Eevee
#163 in the Platinum Pokédex • Evolution Pokémon
Eevee
#163 in the Platinum Pokédex • Evolution Pokémon
Stats
Min
Max
HP
55
220
314
Attack
55
103
229
Defense
50
94
218
Sp. Atk
45
85
207
Sp. Def
65
121
251
Speed
55
103
229
Total
325
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Eevee
Evolution Pokémon

Growth
| Pokédexes | Extended Sinnoh #163 |
|---|---|
| EV yield | 1 SpD |
| Catch rate | 45 |
| Base Exp. | 65 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 87.5% male 12.5% female |
| Egg cycles | 35 (8,960 steps) |
Lore

Pokémon Platinum
Because its genetic makeup is irregular, it quickly changes its form due to a variety of causes.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Eevee #163 | Use Water Stone | ![]() Vaporeon #164 |
![]() Eevee #163 | Use Thunder Stone | ![]() Jolteon #165 |
![]() Eevee #163 | Use Fire Stone | ![]() Flareon #166 |
![]() Eevee #163 | High friendship, day | ![]() Espeon #167 |
![]() Eevee #163 | High friendship, night | ![]() Umbreon #168 |
![]() Eevee #163 | Use Leaf Stone | ![]() Leafeon #169 |
![]() Eevee #163 | Use Ice Stone | ![]() Glaceon #170 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Hearthome City | Receive as a gift | 20 | 100% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| Start | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. |
| Start | Helping Hand | ![]() | Status | - | - | 20 | A move that boosts the power of the ally’s attack in a Double Battle. |
| 8 | Sand Attack | ![]() | Status | - | 100 | 15 | Sand is hurled in the foe’s face, reducing its accuracy. |
| 15 | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. |
| 22 | Quick Attack | ![]() | Physical | 40 | 100 | 30 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 29 | Bite | ![]() | Physical | 60 | 100 | 25 | The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| 36 | Baton Pass | ![]() | Status | - | - | 40 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 43 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| 50 | Last Resort | ![]() | Physical | 130 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| 57 | Trump Card | ![]() | Special | - | - | 5 | The fewer PP this move has, the more power it has for attack. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Helping Hand | ![]() | Status | - | - | 20 | A move that boosts the power of the ally’s attack in a Double Battle. |
| Last Resort | ![]() | Physical | 130 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Charm | ![]() | Status | - | 100 | 20 | The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered. |
| Covet | ![]() | Physical | 40 | 100 | 25 | The user endearingly approaches the foe, then steals the item the foe is holding. |
| Curse | ![]() | Status | - | - | 10 | A move that works differently for the Ghost type than for all the other types. |
| Endure | ![]() | Status | - | - | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| Fake Tears | ![]() | Status | - | 100 | 20 | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
| Flail | ![]() | Physical | - | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Tickle | ![]() | Status | - | 100 | 20 | The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| Wish | ![]() | Status | - | - | 10 | A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. |
| Yawn | ![]() | Status | - | - | 10 | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
Traits
Run Away
Ability Slot 1
Enables sure getaway from wild Pokémon.
Ensures success fleeing from wild battles.
Adaptability
Ability Slot 2
Powers up moves of the same type.
Increases the same-type attack bonus from 1.5× to 2×.










































Physical
Status

Special






