USUM / Moves

Spikes

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Spikes in Pokémon Ultra Sun & Ultra Moon

Ground-type status move in Pokémon Ultra Sun & Ultra Moon.

Move text

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Move details

Introduced

Generation II

Power

-

Accuracy

-

PP

20

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move naturally by leveling up.

Learners

Pokémon that learn this move through special or alternate methods.

Smeargle

#70

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smeargle

#70

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Delibird

#95

IceFlying
Egg

Wimpod

#221

BugWater
Egg

Golisopod

#222

BugWater
Wimpod — breeding; retain through evolution

Omanyte

#227

RockWater
Egg

Omastar

#228

RockWater
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Omastar

#228

RockWater
Omanyte — breeding; retain through evolution

Trubbish

#264

Poison
Egg

Garbodor

#265

Poison
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Garbodor

#265

Poison
Trubbish — breeding; retain through evolution

Roselia

#315

GrassPoison
Egg

Snorunt

#323

Ice
Egg

Glalie

#324

Ice
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Glalie

#324

Ice
Snorunt — breeding; retain through evolution

Mega Glalie

#324

Ice
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Glalie

#324

Ice
Snorunt — breeding; retain through evolution

Froslass

#325

IceGhost
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Froslass

#325

IceGhost
Snorunt — breeding; retain through evolution

Deoxys

#386

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Deoxys Attack

#386

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Deoxys Speed

#386

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Budew

#406

GrassPoison
Egg

Roserade

#407

GrassPoison
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Roserade

#407

GrassPoison
Budew — breeding; retain through evolution

Roserade

#407

GrassPoison
Roselia — breeding; retain through evolution

Venipede

#543

BugPoison
Egg

Whirlipede

#544

BugPoison
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Whirlipede

#544

BugPoison
Venipede — breeding; retain through evolution

Scolipede

#545

BugPoison
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Scolipede

#545

BugPoison
Venipede — breeding; retain through evolution

Maractus

#556

Grass
Egg

Dwebble

#557

BugRock
Egg

Crustle

#558

BugRock
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Crustle

#558

BugRock
Dwebble — breeding; retain through evolution

Ferroseed

#597

GrassSteel
Egg

Ferrothorn

#598

GrassSteel
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ferrothorn

#598

GrassSteel
Ferroseed — breeding; retain through evolution

Shelmet

#616

Bug
Egg

Accelgor

#617

Bug
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Accelgor

#617

Bug
Shelmet — breeding; retain through evolution

Chespin

#650

Grass
Egg

Quilladin

#651

Grass
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Quilladin

#651

Grass
Chespin — breeding; retain through evolution

Chesnaught

#652

GrassFighting
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Chesnaught

#652

GrassFighting
Chespin — breeding; retain through evolution

Bunnelby

#659

Normal
Egg

Diggersby

#660

NormalGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Diggersby

#660

NormalGround
Bunnelby — breeding; retain through evolution

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémon
Bone Club

The user clubs the target with a bone. This may also make the target flinch.

Ground

-

6585205
Bone Rush

The user strikes the target with a hard bone two to five times in a row.

Ground

-

2590108
Bonemerang

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

Ground

-

5090105
Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020354
Dig

The user burrows, then attacks on the next turn.

Ground

-

8010010324
Drill Run

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Ground

-

80951034
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground

-

9010010188
Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010329
Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Ground

-

-30581
High Horsepower

The user fiercely attacks the target using its entire body.

Ground

-

9595109
Land’s Wrath

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

Ground

-

90100104
Magnitude

The user attacks everything around it with a ground-shaking quake. Its power varies.

Ground

-

-1003035
Mud Bomb

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Ground

-

65851046
Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground

-

55951558
Mud Sport

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Ground

-

--1585
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground

-

2010010451
Precipice Blades

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

Ground

-

12085103
Rototiller

Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.

Ground

-

--1027
Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground

-

-10015122
Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground

-

35851534
Shore Up

The user regains up to half of its max HP. It restores more HP in a sandstorm.

Ground

-

--103
Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground

-

7510010193
Tectonic Rage

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ground

-

--10
Tectonic Rage

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ground

-

--10
Thousand Arrows

This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.

Ground

-

90100104
Thousand Waves

The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle.

Ground

-

90100104