Dewpider in Pokémon Sword & Shield
Galar Pokédex #214 • Water Bubble Pokémon
Dewpider in the National PokédexPokédex entries
Sword
It forms a water bubble at the rear of its body and then covers its head with it. Meeting another Dewpider means comparing water-bubble sizes.
Shield
Dewpider normally lives underwater. When it comes onto land in search of food, it takes water with it in the form of a bubble on its head.
Pokémon details
Types


Category
Height
Weight
National Pokédex
Pokédex
Dewpider in Other Games
National Dex pageMin
Max
HP
38
186
280
Attack
40
76
196
Defense
52
98
223
Sp. Atk
40
76
196
Sp. Def
72
134
267
Speed
27
53
168
Total
269
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #214Crown Tundra #91 |
|---|---|
| EV yield | 1 SpD |
| Catch rate | 200 |
| Base Exp. | 54 |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Dewpider Galar #214 | Level 22 | ![]() Araquanid Galar #215 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 5 Wild Pokémon | Random in Grass | 16-18 | 5% | - |
Motostoke Riverbank Wild Pokémon | Overworld | 28-30 | 5% | Before the Darkest Day and Eternatus battle, Raining |
Motostoke Riverbank Wild Pokémon | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Stony Wilderness Main Area | Overworld | 28-30 | 30% | Before the Darkest Day and Eternatus battle, Raining |
Stony Wilderness Main Area | Overworld | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Stony Wilderness Main Area | Overworld | 28-30 | 30% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Stony Wilderness Main Area | Overworld | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Stony Wilderness Area 2 | Overworld | 28-30 | 45% | Before the Darkest Day and Eternatus battle, Raining |
Stony Wilderness Area 2 | Overworld | 60 | 45% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Stony Wilderness Area 2 | Overworld | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Stony Wilderness Area 2 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Stony Wilderness Area 3 | Overworld | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Raining |
Stony Wilderness Area 3 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Stony Wilderness Area 3 | Overworld | 28-30 | 50% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Stony Wilderness Area 3 | Overworld | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Giant's Bed Wild Pokémon | Random in Grass | 60-65 | 20% | The Crown Tundra Expansion Pass required, Raining |
Giant's Bed Wild Pokémon | Random in Grass | 60-65 | 18% | The Crown Tundra Expansion Pass required, Thunderstorm |
Old Cemetery Wild Pokémon | Random in Grass | 60-65 | 18% | The Crown Tundra Expansion Pass required, Raining |
Old Cemetery Wild Pokémon | Random in Grass | 60-65 | 15% | The Crown Tundra Expansion Pass required, Thunderstorm |
Giant's Foot Wild Pokémon | Random in Grass | 60-65 | 25% | The Crown Tundra Expansion Pass required, Raining |
Giant's Foot Wild Pokémon | Random in Grass | 60-65 | 20% | The Crown Tundra Expansion Pass required, Thunderstorm |
Frigid Sea Wild Pokémon | Random in Grass | 60-65 | 25% | The Crown Tundra Expansion Pass required, Raining |
Frigid Sea Wild Pokémon | Random in Grass | 60-65 | 20% | The Crown Tundra Expansion Pass required, Thunderstorm |
Three-Point Pass Wild Pokémon | Random in Grass | 60-65 | 25% | The Crown Tundra Expansion Pass required, Raining |
Three-Point Pass Wild Pokémon | Random in Grass | 60-65 | 20% | The Crown Tundra Expansion Pass required, Thunderstorm |
Ballimere Lake Wild Pokémon | Random in Grass | 60-65 | 19% | The Crown Tundra Expansion Pass required, Raining |
Ballimere Lake Wild Pokémon | Random in Grass | 60-65 | 19% | The Crown Tundra Expansion Pass required, Thunderstorm |
Courageous Cavern Max Raid Battles — pool 134 (rare beam) | Max Raid Battle | 15-20 | 40% | The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 134 (rare beam) | Max Raid Battle | 15-20 | 40% | The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 134 (rare beam) | Max Raid Battle | 15-20 | 40% | The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Courageous Cavern Max Raid Battles — pool 134 (rare beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 134 (rare beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 134 (rare beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 75 (rare beam) | Max Raid Battle | 15-20 | 2% | Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 75 (rare beam) | Max Raid Battle | 15-20 | 2% | Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 90 (rare beam) | Max Raid Battle | 15-20 | 20% | Permanent pool 90, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 90 (rare beam) | Max Raid Battle | 25-30 | 25% | Permanent pool 90, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Route 5 Curry visitors | After Making Curry | 16-18 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 17.48% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 5 Wild Pokémon | Random in Grass | 16-18 | 5% | - |
Motostoke Riverbank Wild Pokémon | Overworld | 26-28 | 5% | Before the Darkest Day and Eternatus battle, Raining |
Motostoke Riverbank Wild Pokémon | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Stony Wilderness Main Area | Overworld | 28-30 | 30% | Before the Darkest Day and Eternatus battle, Raining |
Stony Wilderness Main Area | Overworld | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Stony Wilderness Main Area | Overworld | 28-30 | 30% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Stony Wilderness Main Area | Overworld | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Stony Wilderness Area 2 | Overworld | 28-30 | 45% | Before the Darkest Day and Eternatus battle, Raining |
Stony Wilderness Area 2 | Overworld | 60 | 45% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Stony Wilderness Area 2 | Overworld | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Stony Wilderness Area 2 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Stony Wilderness Area 3 | Overworld | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Raining |
Stony Wilderness Area 3 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Stony Wilderness Area 3 | Overworld | 28-30 | 45% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Stony Wilderness Area 3 | Overworld | 60 | 45% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Giant's Bed Wild Pokémon | Random in Grass | 60-65 | 20% | The Crown Tundra Expansion Pass required, Raining |
Giant's Bed Wild Pokémon | Random in Grass | 60-65 | 18% | The Crown Tundra Expansion Pass required, Thunderstorm |
Old Cemetery Wild Pokémon | Random in Grass | 60-65 | 18% | The Crown Tundra Expansion Pass required, Raining |
Old Cemetery Wild Pokémon | Random in Grass | 60-65 | 15% | The Crown Tundra Expansion Pass required, Thunderstorm |
Giant's Foot Wild Pokémon | Random in Grass | 60-65 | 25% | The Crown Tundra Expansion Pass required, Raining |
Giant's Foot Wild Pokémon | Random in Grass | 60-65 | 20% | The Crown Tundra Expansion Pass required, Thunderstorm |
Frigid Sea Wild Pokémon | Random in Grass | 60-65 | 25% | The Crown Tundra Expansion Pass required, Raining |
Frigid Sea Wild Pokémon | Random in Grass | 60-65 | 20% | The Crown Tundra Expansion Pass required, Thunderstorm |
Three-Point Pass Wild Pokémon | Random in Grass | 60-65 | 25% | The Crown Tundra Expansion Pass required, Raining |
Three-Point Pass Wild Pokémon | Random in Grass | 60-65 | 20% | The Crown Tundra Expansion Pass required, Thunderstorm |
Ballimere Lake Wild Pokémon | Random in Grass | 60-65 | 19% | The Crown Tundra Expansion Pass required, Raining |
Ballimere Lake Wild Pokémon | Random in Grass | 60-65 | 19% | The Crown Tundra Expansion Pass required, Thunderstorm |
Courageous Cavern Max Raid Battles — pool 134 (rare beam) | Max Raid Battle | 15-20 | 40% | The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 134 (rare beam) | Max Raid Battle | 15-20 | 40% | The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 134 (rare beam) | Max Raid Battle | 15-20 | 40% | The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Courageous Cavern Max Raid Battles — pool 134 (rare beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 134 (rare beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 134 (rare beam) | Max Raid Battle | 25-30 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 46 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 75 (rare beam) | Max Raid Battle | 15-20 | 2% | Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 75 (rare beam) | Max Raid Battle | 15-20 | 2% | Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 8 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 8, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 90 (rare beam) | Max Raid Battle | 15-20 | 20% | Permanent pool 90, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 90 (rare beam) | Max Raid Battle | 25-30 | 25% | Permanent pool 90, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 92 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 92, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Route 5 Curry visitors | After Making Curry | 16-18 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 17.48% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Water Gun The target is blasted with a forceful shot of water. | ![]() | ![]() | 40 | 100 | 25 |
| Start | Infestation The target is infested and attacked for four to five turns. The target can’t flee during this time. | ![]() | ![]() | 20 | 100 | 20 |
| 4 | Bug Bite The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | ![]() | ![]() | 60 | 100 | 20 |
| 8 | Bite The target is bitten with viciously sharp fangs. This may also make the target flinch. | ![]() | ![]() | 60 | 100 | 25 |
| 12 | Bubble Beam A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat. | ![]() | ![]() | 65 | 100 | 20 |
| 16 | Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. | ![]() | ![]() | - | - | 20 |
| 20 | Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ![]() | ![]() | 70 | 100 | 15 |
| 24 | Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | ![]() | ![]() | 80 | 100 | 15 |
| 28 | Soak The user shoots a torrent of water at the target and changes the target’s type to Water. | ![]() | ![]() | - | 100 | 20 |
| 32 | Entrainment The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | ![]() | ![]() | - | 100 | 15 |
| 36 | Lunge The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. | ![]() | ![]() | 80 | 100 | 15 |
| 40 | Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | ![]() | ![]() | 85 | 100 | 10 |
| 44 | Leech Life The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 80 | 100 | 10 |
| 48 | Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. | ![]() | ![]() | - | 100 | 20 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM27 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| TM28 | Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM71 | Wonder Room The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | ![]() | ![]() | - | - | 10 |
| TM72 | Magic Room The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. | ![]() | ![]() | - | - | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TR04 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 |
| TR05 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TR06 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TR16 | Waterfall The user charges at the target and may make it flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TR18 | Leech Life The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 80 | 100 | 10 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR32 | Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | ![]() | ![]() | 80 | 100 | 15 |
| TR46 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | ![]() | ![]() | - | - | 15 |
| TR57 | Poison Jab The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | ![]() | ![]() | 80 | 100 | 20 |
| TR60 | X-Scissor The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | ![]() | ![]() | 80 | 100 | 15 |
| TR61 | Bug Buzz The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR84 | Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. | ![]() | ![]() | 80 | 100 | 15 |
| TR98 | Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | ![]() | ![]() | 85 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Skitter Smack The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat. | ![]() | ![]() | 70 | 90 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Power Split The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | ![]() | ![]() | - | - | 10 |
| Spit Up The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | ![]() | ![]() | - | 100 | 10 |
| Sticky Web The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle. | ![]() | ![]() | - | - | 20 |
| Stockpile The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | ![]() | ![]() | - | - | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Aurora Beam The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 65 | 100 | 20 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Frost Breath The user blows its cold breath on the target. This attack always results in a critical hit. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 90 | 10 |
| Magic Coat Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
| Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 20 |
Water Bubble
Ability Slot 1
Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.
Water Absorb(Hidden Ability)
Restores HP if hit by a Water-type move instead of taking damage.
Absorbs Water moves, healing for 1/4 max HP.



















































