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Nihilego

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Nihilego in Pokémon Ultra Sun & Ultra Moon

#391 in the Ultra Sun & Ultra Moon Pokédex • Parasite Pokémon

Nihilego in the National Pokédex
Nihilego sprite

Normal

Shiny Nihilego sprite

Shiny

Pokédex entries

Ultra Sun

A life-form from another world, it was dubbed a UB and is thought to produce a strong neurotoxin.

Ultra Moon

It appeared in this world from an Ultra Wormhole. Nihilego appears to be a parasite that lives by feeding on people and Pokémon.

Pokémon details

Types

RockPoison

Category

Parasite Pokémon

Abilities

Height

1.2 m (3'11")

Weight

55.5 kg (122.4 lbs)

National Pokédex

#0793

Pokédex

#391

Nihilego in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

109

328

422

Attack

53

99

225

Defense

47

89

212

Sp. Atk

127

233

388

Sp. Def

131

240

397

Speed

103

189

335

Total

570

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Nihilego, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #391
EV yield
3 SpD
Catch rate
45
Base Exp.
257

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
120

Evolution requirements shown in a compact table or chain view.
Nihilego

Nihilego

#391

No evolutions

Known encounter locations for this Pokémon in this game.
Ultra Moon
LocationMethodLevelChanceConditions

Ultra Deep Sea

Ultra Warp Ride encounter60-

White-wormhole Ultra Beasts can be encountered repeatedly; this is separate from the two Poni Grove postgame captures., Use Ultra Warp Ride after defeating Ultra Necrozma; enter a white wormhole. No unconditional species percentage is promised.

Ultra Sun
LocationMethodLevelChanceConditions

Ultra Deep Sea

Ultra Warp Ride encounter60-

White-wormhole Ultra Beasts can be encountered repeatedly; this is separate from the two Poni Grove postgame captures., Use Ultra Warp Ride after defeating Ultra Necrozma; enter a white wormhole. No unconditional species percentage is promised.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPound

The target is physically pounded with a long tail, a foreleg, or the like.

Normal4010035
StartAcid

The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.

Poison4010030
StartConstrict

The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat.

Normal1010035
StartTickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020
StartGuard Split

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Psychic--10
StartPower Split

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Psychic--10
7Clear Smog

The user attacks by throwing a clump of special mud. All stat changes are returned to normal.

Poison50-15
13Psywave

The target is attacked with an odd psychic wave. The attack varies in intensity.

Psychic-10015
19Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015
23Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010
29Toxic Spikes

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Poison--20
31Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
37Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock8010020
43Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020
47Acid Spray

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

Poison4010020
53Venom Drench

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

Poison-10020
59Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
67Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic--10
73Head Smash

The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

Rock150805

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM03Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM34Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Normal4010015
TM57Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM59Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM92Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM99Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15
Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Dark9510015
Gunk Shot

The user shoots filthy garbage at the target to attack. This may also poison the target.

Poison120805
Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15
Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20
Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic--10
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010
Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
Telekinesis

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Psychic--15
Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic--10
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Ability options available to this Pokémon in this game.

Beast Boost

Ability Slot 1

The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.

Raises this Pokémon's highest stat by one stage when it knocks out another Pokémon.

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