Eevee in Pokémon Black & White
#133 in the National Pokédex • Evolution Pokémon
Eevee in the National PokédexPokédex entries
Pokémon Black
Because its genetic makeup is irregular, it quickly changes its form due to a variety of causes.
Pokémon White
Because its genetic makeup is irregular, it quickly changes its form due to a variety of causes.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Eevee in Other Games
National Dex pageMin
Max
HP
55
220
314
Attack
55
103
229
Defense
50
94
218
Sp. Atk
45
85
207
Sp. Def
65
121
251
Speed
55
103
229
Total
325
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | - |
|---|---|
| EV yield | 1 SpD |
| Catch rate | 45 |
| Base Exp. | 65 |
| Egg groups | |
|---|---|
| Gender | 87.5% male 12.5% female |
| Egg cycles | 35 |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Eevee #133 | Use Water Stone | ![]() Vaporeon #134 |
![]() Eevee #133 | Use Thunderstone | ![]() Jolteon #135 |
![]() Eevee #133 | Use Fire Stone | ![]() Flareon #136 |
![]() Eevee #133 | Level up with friendship 220 or higher during the day. | ![]() Espeon #196 |
![]() Eevee #133 | Level up with friendship 220 or higher at night. | ![]() Umbreon #197 |
![]() Eevee #133 | Level up near the Moss Rock in Pinwheel Forest. | ![]() Leafeon #470 |
![]() Eevee #133 | Level up near the Ice Rock in the basement of Twist Mountain. | ![]() Glaceon #471 |
Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.
Run Away
Ability Slot 1
Enables a sure getaway from wild Pokémon.
Ensures success fleeing from wild battles.
Adaptability
Ability Slot 2
Powers up moves of the same type.
Increases the same-type attack bonus from 1.5× to 2×.
Anticipation(Hidden Ability)
Senses a foe’s dangerous moves.
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.


























































