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PLA / Pokédex

Eevee

Back to Pokédex

Eevee

#25 in the Hisui Pokédex • Evolution Pokémon

Eevee in the National Pokédex
Eevee sprite

Normal

Shiny Eevee sprite

Shiny

Pokédex entries

Legends: Arceus

Harbors the potential to evolve into manifold forms. Within Eevee lies the key to the mysteries of Pokémon evolution—I'm certain of it.

Details

Type

Normal

Category

Evolution Pokémon

Height

0.3 m (1'00")

Weight

6.5 kg (14.3 lbs)

National Pokédex

#0133

Pokédex

#25

Eevee in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

HP

55

Attack

55

Defense

50

Sp. Atk

45

Sp. Def

65

Speed

55

Total

325

Damage multipliers Eevee takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Resists

Stats use Effort Levels raised with Grit items. Legends: Arceus has no breeding.
Pokédexes
Hisui #25
Effort Levels
0–10 in each stat
Catch rate
215
Base Exp.
65
Gender
87.5% male
12.5% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Eevee

Eevee

#25

Use Water Stone
Vaporeon

Vaporeon

#26

Eevee

Eevee

#25

Use Thunderstone
Jolteon

Jolteon

#27

Eevee

Eevee

#25

Use Fire Stone
Flareon

Flareon

#28

Eevee

Eevee

#25

Have at least 160 friendship during the day. Remove Fairy-type moves from the current moveset to avoid Sylveon. Choose Evolve from the party menu when eligible.

Espeon

Espeon

#29

Eevee

Eevee

#25

Have at least 160 friendship during the night. Remove Fairy-type moves from the current moveset to avoid Sylveon. Choose Evolve from the party menu when eligible.

Umbreon

Umbreon

#30

Eevee

Eevee

#25

Use Leaf Stone
Leafeon

Leafeon

#31

Eevee

Eevee

#25

Use Ice Stone
Glaceon

Glaceon

#32

Eevee

Eevee

#25

Have at least 160 friendship and a Fairy-type move in the current moveset. This takes precedence over Espeon/Umbreon. Choose Evolve from the party menu when eligible.

Sylveon

Sylveon

#33

Levels and prerequisites depend on the listed spawn or gift context. Spawn probabilities are unknown unless specified.
LocationMethodLevelConditions

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Space-time distortion20–23

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Space-time distortion35–38

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Space-time distortion30–33

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Space-time distortion45–48

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Space-time distortion35–38

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Space-time distortion50–53

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Space-time distortion45–48

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Space-time distortion60–63

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Space-time distortion52–55

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Space-time distortion67–70

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crimson Mirelands

Crimson Mirelands (regional catalog)

Space-time distortion20–23

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crimson Mirelands

Crimson Mirelands (regional catalog)

Space-time distortion35–38

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crimson Mirelands

Crimson Mirelands (regional catalog)

Space-time distortion30–33

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crimson Mirelands

Crimson Mirelands (regional catalog)

Space-time distortion45–48

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crimson Mirelands

Crimson Mirelands (regional catalog)

Space-time distortion35–38

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crimson Mirelands

Crimson Mirelands (regional catalog)

Space-time distortion50–53

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crimson Mirelands

Crimson Mirelands (regional catalog)

Space-time distortion45–48

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crimson Mirelands

Crimson Mirelands (regional catalog)

Space-time distortion60–63

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crimson Mirelands

Crimson Mirelands (regional catalog)

Space-time distortion52–55

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crimson Mirelands

Crimson Mirelands (regional catalog)

Space-time distortion67–70

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Wild Pokémon27–30

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Wild Pokémon42–45

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Space-time distortion30–33

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Space-time distortion45–48

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Space-time distortion40–43

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Space-time distortion55–58

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Space-time distortion45–48

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Space-time distortion60–63

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Space-time distortion55–58

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Space-time distortion70–73

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Space-time distortion35–38

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Space-time distortion50–53

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Space-time distortion45–48

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Space-time distortion60–63

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Space-time distortion50–53

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Space-time distortion65–68

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Wild Pokémon45–48

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Wild Pokémon60–63

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Wild Pokémon59–62

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Wild Pokémon74–77

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Space-time distortion45–48

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Space-time distortion60–63

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Space-time distortion55–58

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Space-time distortion70–73

Space-time distortions unlock after calming Kleavor; spawn availability/levels can depend on story progression. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Mass outbreak52–54

Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Mass outbreak67–69

Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Horseshoe Plains

Wild Pokémon2–4

Morning - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Morning - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Morning - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Morning - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Morning - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Morning - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Morning - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Morning - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Morning - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Morning - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Morning - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Morning - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Day - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Day - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Day - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Day - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Day - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Day - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Day - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Day - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Day - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Day - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Day - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Day - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Evening - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Evening - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Evening - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Evening - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Evening - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Evening - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Evening - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Evening - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Evening - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Evening - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Evening - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Evening - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Night - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Night - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon2–4

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon17–19

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Morning - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Morning - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Morning - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Morning - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Morning - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Morning - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Morning - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Morning - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Morning - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Morning - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Morning - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Morning - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Day - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Day - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Day - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Day - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Day - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Day - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Day - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Day - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Day - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Day - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Day - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Day - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Evening - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Evening - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Evening - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Evening - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Evening - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Evening - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Evening - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Evening - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Evening - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Evening - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Evening - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Evening - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Night - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Night - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon3–6

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Wild Pokémon18–21

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Mass outbreak15–17

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Horseshoe Plains

Mass outbreak30–32

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Mastery
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010030

Level 10 or Seed of Mastery

6Quick Attack

The user lunges at the target to deal damage, moving at a speed that makes it almost invisible. This also raises the user's action speed.

Normal4010020

Level 15 or Seed of Mastery

11Swift

Star-shaped rays are shot at the target. This attack never misses.

Normal60-20

Level 20 or Seed of Mastery

18Baby-Doll Eyes

The user stares at the target with its baby-doll eyes. This lowers the target’s offensive stats.

Fairy-10020

Level 28 or Seed of Mastery

25Mimic

The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Cannot master

34Calm Mind

The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats.

Psychic--10

Level 45 or Seed of Mastery

43Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user.

Normal1001005

Level 54 or Seed of Mastery

Taught by Zisu at the Training Grounds in Jubilife Village.
Class
Mastery
Baby-Doll Eyes

The user stares at the target with its baby-doll eyes. This lowers the target’s offensive stats.

Fairy-10020

Level 28 or Seed of Mastery

Calm Mind

The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats.

Psychic--10

Level 45 or Seed of Mastery

Focus Energy

The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.

Normal--20

Seed of Mastery

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.

Steel100755

Seed of Mastery

Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Seed of Mastery

Shadow Ball

The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.

Ghost8010010

Seed of Mastery

Swift

Star-shaped rays are shot at the target. This attack never misses.

Normal60-20

Level 20 or Seed of Mastery

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