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Thousand Arrows

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Thousand Arrows in Pokémon Ultra Sun & Ultra Moon

Ground-type physical move in Pokémon Ultra Sun & Ultra Moon.

Move text

This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.

Move details

Introduced

Generation VI

Power

90

Accuracy

100

PP

10

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Smeargle

#70

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Zygarde 10% Forme

#263

DragonGround
Teach an eligible Zygarde move using the Zygarde Cube

Zygarde 50% Forme

#263

DragonGround
Teach an eligible Zygarde move using the Zygarde Cube

Zygarde Complete Forme

#263

DragonGround
Teach an eligible Zygarde move using the Zygarde Cube

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémon
Bone Club

The user clubs the target with a bone. This may also make the target flinch.

Ground

-

6585205
Bone Rush

The user strikes the target with a hard bone two to five times in a row.

Ground

-

2590108
Bonemerang

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

Ground

-

5090105
Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020354
Dig

The user burrows, then attacks on the next turn.

Ground

-

8010010324
Drill Run

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Ground

-

80951034
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground

-

9010010188
Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010329
Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Ground

-

-30581
High Horsepower

The user fiercely attacks the target using its entire body.

Ground

-

9595109
Land’s Wrath

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

Ground

-

90100104
Magnitude

The user attacks everything around it with a ground-shaking quake. Its power varies.

Ground

-

-1003035
Mud Bomb

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Ground

-

65851046
Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground

-

55951558
Mud Sport

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Ground

-

--1585
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground

-

2010010451
Precipice Blades

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

Ground

-

12085103
Rototiller

Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.

Ground

-

--1027
Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground

-

-10015122
Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground

-

35851534
Shore Up

The user regains up to half of its max HP. It restores more HP in a sandstorm.

Ground

-

--103
Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground

-

--2045
Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground

-

7510010193
Tectonic Rage

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ground

-

--10
Tectonic Rage

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ground

-

--10
Thousand Waves

The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle.

Ground

-

90100104