Shellder in Pokémon Sword & Shield
Galar Pokédex #150 • Bivalve Pokémon
Shellder in the National PokédexPokédex entries
Sword
It swims facing backward by opening and closing its two-piece shell. It is surprisingly fast.
Shield
Its hard shell repels any kind of attack. It is vulnerable only when its shell is open.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Shellder in Other Games
National Dex pageMin
Max
HP
30
170
264
Attack
65
121
251
Defense
100
184
328
Sp. Atk
45
85
207
Sp. Def
25
49
163
Speed
40
76
196
Total
305
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #150Isle of Armor #131 |
|---|---|
| EV yield | 1 Def |
| Catch rate | 190 |
| Base Exp. | 61 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Shellder Galar #150 | Use Water Stone | ![]() Cloyster Galar #151 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
East Lake Axewell Wild Pokémon | Fishing | 8-12 | 20% | Before the Darkest Day and Eternatus battle |
East Lake Axewell Wild Pokémon | Fishing | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 15% | Before the Darkest Day and Eternatus battle, Normal Weather |
East Lake Axewell Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 15% | Before the Darkest Day and Eternatus battle, Overcast |
East Lake Axewell Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 45% | Before the Darkest Day and Eternatus battle, Raining |
East Lake Axewell Wild Pokémon | In the Water | 60 | 45% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 10% | Before the Darkest Day and Eternatus battle, Thunderstorm |
East Lake Axewell Wild Pokémon | In the Water | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 20% | Before the Darkest Day and Eternatus battle, Snowing |
East Lake Axewell Wild Pokémon | In the Water | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
East Lake Axewell Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 10% | Before the Darkest Day and Eternatus battle, Intense Sun |
East Lake Axewell Wild Pokémon | In the Water | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 30% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
East Lake Axewell Wild Pokémon | In the Water | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
East Lake Axewell Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Giant's Seat Wild Pokémon | Fishing | 30-35 | 60% | Before the Darkest Day and Eternatus battle |
Giant's Seat Wild Pokémon | Fishing | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
West Lake Axewell Wild Pokémon | In the Water | 38-40 | 25% | Before the Darkest Day and Eternatus battle, Snowing |
West Lake Axewell Wild Pokémon | In the Water | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Courageous Cavern Wild Pokémon | Fishing | 16-21 | 40% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle |
Courageous Cavern Wild Pokémon | Fishing | 60 | 40% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Loop Lagoon Wild Pokémon | Fishing | 19-24 | 40% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle |
Loop Lagoon Wild Pokémon | Fishing | 60 | 40% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Challenge Beach Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 15-20 | 60% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 15-20 | 60% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 15-20 | 60% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 25-30 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 25-30 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 25-30 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 9 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 9 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
East Lake Axewell Wild Pokémon | Fishing | 8-12 | 20% | Before the Darkest Day and Eternatus battle |
East Lake Axewell Wild Pokémon | Fishing | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 15% | Before the Darkest Day and Eternatus battle, Normal Weather |
East Lake Axewell Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 15% | Before the Darkest Day and Eternatus battle, Overcast |
East Lake Axewell Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 45% | Before the Darkest Day and Eternatus battle, Raining |
East Lake Axewell Wild Pokémon | In the Water | 60 | 45% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 10% | Before the Darkest Day and Eternatus battle, Thunderstorm |
East Lake Axewell Wild Pokémon | In the Water | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 20% | Before the Darkest Day and Eternatus battle, Snowing |
East Lake Axewell Wild Pokémon | In the Water | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
East Lake Axewell Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 10% | Before the Darkest Day and Eternatus battle, Intense Sun |
East Lake Axewell Wild Pokémon | In the Water | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 30% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
East Lake Axewell Wild Pokémon | In the Water | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
East Lake Axewell Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Giant's Seat Wild Pokémon | Fishing | 30-35 | 60% | Before the Darkest Day and Eternatus battle |
Giant's Seat Wild Pokémon | Fishing | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
West Lake Axewell Wild Pokémon | In the Water | 38-40 | 25% | Before the Darkest Day and Eternatus battle, Snowing |
West Lake Axewell Wild Pokémon | In the Water | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Courageous Cavern Wild Pokémon | Fishing | 16-21 | 40% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle |
Courageous Cavern Wild Pokémon | Fishing | 60 | 40% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Loop Lagoon Wild Pokémon | Fishing | 19-24 | 40% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle |
Loop Lagoon Wild Pokémon | Fishing | 60 | 40% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Challenge Beach Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 15-20 | 60% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 15-20 | 60% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 15-20 | 60% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 25-30 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 25-30 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 25-30 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 9 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 9 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Tackle A physical attack in which the user charges and slams into the target with its whole body. | ![]() | ![]() | 40 | 100 | 35 |
| Start | Water Gun The target is blasted with a forceful shot of water. | ![]() | ![]() | 40 | 100 | 25 |
| 4 | Withdraw The user withdraws its body into its hard shell, raising its Defense stat. | ![]() | ![]() | - | - | 40 |
| 8 | Ice Shard The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | ![]() | ![]() | 40 | 100 | 30 |
| 12 | Leer The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | ![]() | ![]() | - | 100 | 30 |
| 16 | Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. | ![]() | ![]() | 35 | 85 | 15 |
| 20 | Supersonic The user generates odd sound waves from its body that confuse the target. | ![]() | ![]() | - | 55 | 20 |
| 24 | Aurora Beam The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. | ![]() | ![]() | 65 | 100 | 20 |
| 28 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| 32 | Razor Shell The user cuts its target with sharp shells. This may also lower the target’s Defense stat. | ![]() | ![]() | 75 | 95 | 10 |
| 36 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | ![]() | ![]() | - | - | 15 |
| 40 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| 44 | Shell Smash The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | ![]() | ![]() | - | - | 15 |
| 48 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | ![]() | ![]() | 110 | 80 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM16 | Screech An earsplitting screech harshly lowers the target’s Defense stat. | ![]() | ![]() | - | 85 | 40 |
| TM20 | Self-Destruct The user attacks everything around it by causing an explosion. The user faints upon using this move. | ![]() | ![]() | 200 | 100 | 5 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM27 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM35 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | ![]() | ![]() | - | - | 10 |
| TM36 | Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. | ![]() | ![]() | 35 | 85 | 15 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM40 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| TM45 | Dive Diving on the first turn, the user floats up and attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM51 | Icicle Spear The user launches sharp icicles at the target two to five times in a row. | ![]() | ![]() | 25 | 100 | 30 |
| TM53 | Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | ![]() | ![]() | 55 | 95 | 15 |
| TM54 | Rock Blast The user hurls hard rocks at the target. Two to five rocks are launched in a row. | ![]() | ![]() | 25 | 90 | 10 |
| TM55 | Brine If the target’s HP is half or less, this attack will hit with double the power. | ![]() | ![]() | 65 | 100 | 10 |
| TM57 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM64 | Avalanche The power of this attack move is doubled if the user has been hurt by the target in the same turn. | ![]() | ![]() | 60 | 100 | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM83 | Razor Shell The user cuts its target with sharp shells. This may also lower the target’s Defense stat. | ![]() | ![]() | 75 | 95 | 10 |
| TR03 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | ![]() | ![]() | 110 | 80 | 5 |
| TR04 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 |
| TR05 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TR06 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TR19 | Tri Attack The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. | ![]() | ![]() | 80 | 100 | 10 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR46 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | ![]() | ![]() | - | - | 15 |
| TR98 | Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | ![]() | ![]() | 85 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. | ![]() | ![]() | - | - | 20 |
| Bubble Beam A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat. | ![]() | ![]() | 65 | 100 | 20 |
| Life Dew The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | ![]() | ![]() | - | - | 10 |
| Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | ![]() | ![]() | 60 | 100 | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Curse A move that works differently for the Ghost type than for all other types. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Double-Edge A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 120 | 100 | 15 |
| Explosion The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 250 | 100 | 5 |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 70 | 100 | 15 |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Rapid Spin A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 100 | 40 |
| Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 90 | 85 | 20 |
| Teleport The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
Shell Armor
Ability Slot 1
A hard shell protects the Pokémon from critical hits.
Protects against critical hits.
Skill Link
Ability Slot 2
Maximizes the number of times multistrike moves hit.
Extends two-to-five-hit moves and Triple Kick to their full length every time.
Overcoat(Hidden Ability)
Protects the Pokémon from things like sand, hail, and powder.
Protects against sandstorm and hail damage, powder moves and Effect Spore.





















































