Mareanie in Pokémon Ultra Sun & Ultra Moon
#136 in the Ultra Sun & Ultra Moon Pokédex • Brutal Star Pokémon
Mareanie in the National Pokédex
Normal

Shiny
Pokédex entries
Ultra Sun
They eat Corsola branches, so Mareanie are hated by craftsmen who work with Corsola branches that have naturally fallen off.
Ultra Moon
Aside from its head, its body parts regenerate quickly if they’re cut off. After a good night’s sleep, Mareanie is back to normal.
Pokémon details
Types


Category
Height
Weight
National Pokédex
Pokédex
Mareanie in Other Games
National Dex pageMin
Max
HP
50
210
304
Attack
53
99
225
Defense
62
116
245
Sp. Atk
43
81
203
Sp. Def
52
98
223
Speed
45
85
207
Total
305
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Alola #136Melemele #136Akala #45 |
|---|---|
| EV yield | 1 Def |
| Catch rate | 190 |
| Base Exp. | 61 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Mareanie #136 | Level 38 | ![]() Toxapex #137 |
Ultra Moon| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Melemele Sea Melemele Sea — West | SOS ally encounter | 10-17 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 33%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Melemele Sea Melemele Sea — East | SOS ally encounter | 10-17 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 33%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 9 | SOS Battle from a bubbling spot | 10-28 | - | SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 33%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Melemele Sea Melemele Sea — East | SOS ally encounter | 10-17 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 33%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Melemele Sea Melemele Sea — West | SOS ally encounter | 10-17 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 33%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 9 | SOS ally encounter | 10-23 | - | SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 33%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Melemele Sea Melemele Sea — West | SOS Battle from a bubbling spot | 10-22 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 33%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Ultra Sun| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Melemele Sea Melemele Sea — West | SOS Battle from a bubbling spot | 10-22 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 33%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Melemele Sea Melemele Sea — West | SOS ally encounter | 10-17 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 33%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Melemele Sea Melemele Sea — East | SOS ally encounter | 10-17 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 33%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Melemele Sea Melemele Sea — East | SOS ally encounter | 10-17 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 33%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Melemele Sea Melemele Sea — West | SOS ally encounter | 10-17 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 33%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 9 | SOS ally encounter | 10-23 | - | SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 33%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 9 | SOS Battle from a bubbling spot | 10-28 | - | SOS ally of corsola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 33%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Poison Sting The user stabs the target with a poisonous stinger. This may also poison the target. | ![]() | ![]() | 15 | 100 | 35 |
| 5 | Peck The target is jabbed with a sharply pointed beak or horn. | ![]() | ![]() | 35 | 100 | 35 |
| 9 | Bite The target is bitten with viciously sharp fangs. This may also make the target flinch. | ![]() | ![]() | 60 | 100 | 25 |
| 13 | Toxic Spikes The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | ![]() | ![]() | - | - | 20 |
| 17 | Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. | ![]() | ![]() | - | - | 10 |
| 21 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ![]() | ![]() | - | 90 | 10 |
| 25 | Venoshock The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. | ![]() | ![]() | 65 | 100 | 10 |
| 29 | Spike Cannon Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | ![]() | ![]() | 20 | 100 | 15 |
| 33 | Recover Restoring its own cells, the user restores its own HP by half of its max HP. | ![]() | ![]() | - | - | 10 |
| 37 | Poison Jab The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | ![]() | ![]() | 80 | 100 | 20 |
| 41 | Venom Drench Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | ![]() | ![]() | - | 100 | 20 |
| 45 | Pin Missile Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | ![]() | ![]() | 25 | 95 | 20 |
| 49 | Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | ![]() | ![]() | 85 | 100 | 10 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ![]() | ![]() | - | 90 | 10 |
| TM07 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ![]() | ![]() | - | - | 10 |
| TM09 | Venoshock The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. | ![]() | ![]() | 65 | 100 | 10 |
| TM10 | Hidden Power A unique attack that varies in type depending on the Pokémon using it. | ![]() | ![]() | 60 | 100 | 15 |
| TM13 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TM14 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TM17 | Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM20 | Safeguard The user creates a protective field that prevents status conditions for five turns. | ![]() | ![]() | - | - | 25 |
| TM21 | Frustration This full-power attack grows more powerful the less the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM27 | Return This full-power attack grows more powerful the more the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| TM34 | Sludge Wave The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | ![]() | ![]() | 95 | 100 | 10 |
| TM36 | Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target. | ![]() | ![]() | 90 | 100 | 10 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM48 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM55 | Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. | ![]() | ![]() | 80 | 100 | 15 |
| TM66 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM79 | Frost Breath The user blows its cold breath on the target. This attack always results in a critical hit. | ![]() | ![]() | 60 | 90 | 10 |
| TM83 | Infestation The target is infested and attacked for four to five turns. The target can’t flee during this time. | ![]() | ![]() | 20 | 100 | 20 |
| TM84 | Poison Jab The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | ![]() | ![]() | 80 | 100 | 20 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | ![]() | ![]() | - | 85 | 15 |
| TM88 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TM90 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TM94 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 |
| TM100 | Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | ![]() | ![]() | - | - | 20 |
| Class | |||||
|---|---|---|---|---|---|
| After You The user helps the target and makes it use its move right after the user. | ![]() | ![]() | - | - | 15 |
| Covet The user endearingly approaches the target, then steals the target’s held item. | ![]() | ![]() | 60 | 100 | 25 |
| Gastro Acid The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. | ![]() | ![]() | - | 100 | 10 |
| Gunk Shot The user shoots filthy garbage at the target to attack. This may also poison the target. | ![]() | ![]() | 120 | 80 | 5 |
| Icy Wind The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | ![]() | ![]() | - | - | 15 |
| Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | ![]() | ![]() | 65 | 100 | 20 |
| Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | ![]() | ![]() | 85 | 100 | 10 |
| Magic Coat A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ![]() | ![]() | - | - | 15 |
| Pain Split The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | ![]() | ![]() | - | - | 20 |
| Snatch The user steals the effects of any attempts to use a healing or stat-changing move. | ![]() | ![]() | - | - | 10 |
| Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ![]() | ![]() | - | 100 | 10 |
| Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | ![]() | ![]() | 60 | 100 | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ![]() | ![]() | - | - | 30 |
| Spit Up The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | ![]() | ![]() | - | 100 | 10 |
| Stockpile The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | ![]() | ![]() | - | - | 20 |
| Swallow The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | ![]() | ![]() | - | - | 10 |
Merciless
Ability Slot 1
The Pokémon’s attacks become critical hits if the target is poisoned.
This Pokémon's moves always land critical hits on poisoned targets.
Limber
Ability Slot 2
Its limber body protects the Pokémon from paralysis.
Prevents paralysis.
Regenerator(Hidden Ability)
Restores a little HP when withdrawn from battle.
Heals for 1/3 max HP upon switching out.



















































