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Cottonee

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Cottonee in Pokémon Ultra Sun & Ultra Moon

#105 in the Ultra Sun & Ultra Moon Pokédex • Cotton Puff Pokémon

Cottonee in the National Pokédex

Pokédex entries

Ultra Sun

To protect itself, it shoots cotton from its body. When it gets wet in the rain, its cotton grows moist and heavy, and it can’t move as well.

Ultra Moon

When attacked, it expels cotton from its body to create a diversion. The cotton it loses grows back in quickly.

Pokémon details

Types

GrassFairy

Category

Cotton Puff Pokémon

Height

0.3 m (1'00")

Weight

0.6 kg (1.3 lbs)

National Pokédex

#0546

Pokédex

#105

Cottonee in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

27

53

168

Defense

60

112

240

Sp. Atk

37

71

190

Sp. Def

50

94

218

Speed

66

123

254

Total

280

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Cottonee, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #105Melemele #105Ula'ula #50Poni #49
EV yield
1 Spe
Catch rate
190
Base Exp.
56

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.

Known encounter locations for this Pokémon in this game.
Ultra Sun
LocationMethodLevelChanceConditions

Ula'ula Meadow

Walking in tall grass or a cave33-3620%

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Malie Garden

Walking in tall grass or a cave25-2810%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Poni Plains

Shaking plants54-57-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here.

Melemele Meadow

Walking in tall grass or a cave9-1220%

-

Ula'ula Meadow

Walking in tall grass or a cave33-3620%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Malie Garden

Walking in tall grass or a cave25-2810%

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Poni Meadow

Walking in tall grass or a cave54-5730%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Poni Plains

Walking in tall grass or a cave54-57-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Poni Plains

Walking in tall grass or a cave54-57-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Poni Meadow

Walking in tall grass or a cave54-5730%

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Poni Plains

SOS ally encounter54-57-

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of cottonee; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Malie Garden

SOS ally encounter25-28-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of cottonee; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Poni Meadow

SOS ally encounter54-57-

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of cottonee; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Melemele Meadow

SOS ally encounter9-12-

SOS ally of cottonee; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Poni Plains

SOS ally encounter54-57-

SOS ally of cottonee; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Poni Meadow

SOS ally encounter54-57-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of cottonee; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Poni Plains

SOS ally encounter54-57-

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of cottonee; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Ula'ula Meadow

SOS ally encounter33-36-

SOS ally of cottonee; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Malie Garden

SOS ally encounter25-28-

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of cottonee; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Items this Pokémon may hold when encountered in the wild.
Ultra Moon
5%
Ultra Sun
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartAbsorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025
StartFairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030
4Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--20
8Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
10Stun Spore

The user scatters a cloud of numbing powder that paralyzes the target.

Grass-7530
13Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015
17Cotton Spore

The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat.

Grass-10040
19Razor Leaf

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Grass559525
22Poison Powder

The user scatters a cloud of poisonous dust that poisons the target.

Poison-7535
26Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
28Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020
31Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
35Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Grass9010010
37Cotton Guard

The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.

Grass--10
40Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
44Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Normal-1005
46Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Grass9010010
TM85Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Psychic10010015
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM96Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
TM99Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying--15
Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Normal-1005
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Tailwind

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Flying--15
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010

Moves this Pokémon can inherit through breeding or similar methods.
Class
Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Dark-10010
Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020
Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005
Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020
Grass Whistle

The user plays a pleasant melody that lulls the target into a deep sleep.

Grass-5515
Memento

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Dark-10010
Misty Terrain

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Fairy--10
Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015
Switcheroo

The user trades held items with the target faster than the eye can follow.

Dark-10010
Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition source
Flash

The user flashes a bright light that cuts the target’s accuracy.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Secret Power

The additional effects of this attack depend upon where it was used.

Normal7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ability options available to this Pokémon in this game.

Prankster

Ability Slot 1

Gives priority to a status move.

Raises status-move priority by one stage; opposing Dark types are immune.

Infiltrator

Ability Slot 2

Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes.

Bypasses Reflect, Light Screen, Safeguard, Mist, Aurora Veil and eligible substitutes.

Chlorophyll(Hidden Ability)

Boosts the Pokémon’s Speed stat in harsh sunlight.

Doubles Speed during strong sunlight.

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