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Espeon

#196 in the Black and White Pokédex • Sun Pokémon

Pokémon Black

Its fur is so sensitive, it can sense minute shifts in the air and predict the weather.

Pokémon White

Its fur is so sensitive, it can sense minute shifts in the air and predict the weather.

Pokédexes

-

Egg Group

Field

Steps to Hatch

8,960

Effort Values Yielded

2 SpA

Gender Ratio

87.5% male / 12.5% female

Capture Rate

45

Base Experience

184
PokémonRequiresEvolution
Eevee

Eevee

#133

Water StoneUse Water Stone
Vaporeon

Vaporeon

#134

Eevee

Eevee

#133

Thunder StoneUse Thunder Stone
Jolteon

Jolteon

#135

Eevee

Eevee

#133

Fire StoneUse Fire Stone
Flareon

Flareon

#136

Eevee

Eevee

#133

High friendship, day

Espeon

Espeon

#196

Eevee

Eevee

#133

High friendship, night

Umbreon

Umbreon

#197

Eevee

Eevee

#133

Leaf StoneUse Leaf Stone
Leafeon

Leafeon

#470

Eevee

Eevee

#133

Use Ice Stone

Glaceon

Glaceon

#471

Eevee

Eevee

#133

High friendship, knowing a Fairy-type move

Sylveon

Sylveon

#700

Flareon

Umbreon

Espeon normal sprite

Normal

Shiny Espeon sprite

Shiny

Espeon

Sun Pokémon

#196
Psychic

Height

0.9 m

Weight

26.5 kg

Base XP

184

Abilities

SynchronizeMagic Bounce

HP

65

Attack

65

Defense

60

Sp. Atk

130

Sp. Def

95

Speed

110

Total

525

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartHelping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

8Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing its accuracy.

15ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

22Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

29SwiftNormalSpecial60-20

Star-shaped rays are shot at the opposing team. This attack never misses.

36PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. It may also cause confusion.

43Future SightPsychicSpecial10010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

50Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

57Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

64PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

71Morning SunNormalStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

78Power SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Synchronize

Ability Slot 1

Passes a burn, poison, or paralysis to the foe.

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Magic Bounce

Hidden Ability

Reflects status- changing moves.

Reflects most non-damaging moves back at their user.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Espeon

Espeon

#196 in the Black and White Pokédex • Sun Pokémon

Pokémon Black

Its fur is so sensitive, it can sense minute shifts in the air and predict the weather.

Pokémon White

Its fur is so sensitive, it can sense minute shifts in the air and predict the weather.

Pokédexes

-

Egg Group

Field

Steps to Hatch

8,960

Effort Values Yielded

2 SpA

Gender Ratio

87.5% male / 12.5% female

Capture Rate

45

Base Experience

184
PokémonRequiresEvolution
Eevee

Eevee

#133

Water StoneUse Water Stone
Vaporeon

Vaporeon

#134

Eevee

Eevee

#133

Thunder StoneUse Thunder Stone
Jolteon

Jolteon

#135

Eevee

Eevee

#133

Fire StoneUse Fire Stone
Flareon

Flareon

#136

Eevee

Eevee

#133

High friendship, day

Espeon

Espeon

#196

Eevee

Eevee

#133

High friendship, night

Umbreon

Umbreon

#197

Eevee

Eevee

#133

Leaf StoneUse Leaf Stone
Leafeon

Leafeon

#470

Eevee

Eevee

#133

Use Ice Stone

Glaceon

Glaceon

#471

Eevee

Eevee

#133

High friendship, knowing a Fairy-type move

Sylveon

Sylveon

#700

Flareon

Umbreon

Espeon normal sprite

Normal

Shiny Espeon sprite

Shiny

Espeon

Sun Pokémon

#196
Psychic

Height

0.9 m

Weight

26.5 kg

Base XP

184

Abilities

SynchronizeMagic Bounce

HP

65

Attack

65

Defense

60

Sp. Atk

130

Sp. Def

95

Speed

110

Total

525

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartHelping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

8Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing its accuracy.

15ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

22Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

29SwiftNormalSpecial60-20

Star-shaped rays are shot at the opposing team. This attack never misses.

36PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. It may also cause confusion.

43Future SightPsychicSpecial10010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

50Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

57Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

64PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

71Morning SunNormalStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

78Power SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Synchronize

Ability Slot 1

Passes a burn, poison, or paralysis to the foe.

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Magic Bounce

Hidden Ability

Reflects status- changing moves.

Reflects most non-damaging moves back at their user.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.