| TM001 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | Normal |  | 90 | 85 | 20 |
| TM007 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM011 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | Water |  | 60 | 100 | 20 |
| TM022 | Chilling Water The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | Water |  | 50 | 100 | 20 |
| TM025 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM032 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Normal |  | 60 | - | 20 |
| TM034 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | Ice |  | 55 | 95 | 15 |
| TM035 | Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | Ground |  | 55 | 95 | 15 |
| TM046 | Avalanche This move's power is doubled if the target has inflicted damage on the user in the same turn. | Ice |  | 60 | 100 | 10 |
| TM047 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Normal |  | - | - | 10 |
| TM050 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | Water |  | - | - | 5 |
| TM052 | Snowscape The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | Ice |  | - | - | 10 |
| TM070 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Normal |  | - | - | 10 |
| TM076 | Rock Blast The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. | Rock |  | 25 | 90 | 10 |
| TM077 | Waterfall The user charges at the target and may make it flinch. | Water |  | 80 | 100 | 15 |
| TM085 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Psychic |  | - | - | 5 |
| TM090 | Spikes The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. | Ground |  | - | - | 20 |
| TM091 | Toxic Spikes The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | Poison |  | - | - | 20 |
| TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Normal |  | - | - | 10 |
| TM104 | Iron Defense The user hardens its body's surface like iron, sharply boosting its Defense stat. | Steel |  | - | - | 15 |
| TM110 | Liquidation The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | Water |  | 85 | 100 | 10 |
| TM123 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | Water |  | 90 | 100 | 15 |
| TM124 | Ice Spinner The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | Ice |  | 80 | 100 | 15 |
| TM130 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | Normal |  | - | - | 20 |
| TM135 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | Ice |  | 90 | 100 | 10 |
| TM142 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | Water |  | 110 | 80 | 5 |
| TM143 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | Ice |  | 110 | 70 | 5 |
| TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal |  | 80 | 100 | 10 |
| TM187 | Icicle Spear The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. | Ice |  | 25 | 100 | 30 |
| TM208 | Whirlpool The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | Water |  | 35 | 85 | 15 |