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Wimpod

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Wimpod in Pokémon Ultra Sun & Ultra Moon

#221 in the Ultra Sun & Ultra Moon Pokédex • Turn Tail Pokémon

Wimpod in the National Pokédex

Pokédex entries

Ultra Sun

It will pick up anything it finds on the ground. Sometimes it finds coins, so Murkrow and Meowth will go after it.

Ultra Moon

An astonishingly cowardly Pokémon, Wimpod will whir its legs at high speeds to run away if anything comes near it.

Pokémon details

Types

BugWater

Category

Turn Tail Pokémon

Abilities

Height

0.5 m (1'08")

Weight

12 kg (26.5 lbs)

National Pokédex

#0767

Pokédex

#221

Wimpod in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

25

160

254

Attack

35

67

185

Defense

40

76

196

Sp. Atk

20

40

152

Sp. Def

30

58

174

Speed

80

148

284

Total

230

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Wimpod, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #221Akala #122Poni #83
EV yield
1 Spe
Catch rate
90
Base Exp.
46

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Wimpod

Wimpod

#221

Level 30

Golisopod

Golisopod

#222

Known encounter locations for this Pokémon in this game.
Ultra Moon
LocationMethodLevelChanceConditions

Route 8

Route 8 — Main Area

Chasing Wimpod17-20-

Catch up to the visible Wimpod before it flees into its hole; this is a chase encounter, not an ordinary map percentage.

Dividing Peak Tunnel

Chasing Wimpod17-20-

Catch up to the visible Wimpod before it flees into its hole; this is a chase encounter, not an ordinary map percentage.

Poni Breaker Coast

Chasing Wimpod41-44-

Catch up to the visible Wimpod before it flees into its hole; this is a chase encounter, not an ordinary map percentage.

Ultra Sun
LocationMethodLevelChanceConditions

Poni Breaker Coast

Chasing Wimpod41-44-

Catch up to the visible Wimpod before it flees into its hole; this is a chase encounter, not an ordinary map percentage.

Dividing Peak Tunnel

Chasing Wimpod17-20-

Catch up to the visible Wimpod before it flees into its hole; this is a chase encounter, not an ordinary map percentage.

Route 8

Route 8 — Main Area

Chasing Wimpod17-20-

Catch up to the visible Wimpod before it flees into its hole; this is a chase encounter, not an ordinary map percentage.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartSand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015
StartStruggle Bug

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

Bug5010020

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Leech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM55Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM98Waterfall

The user charges at the target and may make it flinch.

Water8010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Water4010020
Harden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
Metal Claw

The target is raked with steel claws. This may also raise the user’s Attack stat.

Steel509535
Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--20
Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10

Ability options available to this Pokémon in this game.

Wimp Out

Ability Slot 1

The Pokémon cowardly switches out when its HP becomes half or less.

Flees a wild battle or switches out when damage drops HP from above half to half or less.

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