the Unova Pokédex • Clamping Pokémon

Karrablast in the National Pokédex
Karrablast sprite

Normal

Shiny Karrablast sprite

Shiny

Pokédex entries

Pokémon Black

These mysterious Pokémon evolve when they receive electrical stimulation while they are in the same place as Shelmet.

Pokémon White

When they feel threatened, they spit an acidic liquid to drive attackers away. This Pokémon targets Shelmet.

Pokémon details

Type

Bug

Category

Clamping Pokémon

Height

0.5 m (1'08")

Weight

5.9 kg (13 lbs)

National Pokédex

#0588

Pokédex

#94

Karrablast in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

75

139

273

Defense

45

85

207

Sp. Atk

40

76

196

Sp. Def

45

85

207

Speed

60

112

240

Total

315

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Karrablast, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #94
EV yield
1 Atk
Catch rate
200
Base Exp.
63

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Karrablast

Karrablast

#94

Trade Karrablast for Shelmet; neither Pokémon may hold an Everstone, or both evolutions are blocked.

Escavalier

Escavalier

#95

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Route 6

Road 6

Walking in tall grass or a cave2220%

-

Route 6

Road 6

Walking in tall grass or a cave245%

-

Route 6

Road 6

Walking in dark grass2620%

-

Route 6

Road 6

Walking in dark grass285%

-

Route 11

Road 11

Walking in tall grass or a cave495%

-

Route 11

Road 11

Walking in dark grass595%

-

White
LocationMethodLevelChanceConditions

Route 6

Road 6

Walking in tall grass or a cave2220%

-

Route 6

Road 6

Walking in tall grass or a cave245%

-

Route 6

Road 6

Walking in dark grass2620%

-

Route 6

Road 6

Walking in dark grass285%

-

Route 11

Road 11

Walking in tall grass or a cave495%

-

Route 11

Road 11

Walking in dark grass595%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPeck

The target is jabbed with a sharply pointed beak or horn.

Flying3510035
4Leer

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

Normal-10030
8Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
13Fury Cutter

The target is slashed with scythes or claws. Its power increases if it hits in succession.

Bug209520
16Fury Attack

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Normal158520
20Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015
25False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
28Bug Buzz

The user vibrates its wings to generate a damaging sound wave. It may also lower the target’s Sp. Def stat.

Bug9010010
32Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020
37Take Down

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Normal908520
40Scary Face

The user frightens the target with a scary face to harshly reduce its Speed stat.

Normal-10010
44X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
49Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015
52Swords Dance

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

Normal--30
56Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

Grass8010010
TM54False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

Normal--30
TM76Struggle Bug

While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.

Bug3010020
TM81X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530

Moves this Pokémon can inherit through breeding or similar methods.
Class
Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020
Faint Attack

The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

Dark60-20
Horn Attack

The target is jabbed with a sharply pointed horn to inflict damage.

Normal6510025
Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020
Megahorn

Using its tough and impressive horn, the user rams into the target with no letup.

Bug1208510
Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020
Screech

An earsplitting screech harshly reduces the target’s Defense stat.

Normal-8540

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

Trade from Black 2 or White 2

Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Swarm

Ability Slot 1

Powers up Bug-type moves in a pinch.

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

Shed Skin

Ability Slot 2

The Pokémon may heal its own status problems.

Has a 33% chance of curing any major status ailment after each turn.

No Guard(Hidden Ability)

Ensures attacks by or against the Pokémon land.

Ensures all moves used by and against the Pokémon hit.

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