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Corsola

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Corsola in Pokémon Ultra Sun & Ultra Moon

#135 in the Ultra Sun & Ultra Moon Pokédex • Coral Pokémon

Corsola in the National Pokédex

Pokédex entries

Ultra Sun

The pink of Corsola that live in Alola is deep and vibrant, thanks to seas filled with nutrition.

Ultra Moon

In Alola, where their natural enemies Mareanie are plentiful, many Corsola have stubby branches on their heads.

Pokémon details

Types

WaterRock

Category

Coral Pokémon

Height

0.6 m (2'00")

Weight

5 kg (11 lbs)

National Pokédex

#0222

Pokédex

#135

Corsola in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

55

103

229

Defense

95

175

317

Sp. Atk

65

121

251

Sp. Def

95

175

317

Speed

35

67

185

Total

410

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Corsola, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #135Melemele #135Akala #44
EV yield
1 Def, 1 SpD
Catch rate
60
Base Exp.
144

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
25% male
75% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
Corsola

Corsola

#135

No evolutions

Known encounter locations for this Pokémon in this game.
Ultra Moon
LocationMethodLevelChanceConditions

Route 9

Fishing with the Fishing Rod10-2315%

-

Melemele Sea

Melemele Sea — East

Fishing with the Fishing Rod10-175%

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Melemele Sea

Melemele Sea — West

Fishing in a bubbling spot10-2220%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Melemele Sea

Melemele Sea — West

Fishing with the Fishing Rod10-175%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Melemele Sea

Melemele Sea — West

Fishing with the Fishing Rod10-175%

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 9

Fishing in a bubbling spot10-285%

-

Melemele Sea

Melemele Sea — East

Fishing with the Fishing Rod10-175%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Melemele Sea

Melemele Sea — West

Fishing in a bubbling spot10-225%

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment11-17-

After Kiawe’s trial and Mohn’s Route 7 introduction, before reaching Ula’ula Island, Touch the visiting Pokémon; it may remain through reselection. Recruit it when its thought bubble changes to a heart., Published visitor-selection share: approximately 13.64%; this is not a guaranteed recruitment chance.

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment21-27-

Touch the visiting Pokémon; it may remain through reselection. Recruit it when its thought bubble changes to a heart., Published visitor-selection share: approximately 5.41%; this is not a guaranteed recruitment chance., After first reaching Ula’ula Island, before reaching Poni Island

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment37-43-

After first reaching Poni Island, before becoming Champion, Touch the visiting Pokémon; it may remain through reselection. Recruit it when its thought bubble changes to a heart., Published visitor-selection share: approximately 5.41%; this is not a guaranteed recruitment chance.

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment49-55-

After becoming Champion, Touch the visiting Pokémon; it may remain through reselection. Recruit it when its thought bubble changes to a heart., Published visitor-selection share: approximately 4.44%; this is not a guaranteed recruitment chance.

Route 9

SOS ally encounter10-23-

SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 67%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Melemele Sea

Melemele Sea — East

SOS ally encounter10-17-

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 67%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Route 9

SOS Battle from a bubbling spot10-28-

SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 67%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Melemele Sea

Melemele Sea — East

SOS ally encounter10-17-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 67%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Melemele Sea

Melemele Sea — West

SOS ally encounter10-17-

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 67%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Melemele Sea

Melemele Sea — West

SOS ally encounter10-17-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 67%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Melemele Sea

Melemele Sea — West

SOS Battle from a bubbling spot10-22-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 67%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Ultra Sun
LocationMethodLevelChanceConditions

Route 9

Fishing with the Fishing Rod10-2315%

-

Melemele Sea

Melemele Sea — East

Fishing with the Fishing Rod10-175%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Melemele Sea

Melemele Sea — West

Fishing in a bubbling spot10-225%

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Melemele Sea

Melemele Sea — West

Fishing with the Fishing Rod10-175%

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Melemele Sea

Melemele Sea — West

Fishing in a bubbling spot10-2220%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Melemele Sea

Melemele Sea — East

Fishing with the Fishing Rod10-175%

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Melemele Sea

Melemele Sea — West

Fishing with the Fishing Rod10-175%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 9

Fishing in a bubbling spot10-285%

-

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment11-17-

After Kiawe’s trial and Mohn’s Route 7 introduction, before reaching Ula’ula Island, Touch the visiting Pokémon; it may remain through reselection. Recruit it when its thought bubble changes to a heart., Published visitor-selection share: approximately 13.64%; this is not a guaranteed recruitment chance.

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment21-27-

Touch the visiting Pokémon; it may remain through reselection. Recruit it when its thought bubble changes to a heart., Published visitor-selection share: approximately 5.41%; this is not a guaranteed recruitment chance., After first reaching Ula’ula Island, before reaching Poni Island

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment37-43-

After first reaching Poni Island, before becoming Champion, Touch the visiting Pokémon; it may remain through reselection. Recruit it when its thought bubble changes to a heart., Published visitor-selection share: approximately 5.41%; this is not a guaranteed recruitment chance.

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment49-55-

After becoming Champion, Touch the visiting Pokémon; it may remain through reselection. Recruit it when its thought bubble changes to a heart., Published visitor-selection share: approximately 4.35%; this is not a guaranteed recruitment chance.

Route 9

SOS ally encounter10-23-

SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 67%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Melemele Sea

Melemele Sea — West

SOS ally encounter10-17-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 67%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Route 9

SOS Battle from a bubbling spot10-28-

SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 67%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Melemele Sea

Melemele Sea — East

SOS ally encounter10-17-

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 67%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Melemele Sea

Melemele Sea — West

SOS Battle from a bubbling spot10-22-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 67%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Melemele Sea

Melemele Sea — West

SOS ally encounter10-17-

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 67%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Melemele Sea

Melemele Sea — East

SOS ally encounter10-17-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 67%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Items this Pokémon may hold when encountered in the wild.
Ultra Moon
5%
Ultra Sun
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartHarden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
4Bubble

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

Water4010030
8Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Normal--10
10Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

Water6510020
13Refresh

The user rests to cure itself of poisoning, a burn, or paralysis.

Normal--20
17Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005
20Spike Cannon

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Normal2010015
23Lucky Chant

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.

Normal--30
27Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
29Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
31Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock259010
35Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
38Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
41Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock8010020
45Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020
47Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010
50Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM55Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM69Rock Polish

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

Rock--20
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM96Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010
Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Normal-1005
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water8510010
Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010
Throat Chop

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Dark8010015
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Moves this Pokémon can inherit through breeding or similar methods.
Class
Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
Barrier

The user throws up a sturdy wall that sharply raises its Defense stat.

Psychic--20
Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10
Camouflage

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Normal--20
Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010
Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
Head Smash

The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

Rock150805
Icicle Spear

The user launches sharp icicles at the target two to five times in a row.

Ice2510030
Ingrain

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

Grass--20
Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water8510010
Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition source
Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Dig

The user burrows, then attacks on the next turn.

Ground8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Fighting4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Fighting4010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

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3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Secret Power

The additional effects of this attack depend upon where it was used.

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Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Strength

The target is slugged with a punch thrown at maximum power.

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Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Strength

The target is slugged with a punch thrown at maximum power.

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3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

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Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

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Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Ability options available to this Pokémon in this game.

Hustle

Ability Slot 1

Boosts the Attack stat, but lowers accuracy.

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Natural Cure

Ability Slot 2

All status conditions heal when the Pokémon switches out.

Cures any major status ailment upon switching out.

Regenerator(Hidden Ability)

Restores a little HP when withdrawn from battle.

Heals for 1/3 max HP upon switching out.

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