| Barrier |  | Status | - | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user throws up a sturdy wall that sharply raises its Defense stat. |
| Baton Pass |  | Status | - | - | 40 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Curse |  | Status | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | A move that works differently for the Ghost type than for all other types. |
| Flash |  | Status | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user flashes a bright light that cuts the target’s accuracy. |
| Future Sight |  | Special | 120 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Healing Wish |  | Status | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
| Imprison |  | Status | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Moonlight |  | Status | - | - | 5 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user restores its own HP. The amount of HP regained varies with the weather. |
| Nightmare |  | Status | - | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | A sleeping target sees a nightmare that inflicts some damage every turn. |
| Psywave |  | Special | - | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target is attacked with an odd psychic wave. The attack varies in intensity. |
| Secret Power |  | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Sonic Boom |  | Special | - | 90 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
| Stored Power |  | Special | 20 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. |
| Swift |  | Special | 60 | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
| Synchronoise |  | Special | 120 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
| Yawn |  | Status | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |