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Wishiwashi School

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School Wishiwashi in Pokémon Ultra Sun & Ultra Moon

#133 in the Ultra Sun & Ultra Moon Pokédex • Small Fry Pokémon

School Wishiwashi in the National Pokédex

Pokédex entries

Ultra Sun

They’re weak, so they move in schools. However, they can also often be seen all alone, having strayed from the school.

Ultra Moon

When it’s in a jam, its shining eyes attract others of its kind. The light from its eyes is visible almost 25 miles away.

Pokémon details

Type

Water

Category

Small Fry Pokémon

Abilities

Height

8.2 m (26'11")

Weight

78.6 kg (173.3 lbs)

National Pokédex

#0746

Pokédex

#133

School Wishiwashi in Other Games

National Dex page

Battle transformation: obtain the ordinary Pokémon and satisfy its battle requirements. This is not a separately catchable form.

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

140

256

416

Defense

130

238

394

Sp. Atk

140

256

416

Sp. Def

135

247

405

Speed

30

58

174

Total

620

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for School Wishiwashi, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #133Melemele #133Akala #42Ula'ula #60
EV yield
1 HP
Catch rate
60
Base Exp.
217

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
Wishiwashi

Wishiwashi

#133

No evolutions

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

Normal-10040
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
6Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
9Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20
14Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
17Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
22Tearful Look

The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.

Normal--20
25Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
30Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010
33Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Dark-10010
38Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
41Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015
46Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water-10020
49Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Normal-1005
54Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM55Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM98Waterfall

The user charges at the target and may make it flinch.

Water8010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Normal-1005
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Moves this Pokémon can inherit through breeding or similar methods.
Class
Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
Water Sport

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

Water--15
Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Ability options available to this Pokémon in this game.

Schooling

Ability Slot 1

When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.

Level 20+ Wishiwashi becomes School Form above 25% HP and Solo Form at 25% or less.

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