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Zygarde 10

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Zygarde 10% Forme in Pokémon Ultra Sun & Ultra Moon

#263 in the Ultra Sun & Ultra Moon Pokédex • Order Pokémon

Zygarde 10% Forme in the National Pokédex

Pokédex entries

Ultra Sun

This is Zygarde’s form when about half of its pieces have been assembled. It plays the role of monitoring the ecosystem.

Ultra Moon

Some say it can change to an even more powerful form when battling those who threaten the ecosystem.

Pokémon details

Types

DragonGround

Category

Order Pokémon

Height

1.2 m (3'11")

Weight

33.5 kg (73.9 lbs)

National Pokédex

#0718

Pokédex

#263

Zygarde 10% Forme in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

54

218

312

Attack

100

184

328

Defense

71

132

265

Sp. Atk

61

114

243

Sp. Def

85

157

295

Speed

115

211

361

Total

486

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Zygarde 10% Forme, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #263
EV yield
3 HP
Catch rate
3
Base Exp.
219

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
120

Evolution requirements shown in a compact table or chain view.
Zygarde

Zygarde

#263

No evolutions

Known encounter locations for this Pokémon in this game.
Ultra Moon
LocationMethodLevelChanceConditions

Route 16

Receive as a gift63100%

After becoming Champion and catching Zygarde in Resolution Cave, defeat Dexio on Route 16; receive level-63 10% Zygarde and the Zygarde Cube.

Ultra Sun
LocationMethodLevelChanceConditions

Route 16

Receive as a gift63100%

After becoming Champion and catching Zygarde in Resolution Cave, defeat Dexio on Route 16; receive level-63 10% Zygarde and the Zygarde Cube.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartBite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
StartGlare

The user intimidates the target with the pattern on its belly to cause paralysis.

Normal-10030
StartDragon Breath

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Dragon6010020
StartBulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
5Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
10Dig

The user burrows, then attacks on the next turn.

Ground8010010
18Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
26Land’s Wrath

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

Ground9010010
35Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
44Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
51Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
55Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
59Camouflage

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Normal--20
63Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon8510010
72Coil

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

Poison--20
80Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Dragon Tail

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Dragon609010
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5
Draco Meteor

Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Dragon130905
Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon8510010
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010
Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010
Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010
Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition source
Core Enforcer

If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target’s Ability.

Dragon10010010

Teach an eligible Zygarde move using the Zygarde Cube

Dragon Dance

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Dragon--20

Teach an eligible Zygarde move using the Zygarde Cube

Extreme Speed

The user charges the target at blinding speed. This move always goes first.

Normal801005

Teach an eligible Zygarde move using the Zygarde Cube

Thousand Arrows

This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.

Ground9010010

Teach an eligible Zygarde move using the Zygarde Cube

Thousand Waves

The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle.

Ground9010010

Teach an eligible Zygarde move using the Zygarde Cube

Ability options available to this Pokémon in this game.

Aura Break

Ability Slot 1

The effects of “Aura” Abilities are reversed to lower the power of affected moves.

Makes Dark Aura and Fairy Aura weaken moves of their respective types.

Power Construct

Ability Slot 2

Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.

At turn end, Zygarde becomes Complete Forme at 50% HP or less.

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