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Shellder

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Shellder in Pokémon Sword & Shield

Galar Pokédex #150 • Bivalve Pokémon

Shellder in the National Pokédex
Shellder sprite

Normal

Shiny Shellder sprite

Shiny

Pokédex entries

Sword

It swims facing backward by opening and closing its two-piece shell. It is surprisingly fast.

Shield

Its hard shell repels any kind of attack. It is vulnerable only when its shell is open.

Pokémon details

Type

Water

Category

Bivalve Pokémon

Height

0.3 m (1'00")

Weight

4 kg (8.8 lbs)

National Pokédex

#0090

Pokédex

Galar #150

Shellder in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

30

170

264

Attack

65

121

251

Defense

100

184

328

Sp. Atk

45

85

207

Sp. Def

25

49

163

Speed

40

76

196

Total

305

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Shellder, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #150Isle of Armor #131
EV yield
1 Def
Catch rate
190
Base Exp.
61

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

East Lake Axewell

Wild Pokémon

Fishing8-1220%

Before the Darkest Day and Eternatus battle

East Lake Axewell

Wild Pokémon

Fishing6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

East Lake Axewell

Wild Pokémon

In the Water40-4315%

Before the Darkest Day and Eternatus battle, Normal Weather

East Lake Axewell

Wild Pokémon

In the Water6015%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

East Lake Axewell

Wild Pokémon

In the Water40-4315%

Before the Darkest Day and Eternatus battle, Overcast

East Lake Axewell

Wild Pokémon

In the Water6015%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

East Lake Axewell

Wild Pokémon

In the Water40-4345%

Before the Darkest Day and Eternatus battle, Raining

East Lake Axewell

Wild Pokémon

In the Water6045%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

East Lake Axewell

Wild Pokémon

In the Water40-4310%

Before the Darkest Day and Eternatus battle, Thunderstorm

East Lake Axewell

Wild Pokémon

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

East Lake Axewell

Wild Pokémon

In the Water40-4320%

Before the Darkest Day and Eternatus battle, Snowing

East Lake Axewell

Wild Pokémon

In the Water6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

East Lake Axewell

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

In the Water40-4310%

Before the Darkest Day and Eternatus battle, Intense Sun

East Lake Axewell

Wild Pokémon

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

East Lake Axewell

Wild Pokémon

In the Water40-4330%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

East Lake Axewell

Wild Pokémon

In the Water6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

East Lake Axewell

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Giant's Seat

Wild Pokémon

Fishing30-3560%

Before the Darkest Day and Eternatus battle

Giant's Seat

Wild Pokémon

Fishing6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

West Lake Axewell

Wild Pokémon

In the Water38-4025%

Before the Darkest Day and Eternatus battle, Snowing

West Lake Axewell

Wild Pokémon

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Courageous Cavern

Wild Pokémon

Fishing16-2140%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Courageous Cavern

Wild Pokémon

Fishing6040%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Loop Lagoon

Wild Pokémon

Fishing19-2440%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Loop Lagoon

Wild Pokémon

Fishing6040%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Challenge Beach

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Loop Lagoon

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Loop Lagoon

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 9 (common beam)

Max Raid Battle25-3020%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 9 (common beam)

Max Raid Battle25-3020%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

East Lake Axewell

Wild Pokémon

Fishing8-1220%

Before the Darkest Day and Eternatus battle

East Lake Axewell

Wild Pokémon

Fishing6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

East Lake Axewell

Wild Pokémon

In the Water40-4315%

Before the Darkest Day and Eternatus battle, Normal Weather

East Lake Axewell

Wild Pokémon

In the Water6015%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

East Lake Axewell

Wild Pokémon

In the Water40-4315%

Before the Darkest Day and Eternatus battle, Overcast

East Lake Axewell

Wild Pokémon

In the Water6015%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

East Lake Axewell

Wild Pokémon

In the Water40-4345%

Before the Darkest Day and Eternatus battle, Raining

East Lake Axewell

Wild Pokémon

In the Water6045%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

East Lake Axewell

Wild Pokémon

In the Water40-4310%

Before the Darkest Day and Eternatus battle, Thunderstorm

East Lake Axewell

Wild Pokémon

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

East Lake Axewell

Wild Pokémon

In the Water40-4320%

Before the Darkest Day and Eternatus battle, Snowing

East Lake Axewell

Wild Pokémon

In the Water6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

East Lake Axewell

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

In the Water40-4310%

Before the Darkest Day and Eternatus battle, Intense Sun

East Lake Axewell

Wild Pokémon

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

East Lake Axewell

Wild Pokémon

In the Water40-4330%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

East Lake Axewell

Wild Pokémon

In the Water6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

East Lake Axewell

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Giant's Seat

Wild Pokémon

Fishing30-3560%

Before the Darkest Day and Eternatus battle

Giant's Seat

Wild Pokémon

Fishing6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

West Lake Axewell

Wild Pokémon

In the Water38-4025%

Before the Darkest Day and Eternatus battle, Snowing

West Lake Axewell

Wild Pokémon

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Courageous Cavern

Wild Pokémon

Fishing16-2140%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Courageous Cavern

Wild Pokémon

Fishing6040%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Loop Lagoon

Wild Pokémon

Fishing19-2440%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Loop Lagoon

Wild Pokémon

Fishing6040%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Challenge Beach

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Loop Lagoon

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Loop Lagoon

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 9 (common beam)

Max Raid Battle25-3020%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 9 (common beam)

Max Raid Battle25-3020%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Items this Pokémon may hold when encountered in the wild.
Shield
5%
Sword
5%
Shield
50%
Sword
50%

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
4Withdraw

The user withdraws its body into its hard shell, raising its Defense stat.

Water--40
8Ice Shard

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Ice4010030
12Leer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
16Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
20Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
24Aurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Ice6510020
28Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
32Razor Shell

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

Water759510
36Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
40Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
44Shell Smash

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Normal--15
48Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM16Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
TM20Self-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Normal2001005
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM35Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM36Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM40Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM45Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010
TM51Icicle Spear

The user launches sharp icicles at the target two to five times in a row.

Ice2510030
TM53Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515
TM54Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock259010
TM55Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
TM57Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM64Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM83Razor Shell

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

Water759510
TR03Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TR04Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR06Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TR19Tri Attack

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

Normal8010010
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR46Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
TR98Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water8510010

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.

Water6510020
Life Dew

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.

Water--10
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Curse

A move that works differently for the Ghost type than for all other types.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ghost--10
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal12010015
Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal2501005
Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal7010015
Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Rapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal5010040
Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic--20
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal908520
Teleport

The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic--20
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010

Ability options available to this Pokémon in this game.

Shell Armor

Ability Slot 1

A hard shell protects the Pokémon from critical hits.

Protects against critical hits.

Skill Link

Ability Slot 2

Maximizes the number of times multistrike moves hit.

Extends two-to-five-hit moves and Triple Kick to their full length every time.

Overcoat(Hidden Ability)

Protects the Pokémon from things like sand, hail, and powder.

Protects against sandstorm and hail damage, powder moves and Effect Spore.

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