Blipbug in Pokémon Sword & Shield
Galar Pokédex #10 • Larva Pokémon
Blipbug in the National Pokédex
Normal

Shiny
Pokédex entries
Sword
A constant collector of information, this Pokémon is very smart. Very strong is what it isn’t.
Shield
Often found in gardens, this Pokémon has hairs on its body that it uses to assess its surroundings.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Blipbug in Other Games
National Dex pageMin
Max
HP
25
160
254
Attack
20
40
152
Defense
20
40
152
Sp. Atk
25
49
163
Sp. Def
45
85
207
Speed
45
85
207
Total
180
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #10Isle of Armor #14 |
|---|---|
| EV yield | 1 SpD |
| Catch rate | 255 |
| Base Exp. | 36 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 15 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Blipbug Galar #10 | Level 10 | ![]() Dottler Galar #11 |
![]() Dottler Galar #11 | Level 30 | ![]() Orbeetle Galar #12 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 1 Wild Pokémon | Random in Grass | 2-5 | 30% | - |
Route 2 Main Area | Random in Grass | 4-6 | 40% | - |
Route 2 Lakeside | Overworld | 40-43 | 30% | - |
Route 2 Lakeside | Random in Grass | 37-40 | 10% | - |
Giant's Cap Area 2 | Overworld | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Normal Weather |
Giant's Cap Area 2 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Giant's Cap Area 3 | Overworld | 29-32 | 35% | Before the Darkest Day and Eternatus battle, Normal Weather |
Giant's Cap Area 3 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Slumbering Weald Main Area | Overworld | 2-3 | 20% | - |
Slumbering Weald Main Area | Random in Grass | 2-3 | 10% | - |
Challenge Beach Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Challenge Beach Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Challenge Beach Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Challenge Beach Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Challenge Beach Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Challenge Beach Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Challenge Beach Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Challenge Beach Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Challenge Beach Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Challenge Beach Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Challenge Beach Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Challenge Beach Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Challenge Beach Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Challenge Beach Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Fields of Honor Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Fields of Honor Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Fields of Honor Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Fields of Honor Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Fields of Honor Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Fields of Honor Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Fields of Honor Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Fields of Honor Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Fields of Honor Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Fields of Honor Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Fields of Honor Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Fields of Honor Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Honeycalm Island Wild Pokémon | Random in Grass | 43-48 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle |
Honeycalm Island Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Insular Sea Wild Pokémon | Random in Grass | 43-48 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle |
Insular Sea Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Stepping-Stone Sea Main Area | Random in Grass | 43-48 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle |
Stepping-Stone Sea Main Area | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Training Lowlands Wild Pokémon | Random in Grass | 16-21 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Training Lowlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Training Lowlands Wild Pokémon | Random in Grass | 16-21 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Training Lowlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Training Lowlands Wild Pokémon | Random in Grass | 16-21 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Training Lowlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Training Lowlands Wild Pokémon | Random in Grass | 16-21 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Training Lowlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Training Lowlands Wild Pokémon | Random in Grass | 16-21 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Training Lowlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Training Lowlands Wild Pokémon | Random in Grass | 16-21 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Training Lowlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Training Lowlands Wild Pokémon | Random in Grass | 16-21 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Training Lowlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Workout Sea Wild Pokémon | Random in Grass | 43-48 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle |
Workout Sea Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Bridge Field Max Raid Battles — pool 13 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 13, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 5 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 5, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 5 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 5, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 5 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 5, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 5 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 5, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 90 (rare beam) | Max Raid Battle | 15-20 | 20% | Permanent pool 90, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Route 1 Curry visitors | After Making Curry | 2-5 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 14.72% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Route 2 Curry visitors | After Making Curry | 4-6 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 11.04% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Route 2 Curry visitors | After Making Curry | 37-40 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 24.69% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Slumbering Weald Curry visitors | After Making Curry | 2-3 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 24.17% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 1 Wild Pokémon | Random in Grass | 2-5 | 30% | - |
Route 2 Main Area | Random in Grass | 4-6 | 40% | - |
Route 2 Lakeside | Overworld | 40-43 | 30% | - |
Route 2 Lakeside | Random in Grass | 37-40 | 10% | - |
Giant's Cap Area 2 | Overworld | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Normal Weather |
Giant's Cap Area 2 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Giant's Cap Area 3 | Overworld | 29-32 | 35% | Before the Darkest Day and Eternatus battle, Normal Weather |
Giant's Cap Area 3 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Slumbering Weald Main Area | Overworld | 2-3 | 20% | - |
Slumbering Weald Main Area | Random in Grass | 2-3 | 10% | - |
Challenge Beach Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Challenge Beach Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Challenge Beach Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Challenge Beach Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Challenge Beach Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Challenge Beach Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Challenge Beach Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Challenge Beach Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Challenge Beach Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Challenge Beach Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Challenge Beach Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Challenge Beach Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Challenge Beach Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Challenge Beach Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Fields of Honor Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Fields of Honor Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Fields of Honor Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Fields of Honor Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Fields of Honor Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Fields of Honor Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Fields of Honor Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Fields of Honor Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Fields of Honor Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Fields of Honor Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Fields of Honor Wild Pokémon | Random in Grass | 13-18 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Fields of Honor Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Honeycalm Island Wild Pokémon | Random in Grass | 43-48 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle |
Honeycalm Island Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Insular Sea Wild Pokémon | Random in Grass | 43-48 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle |
Insular Sea Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Stepping-Stone Sea Main Area | Random in Grass | 43-48 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle |
Stepping-Stone Sea Main Area | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Training Lowlands Wild Pokémon | Random in Grass | 16-21 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Training Lowlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Training Lowlands Wild Pokémon | Random in Grass | 16-21 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Training Lowlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Training Lowlands Wild Pokémon | Random in Grass | 16-21 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Training Lowlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Training Lowlands Wild Pokémon | Random in Grass | 16-21 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Training Lowlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Training Lowlands Wild Pokémon | Random in Grass | 16-21 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Training Lowlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Training Lowlands Wild Pokémon | Random in Grass | 16-21 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Training Lowlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Training Lowlands Wild Pokémon | Random in Grass | 16-21 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Training Lowlands Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Workout Sea Wild Pokémon | Random in Grass | 43-48 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle |
Workout Sea Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Bridge Field Max Raid Battles — pool 13 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 13, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 5 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 5, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 5 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 5, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 5 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 5, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 5 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 5, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 90 (rare beam) | Max Raid Battle | 15-20 | 20% | Permanent pool 90, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Route 1 Curry visitors | After Making Curry | 2-5 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 14.72% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Route 2 Curry visitors | After Making Curry | 4-6 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 11.04% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Route 2 Curry visitors | After Making Curry | 37-40 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 24.69% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Slumbering Weald Curry visitors | After Making Curry | 2-3 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 24.17% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Struggle Bug While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit. | ![]() | ![]() | 50 | 100 | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Infestation The target is infested and attacked for four to five turns. The target can’t flee during this time. | ![]() | ![]() | 20 | 100 | 20 |
| Recover Restoring its own cells, the user restores its own HP by half of its max HP. | ![]() | ![]() | - | - | 10 |
| Sticky Web The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle. | ![]() | ![]() | - | - | 20 |
| Supersonic The user generates odd sound waves from its body that confuse the target. | ![]() | ![]() | - | 55 | 20 |
Swarm
Ability Slot 1
Powers up Bug-type moves when the Pokémon’s HP is low.
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Compound Eyes
Ability Slot 2
The Pokémon’s compound eyes boost its accuracy.
Increases moves' accuracy to 1.3×.
Telepathy(Hidden Ability)
Anticipates an ally’s attack and dodges it.
Protects against friendly Pokémon's damaging moves.











































