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Orbeetle Gmax

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Orbeetle Gigantamax in Pokémon Sword & Shield

Galar Pokédex #12 • Seven Spot Pokémon

Orbeetle Gigantamax in the National Pokédex
Orbeetle Gigantamax sprite

Normal

Shiny Orbeetle Gigantamax sprite

Shiny

Gigantamax is a battle transformation available to a Pokémon with the Gigantamax Factor, rather than a separate catchable species. The learnset below describes its underlying Pokémon before transforming; G-Max moves replace eligible moves during battle.

Pokédex entries

Sword

It’s famous for its high level of intelligence, and the large size of its brain is proof that it also possesses immense psychic power.

Shield

It emits psychic energy to observe and study what’s around it—and what’s around it can include things over six miles away.

Pokémon details

Types

BugPsychic

Category

Seven Spot Pokémon

Height

14 m (45'11") minimum

Weight

Unknown

National Pokédex

#0826

Pokédex

Galar #12

Orbeetle Gigantamax in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

45

85

207

Defense

110

202

350

Sp. Atk

80

148

284

Sp. Def

120

220

372

Speed

90

166

306

Total

505

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Orbeetle Gigantamax, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #12Isle of Armor #16
EV yield
3 SpD
Catch rate
45
Base Exp.
253

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
Temporary form does not hatch from Eggs

Evolution requirements shown in a compact table or chain view.

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartConfusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic5010025
StartLight Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
StartReflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
StartStruggle Bug

While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit.

Bug5010020
4Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010
8Magic Coat

Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.

Psychic--15
12Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
16Psybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Psychic6510020
20Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic-6020
24Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15
28Bug Buzz

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

Bug9010010
32Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020
36Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
40After You

The user helps the target and makes it use its move right after the user.

Normal--15
44Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
48Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Psychic--10

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM11Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM17Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM18Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM19Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM28Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM41Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
TM44Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
TM56U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM57Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM60Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--10
TM61Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic--10
TM69Psycho Cut

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

Psychic7010020
TM70Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM71Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic--10
TM72Magic Room

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Psychic--10
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM91Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Psychic--10
TR11Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TR12Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
TR18Leech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug8010010
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR25Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR29Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
TR33Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TR34Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
TR38Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010
TR40Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TR46Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
TR49Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TR61Bug Buzz

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

Bug9010010
TR65Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Grass9010010
TR69Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TR82Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic2010010
TR83Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15
TR99Body Press

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Fighting8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Expanding Force

The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.

Psychic8010010

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Bug2010020
Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Learn as Blipbug, then retain through evolution.

Bug2010020
Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal--10
Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Learn as Blipbug, then retain through evolution.

Normal--10
Sticky Web

The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Bug--20
Sticky Web

The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.

Learn as Blipbug, then retain through evolution.

Bug--20
Supersonic

The user generates odd sound waves from its body that confuse the target.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal-5520
Supersonic

The user generates odd sound waves from its body that confuse the target.

Learn as Blipbug, then retain through evolution.

Normal-5520

Ability options available to this Pokémon in this game.

Swarm

Ability Slot 1

Powers up Bug-type moves when the Pokémon’s HP is low.

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

Frisk

Ability Slot 2

When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.

Reveals the held items of all active opposing Pokémon on entry.

Telepathy(Hidden Ability)

Anticipates an ally’s attack and dodges it.

Protects against friendly Pokémon's damaging moves.

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