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USUM / Pokédex

Togekiss

Back to Pokédex

Togekiss

#468 in the National Pokédex • Jubilee Pokémon

Togekiss sprite

Normal

Shiny Togekiss sprite

Shiny

Details

Types

FairyFlying

Category

Jubilee Pokémon

Height

1.5 m (4'11")

Weight

38 kg (83.8 lbs)

National Pokédex

#0468

Pokédex

National Dex #468

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

85

280

374

Attack

50

94

218

Defense

95

175

317

Sp. Atk

120

220

372

Sp. Def

115

211

361

Speed

80

148

284

Total

545

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Togekiss, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpA, 1 SpD
Catch rate
30
Base Exp.
245

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
10

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Togepi

Togepi

#175

Level up with friendship of at least 220.

Togetic

Togetic

#176

Togetic

Togetic

#176

Shiny StoneUse Shiny Stone
Togekiss

Togekiss

#468

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartSky AttackFlyingPhysical140905

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

StartExtreme SpeedNormalPhysical801005

The user charges the target at blinding speed. This move always goes first.

StartAura SphereFightingSpecial80-20

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

StartAir SlashFlyingSpecial759515

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

StartAfter YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM19RoostFlyingStatus--10

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM38Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM51Steel WingSteelPhysical709025

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM76FlyFlyingPhysical909515

The user soars and then strikes its target on the next turn.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM99Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

CovetNormalPhysical6010025

The user endearingly approaches the target, then steals the target’s held item.

DefogFlyingStatus--15

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

EndeavorNormalPhysical-1005

This attack move cuts down the target’s HP to equal the user’s HP.

Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Heat WaveFireSpecial959010

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Laser FocusNormalStatus--30

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

Sky AttackFlyingPhysical140905

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TailwindFlyingStatus--15

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
Ancient PowerRockSpecial601005

Togepi — level up; retain through evolution (level 33)

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Ancient PowerRockSpecial601005

Togetic — level up; retain through evolution (level 33)

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Baton PassNormalStatus--40

Togepi — level up; retain through evolution (level 41)

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Baton PassNormalStatus--40

Togetic — level up; retain through evolution (level 41)

The user switches places with a party Pokémon in waiting and passes along any stat changes.

BestowNormalStatus--15

Togepi — level up; retain through evolution (level 25)

The user passes its held item to the target when the target isn’t holding an item.

BestowNormalStatus--15

Togetic — level up; retain through evolution (level 25)

The user passes its held item to the target when the target isn’t holding an item.

CharmFairyStatus-10020

Togepi — level up; retain through evolution (level 1)

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

CharmFairyStatus-10020

Togetic — level up; retain through evolution (level 1)

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Double-EdgeNormalPhysical12010015

Togepi — level up; retain through evolution (level 45)

A reckless, life-risking tackle. This also damages the user quite a lot.

Double-EdgeNormalPhysical12010015

Togetic — level up; retain through evolution (level 45)

A reckless, life-risking tackle. This also damages the user quite a lot.

EncoreNormalStatus-1005

Togepi — level up; retain through evolution (level 17)

The user compels the target to keep using the move it encored for three turns.

EncoreNormalStatus-1005

Togetic — level up; retain through evolution (level 17)

The user compels the target to keep using the move it encored for three turns.

ExtrasensoryPsychicSpecial8010020

Togepi — breeding; retain through evolution

The user attacks with an odd, unseeable power. This may also make the target flinch.

Fairy WindFairySpecial4010030

Togetic — level up; retain through evolution (level 14)

The user stirs up a fairy wind and strikes the target with it.

Follow MeNormalStatus--20

Togepi — level up; retain through evolution (level 21)

The user draws attention to itself, making all targets take aim only at the user.

Follow MeNormalStatus--20

Togetic — level up; retain through evolution (level 21)

The user draws attention to itself, making all targets take aim only at the user.

ForesightNormalStatus--40

Togepi — breeding; retain through evolution

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Future SightPsychicSpecial12010010

Togepi — breeding; retain through evolution

Two turns after this move is used, a hunk of psychic energy attacks the target.

GrowlNormalStatus-10040

Togepi — level up; retain through evolution (level 1)

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

GrowlNormalStatus-10040

Togetic — level up; retain through evolution (level 1)

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

Lucky ChantNormalStatus--30

Togepi — breeding; retain through evolution

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.

Magical LeafGrassSpecial60-20

Togetic — level up; retain through evolution (level 1)

The user scatters curious leaves that chase the target. This attack never misses.

MetronomeNormalStatus--10

Togepi — level up; retain through evolution (level 5)

The user waggles a finger and stimulates its brain into randomly using nearly any move.

MetronomeNormalStatus--10

Togetic — level up; retain through evolution (level 1)

The user waggles a finger and stimulates its brain into randomly using nearly any move.

MetronomeNormalStatus--10

Togetic — level up; retain through evolution (level 5)

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Mirror MoveFlyingStatus--20

Togepi — breeding; retain through evolution

The user counters the target by mimicking the target’s last move.

Morning SunNormalStatus--5

Togepi — breeding; retain through evolution

The user restores its own HP. The amount of HP regained varies with the weather.

Nasty PlotDarkStatus--20

Togepi — breeding; retain through evolution

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

PeckFlyingPhysical3510035

Togepi — breeding; retain through evolution

The target is jabbed with a sharply pointed beak or horn.

PresentNormalPhysical-9015

Togepi — breeding; retain through evolution

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Psycho ShiftPsychicStatus-10010

Togepi — breeding; retain through evolution

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Secret PowerNormalPhysical7010020

Togepi — breeding; retain through evolution

The additional effects of this attack depend upon where it was used.

Smart StrikeSteelPhysical70-10

Togetic — TM; retain through evolution

The user stabs the target with a sharp horn. This attack never misses.

Stored PowerPsychicSpecial2010010

Togepi — breeding; retain through evolution

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Sweet KissFairyStatus-7510

Togepi — level up; retain through evolution (level 9)

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Sweet KissFairyStatus-7510

Togetic — level up; retain through evolution (level 1)

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Sweet KissFairyStatus-7510

Togetic — level up; retain through evolution (level 9)

The user kisses the target with a sweet, angelic cuteness that causes confusion.

UproarNormalSpecial9010010

Togepi — Move Tutor; retain through evolution

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

WishNormalStatus--10

Togepi — level up; retain through evolution (level 29)

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

WishNormalStatus--10

Togetic — level up; retain through evolution (level 29)

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

YawnNormalStatus--10

Togepi — level up; retain through evolution (level 13)

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

YawnNormalStatus--10

Togetic — level up; retain through evolution (level 13)

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition sourceDescription
Air CutterFlyingSpecial609525

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

Ancient PowerRockSpecial601005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Baton PassNormalStatus--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user switches places with a party Pokémon in waiting and passes along any stat changes.

BestowNormalStatus--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user passes its held item to the target when the target isn’t holding an item.

Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CharmFairyStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

CharmFairyStatus-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

CounterFightingPhysical-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A retaliation move that counters any physical attack, inflicting double the damage taken.

CurseGhostStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A move that works differently for the Ghost type than for all other types.

Defense CurlNormalStatus--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user curls up to conceal weak spots and raise its Defense stat.

Defense CurlNormalStatus--40

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user curls up to conceal weak spots and raise its Defense stat.

DetectFightingStatus--5

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

Double-EdgeNormalPhysical12010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A reckless, life-risking tackle. This also damages the user quite a lot.

EncoreNormalStatus-1005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user compels the target to keep using the move it encored for three turns.

EncoreNormalStatus-1005

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user compels the target to keep using the move it encored for three turns.

EndureNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EndureNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

ExtrasensoryPsychicSpecial8010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks with an odd, unseeable power. This may also make the target flinch.

Fairy WindFairySpecial4010030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user stirs up a fairy wind and strikes the target with it.

FlashNormalStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user flashes a bright light that cuts the target’s accuracy.

FlashNormalStatus-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user flashes a bright light that cuts the target’s accuracy.

Follow MeNormalStatus--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user draws attention to itself, making all targets take aim only at the user.

ForesightNormalStatus--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

ForesightNormalStatus--40

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Future SightPsychicSpecial12010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Two turns after this move is used, a hunk of psychic energy attacks the target.

Future SightPsychicSpecial12010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Two turns after this move is used, a hunk of psychic energy attacks the target.

GrowlNormalStatus-10040

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

GrowlNormalStatus-10040

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

HeadbuttNormalPhysical7010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

IncinerateFireSpecial6010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Lucky ChantNormalStatus--30

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.

Magical LeafGrassSpecial60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user scatters curious leaves that chase the target. This attack never misses.

Mega KickNormalPhysical120755

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is attacked by a kick launched with muscle-packed power.

Mega PunchNormalPhysical808520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user waggles a finger and stimulates its brain into randomly using nearly any move.

MetronomeNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user waggles a finger and stimulates its brain into randomly using nearly any move.

MimicNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mirror MoveFlyingStatus--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user counters the target by mimicking the target’s last move.

Mirror MoveFlyingStatus--20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user counters the target by mimicking the target’s last move.

Morning SunNormalStatus--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user restores its own HP. The amount of HP regained varies with the weather.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Mud-SlapGroundSpecial2010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Nasty PlotDarkStatus--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Ominous WindGhostSpecial601005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

PeckFlyingPhysical3510035

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is jabbed with a sharply pointed beak or horn.

PeckFlyingPhysical3510035

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is jabbed with a sharply pointed beak or horn.

PluckFlyingPhysical6010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

PresentNormalPhysical-9015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

PresentNormalPhysical-9015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Psycho ShiftPsychicStatus-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Using its psychic power of suggestion, the user transfers its status conditions to the target.

RetaliateNormalPhysical701005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Rock SmashFightingPhysical4010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user attacks with a punch. This may also lower the target’s Defense stat.

RolloutRockPhysical309020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

RolloutRockPhysical309020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Seismic TossFightingPhysical-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Silver WindBugSpecial601005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is attacked with powdery scales blown by the wind. This may also raise all the user’s stats.

Soft-BoiledNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user restores its own HP by up to half of its max HP.

Stored PowerPsychicSpecial2010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Sweet KissFairyStatus-7510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Sweet KissFairyStatus-7510

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user kisses the target with a sweet, angelic cuteness that causes confusion.

SwiftNormalSpecial60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

SwiftNormalSpecial60-20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

TwisterDragonSpecial4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

UproarNormalSpecial9010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

WishNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

YawnNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Zap CannonElectricSpecial120505

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Traits

Ability options available to this Pokémon in this game.

Hustle

Ability Slot 1

Boosts the Attack stat, but lowers accuracy.

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Serene Grace

Ability Slot 2

Boosts the likelihood of additional effects occurring when attacking.

Doubles the chance of moves’ additional effects occurring.

Super Luck(Hidden Ability)

The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.

Raises moves' critical hit rates one stage.

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