Dottler in Pokémon Sword & Shield
Galar Pokédex #11 • Radome Pokémon
Dottler in the National PokédexPokédex entries
Sword
It barely moves, but it’s still alive. Hiding in its shell without food or water seems to have awakened its psychic powers.
Shield
As it grows inside its shell, it uses its psychic abilities to monitor the outside world and prepare for evolution.
Pokémon details
Types


Category
Height
Weight
National Pokédex
Pokédex
Dottler in Other Games
National Dex pageMin
Max
HP
50
210
304
Attack
35
67
185
Defense
80
148
284
Sp. Atk
50
94
218
Sp. Def
90
166
306
Speed
30
58
174
Total
335
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #11Isle of Armor #15 |
|---|---|
| EV yield | 2 SpD |
| Catch rate | 120 |
| Base Exp. | 117 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 15 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Blipbug Galar #10 | Level 10 | ![]() Dottler Galar #11 |
![]() Dottler Galar #11 | Level 30 | ![]() Orbeetle Galar #12 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 5 Wild Pokémon | Random in Grass | 16-18 | 26% | - |
Giant's Cap Main Area | Random in Grass | 27-29 | 30% | Before the Darkest Day and Eternatus battle, Normal Weather |
Giant's Cap Main Area | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Giant's Cap Main Area | Random in Grass | 27-29 | 30% | Before the Darkest Day and Eternatus battle, Overcast |
Giant's Cap Main Area | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Giant's Cap Main Area | Random in Grass | 26-28 | 20% | Before the Darkest Day and Eternatus battle, Raining |
Giant's Cap Main Area | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Giant's Cap Main Area | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Giant's Cap Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Giant's Cap Main Area | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Snowing |
Giant's Cap Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Giant's Cap Main Area | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Giant's Cap Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Giant's Cap Main Area | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Cap Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Cap Main Area | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Giant's Cap Area 2 | Overworld | 28-30 | 50% | Before the Darkest Day and Eternatus battle, Normal Weather |
Giant's Cap Area 2 | Overworld | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Giant's Cap Area 2 | Overworld | 28-30 | 50% | Before the Darkest Day and Eternatus battle, Overcast |
Giant's Cap Area 2 | Overworld | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Giant's Cap Area 2 | Overworld | 28-30 | 50% | Before the Darkest Day and Eternatus battle, Raining |
Giant's Cap Area 2 | Overworld | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Giant's Cap Area 2 | Overworld | 28-30 | 50% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Giant's Cap Area 2 | Overworld | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Giant's Cap Area 2 | Overworld | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Snowing |
Giant's Cap Area 2 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Giant's Cap Area 2 | Overworld | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Giant's Cap Area 2 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Giant's Cap Area 2 | Overworld | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Intense Sun |
Giant's Cap Area 2 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Giant's Cap Area 2 | Overworld | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Cap Area 2 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Cap Area 2 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Giant's Mirror Main Area | Random in Grass | 27-29 | 20% | Before the Darkest Day and Eternatus battle, Normal Weather |
Giant's Mirror Main Area | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Giant's Mirror Main Area | Random in Grass | 27-29 | 10% | Before the Darkest Day and Eternatus battle, Overcast |
Giant's Mirror Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Giant's Mirror Main Area | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Raining |
Giant's Mirror Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Giant's Mirror Main Area | Random in Grass | 26-28 | 20% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Mirror Main Area | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Main Area | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Fields of Honor Max Raid Battles — pool 109 (common beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 109, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 109 (common beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 109, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 109 (common beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 109, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 109 (common beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 109, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 109 (common beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 109, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 109 (common beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 109, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 109 (common beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 109, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 109 (common beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 109, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 149 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 149, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 5 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 5, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 5 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 5, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 5 (common beam) | Max Raid Battle | 45-50 | 10% | Permanent pool 5, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 5 (common beam) | Max Raid Battle | 45-50 | 10% | Permanent pool 5, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 90 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 90, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 90 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 90, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Route 5 Curry visitors | After Making Curry | 16-18 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 10.49% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 5 Wild Pokémon | Random in Grass | 16-18 | 26% | - |
Giant's Cap Main Area | Random in Grass | 27-29 | 30% | Before the Darkest Day and Eternatus battle, Normal Weather |
Giant's Cap Main Area | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Giant's Cap Main Area | Random in Grass | 27-29 | 30% | Before the Darkest Day and Eternatus battle, Overcast |
Giant's Cap Main Area | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Giant's Cap Main Area | Random in Grass | 26-28 | 20% | Before the Darkest Day and Eternatus battle, Raining |
Giant's Cap Main Area | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Giant's Cap Main Area | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Giant's Cap Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Giant's Cap Main Area | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Snowing |
Giant's Cap Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Giant's Cap Main Area | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Giant's Cap Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Giant's Cap Main Area | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Cap Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Cap Main Area | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Giant's Cap Area 2 | Overworld | 28-30 | 50% | Before the Darkest Day and Eternatus battle, Normal Weather |
Giant's Cap Area 2 | Overworld | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Giant's Cap Area 2 | Overworld | 28-30 | 50% | Before the Darkest Day and Eternatus battle, Overcast |
Giant's Cap Area 2 | Overworld | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Giant's Cap Area 2 | Overworld | 28-30 | 50% | Before the Darkest Day and Eternatus battle, Raining |
Giant's Cap Area 2 | Overworld | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Giant's Cap Area 2 | Overworld | 28-30 | 50% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Giant's Cap Area 2 | Overworld | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Giant's Cap Area 2 | Overworld | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Snowing |
Giant's Cap Area 2 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Giant's Cap Area 2 | Overworld | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Giant's Cap Area 2 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Giant's Cap Area 2 | Overworld | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Intense Sun |
Giant's Cap Area 2 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Giant's Cap Area 2 | Overworld | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Cap Area 2 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Cap Area 2 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Giant's Mirror Main Area | Random in Grass | 27-29 | 20% | Before the Darkest Day and Eternatus battle, Normal Weather |
Giant's Mirror Main Area | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Giant's Mirror Main Area | Random in Grass | 27-29 | 10% | Before the Darkest Day and Eternatus battle, Overcast |
Giant's Mirror Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Giant's Mirror Main Area | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Raining |
Giant's Mirror Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Giant's Mirror Main Area | Random in Grass | 26-28 | 20% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Giant's Mirror Main Area | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Main Area | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Fields of Honor Max Raid Battles — pool 109 (common beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 109, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 109 (common beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 109, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 109 (common beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 109, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 109 (common beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 109, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 109 (common beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 109, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 109 (common beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 109, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 109 (common beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 109, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 109 (common beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 109, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 13 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 13, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 149 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 149, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 5 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 5, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 5 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 5, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 5 (common beam) | Max Raid Battle | 45-50 | 10% | Permanent pool 5, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 5 (common beam) | Max Raid Battle | 45-50 | 10% | Permanent pool 5, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 90 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 90, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 90 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 90, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Route 5 Curry visitors | After Making Curry | 16-18 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 10.49% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
| Class | ||||||
|---|---|---|---|---|---|---|
| Evo. | Confusion The target is hit by a weak telekinetic force. This may also confuse the target. | ![]() | ![]() | 50 | 100 | 25 |
| Evo. | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ![]() | ![]() | - | - | 30 |
| Evo. | Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ![]() | ![]() | - | - | 20 |
| Start | Confusion The target is hit by a weak telekinetic force. This may also confuse the target. | ![]() | ![]() | 50 | 100 | 25 |
| Start | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ![]() | ![]() | - | - | 30 |
| Start | Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ![]() | ![]() | - | - | 20 |
| Start | Struggle Bug While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit. | ![]() | ![]() | 50 | 100 | 20 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM11 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ![]() | ![]() | 120 | 100 | 10 |
| TM17 | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ![]() | ![]() | - | - | 30 |
| TM18 | Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ![]() | ![]() | - | - | 20 |
| TM19 | Safeguard The user creates a protective field that prevents status conditions for five turns. | ![]() | ![]() | - | - | 25 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM41 | Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| TM44 | Imprison If opposing Pokémon know any move also known by the user, they are prevented from using it. | ![]() | ![]() | - | - | 10 |
| TM57 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM60 | Power Swap The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | ![]() | ![]() | - | - | 10 |
| TM61 | Guard Swap The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | ![]() | ![]() | - | - | 10 |
| TM70 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ![]() | ![]() | - | - | 5 |
| TM71 | Wonder Room The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | ![]() | ![]() | - | - | 10 |
| TM72 | Magic Room The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. | ![]() | ![]() | - | - | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM91 | Psychic Terrain This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | ![]() | ![]() | - | - | 10 |
| TR11 | Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR18 | Leech Life The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 80 | 100 | 10 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR25 | Psyshock The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ![]() | ![]() | 80 | 100 | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR33 | Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 15 |
| TR34 | Future Sight Two turns after this move is used, a hunk of psychic energy attacks the target. | ![]() | ![]() | 120 | 100 | 10 |
| TR38 | Trick The user catches the target off guard and swaps its held item with its own. | ![]() | ![]() | - | 100 | 10 |
| TR40 | Skill Swap The user employs its psychic power to exchange Abilities with the target. | ![]() | ![]() | - | - | 10 |
| TR46 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | ![]() | ![]() | - | - | 15 |
| TR49 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ![]() | ![]() | - | - | 20 |
| TR61 | Bug Buzz The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR65 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR69 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ![]() | ![]() | 80 | 90 | 15 |
| TR82 | Stored Power The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. | ![]() | ![]() | 20 | 100 | 10 |
| TR83 | Ally Switch The user teleports using a strange power and switches places with one of its allies. | ![]() | ![]() | - | - | 15 |
| TR99 | Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | ![]() | ![]() | 80 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Expanding Force The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain. | ![]() | ![]() | 80 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Infestation The target is infested and attacked for four to five turns. The target can’t flee during this time. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 20 | 100 | 20 |
| Infestation The target is infested and attacked for four to five turns. The target can’t flee during this time. Learn as Blipbug, then retain through evolution. | ![]() | ![]() | 20 | 100 | 20 |
| Recover Restoring its own cells, the user restores its own HP by half of its max HP. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 10 |
| Recover Restoring its own cells, the user restores its own HP by half of its max HP. Learn as Blipbug, then retain through evolution. | ![]() | ![]() | - | - | 10 |
| Sticky Web The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 20 |
| Sticky Web The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle. Learn as Blipbug, then retain through evolution. | ![]() | ![]() | - | - | 20 |
| Supersonic The user generates odd sound waves from its body that confuse the target. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | 55 | 20 |
| Supersonic The user generates odd sound waves from its body that confuse the target. Learn as Blipbug, then retain through evolution. | ![]() | ![]() | - | 55 | 20 |
Swarm
Ability Slot 1
Powers up Bug-type moves when the Pokémon’s HP is low.
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Compound Eyes
Ability Slot 2
The Pokémon’s compound eyes boost its accuracy.
Increases moves' accuracy to 1.3×.
Telepathy(Hidden Ability)
Anticipates an ally’s attack and dodges it.
Protects against friendly Pokémon's damaging moves.

















































