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USUM / Pokédex

Accelgor

Back to Pokédex

Accelgor

#617 in the National Pokédex • Shell Out Pokémon

Accelgor sprite

Normal

Shiny Accelgor sprite

Shiny

Details

Type

Bug

Category

Shell Out Pokémon

Height

0.8 m (2'07")

Weight

25.3 kg (55.8 lbs)

National Pokédex

#0617

Pokédex

National Dex #617

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

70

130

262

Defense

40

76

196

Sp. Atk

100

184

328

Sp. Def

60

112

240

Speed

145

265

427

Total

495

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Accelgor, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Spe
Catch rate
75
Base Exp.
173

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Shelmet

Shelmet

#616

Trade with Karrablast

Accelgor

Accelgor

#617

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartAbsorbGrassSpecial2010025

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

StartDouble TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

StartPower SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

StartAcid SprayPoisonSpecial4010020

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

StartFinal GambitFightingSpecial-1005

The user risks everything to attack its target. The user faints but does damage equal to its HP.

StartWater ShurikenWaterSpecial1510020

The user hits the target with throwing stars two to five times in a row. This move always goes first.

4Acid SprayPoisonSpecial4010020

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

8Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

13Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

16Struggle BugBugSpecial5010020

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

20Mega DrainGrassSpecial4010015

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

25SwiftNormalSpecial60-20

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

28Me FirstNormalStatus--20

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

32AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

37Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

40U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

44Bug BuzzBugSpecial9010010

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

49RecoverNormalStatus--10

Restoring its own cells, the user restores its own HP by half of its max HP.

52Power SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

56Final GambitFightingSpecial-1005

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM09VenoshockPoisonSpecial6510010

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM28Leech LifeBugPhysical8010010

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM36Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. This may also poison the target.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM83InfestationBugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Bug BiteBugPhysical6010020

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Gastro AcidPoisonStatus-10010

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Laser FocusNormalStatus--30

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
AcidPoisonSpecial4010030

Shelmet — level up; retain through evolution (level 4)

The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.

Acid ArmorPoisonStatus--20

Shelmet — level up; retain through evolution (level 32)

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Baton PassNormalStatus--40

Shelmet — breeding; retain through evolution

The user switches places with a party Pokémon in waiting and passes along any stat changes.

BideNormalPhysical--10

Shelmet — level up; retain through evolution (level 8)

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Body SlamNormalPhysical8510015

Shelmet — level up; retain through evolution (level 40)

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

CurseGhostStatus--10

Shelmet — level up; retain through evolution (level 13)

A move that works differently for the Ghost type than for all other types.

Double-EdgeNormalPhysical12010015

Shelmet — breeding; retain through evolution

A reckless, life-risking tackle. This also damages the user quite a lot.

EncoreNormalStatus-1005

Shelmet — breeding; retain through evolution

The user compels the target to keep using the move it encored for three turns.

EndureNormalStatus--10

Shelmet — breeding; retain through evolution

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

FeintNormalPhysical3010010

Shelmet — breeding; retain through evolution

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Guard SplitPsychicStatus--10

Shelmet — breeding; retain through evolution

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Guard SwapPsychicStatus--10

Shelmet — level up; retain through evolution (level 50)

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Mind ReaderNormalStatus--5

Shelmet — breeding; retain through evolution

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Mud-SlapGroundSpecial2010010

Shelmet — breeding; retain through evolution

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

PursuitDarkPhysical4010020

Shelmet — breeding; retain through evolution

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

SpikesGroundStatus--20

Shelmet — breeding; retain through evolution

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Toxic SpikesPoisonStatus--20

Shelmet — breeding; retain through evolution

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

YawnNormalStatus--10

Shelmet — level up; retain through evolution (level 25)

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition sourceDescription
AcidPoisonSpecial4010030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.

Acid ArmorPoisonStatus--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Baton PassNormalStatus--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user switches places with a party Pokémon in waiting and passes along any stat changes.

BideNormalPhysical--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

CurseGhostStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A move that works differently for the Ghost type than for all other types.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

EncoreNormalStatus-1005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user compels the target to keep using the move it encored for three turns.

EndureNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

FeintNormalPhysical3010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Guard SplitPsychicStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Guard SwapPsychicStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Mind ReaderNormalStatus--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

PursuitDarkPhysical4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

SpikesGroundStatus--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

YawnNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Traits

Ability options available to this Pokémon in this game.

Hydration

Ability Slot 1

Heals status conditions if it’s raining.

Cures any major status ailment after each turn during rain.

Sticky Hold

Ability Slot 2

Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.

Prevents a held item from being removed by other Pokémon.

Unburden(Hidden Ability)

Boosts the Speed stat if the Pokémon’s held item is used or lost.

Doubles Speed upon using or losing a held item.

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