Shellder
#171 in the HeartGold & SoulSilver Pokédex • Bivalve Pokémon
Shellder
#171 in the HeartGold & SoulSilver Pokédex • Bivalve Pokémon
Stats
Min
Max
HP
30
170
264
Attack
65
121
251
Defense
100
184
328
Sp. Atk
45
85
207
Sp. Def
25
49
163
Speed
40
76
196
Total
305
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Shellder
Bivalve Pokémon

Growth
| Pokédexes | Updated Johto #171 |
|---|---|
| EV yield | 1 Def |
| Catch rate | 190 |
| Base Exp. | 61 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

HeartGold
It swims facing backward by opening and closing its two-piece shell. It is surprisingly fast.

SoulSilver
Grains of sand trapped in its shells mix with its body fluids to form beautiful pearls.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Shellder #171 | Use Water Stone | ![]() Cloyster #172 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
New Bark Town | Fishing with a Good Rod | 20 | 10% | - |
New Bark Town | Fishing with a Super Rod | 40 | 30% | - |
Sea Route 41 Road 41 | Fishing with a Good Rod | 20 | 10% | - |
Sea Route 41 Road 41 | Fishing with a Super Rod | 40 | 30% | - |
Route 47 Road 47 | Fishing with a Good Rod | 20 | 10% | - |
Route 47 Road 47 | Fishing with a Super Rod | 40 | 30% | - |
Sea Route 20 Road 20 | Fishing with a Good Rod | 20 | 10% | - |
Sea Route 20 Road 20 | Fishing with a Super Rod | 40 | 30% | - |
Cinnabar Island | Fishing with a Good Rod | 20 | 10% | - |
Cinnabar Island | Fishing with a Super Rod | 40 | 30% | - |
Vermilion City | Fishing with a Good Rod | 20 | 10% | - |
Vermilion City | Fishing with a Super Rod | 40 | 30% | - |
Pallet Town | Fishing with a Good Rod | 20 | 10% | - |
Pallet Town | Fishing with a Super Rod | 40 | 30% | - |
Route 26 Road 26 | Fishing with a Good Rod | 20 | 10% | - |
Route 26 Road 26 | Fishing with a Super Rod | 40 | 30% | - |
Route 27 Road 27 | Fishing with a Good Rod | 20 | 10% | - |
Route 27 Road 27 | Fishing with a Super Rod | 40 | 30% | - |
Sea Route 21 Road 21 | Fishing with a Good Rod | 20 | 10% | - |
Sea Route 21 Road 21 | Fishing with a Super Rod | 40 | 30% | - |
Vermilion City S.S. Anne dock | Fishing with a Good Rod | 20 | 10% | - |
Vermilion City S.S. Anne dock | Fishing with a Super Rod | 40 | 30% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
New Bark Town | Fishing with a Good Rod | 20 | 10% | - |
New Bark Town | Fishing with a Super Rod | 40 | 30% | - |
Sea Route 41 Road 41 | Fishing with a Good Rod | 20 | 10% | - |
Sea Route 41 Road 41 | Fishing with a Super Rod | 40 | 30% | - |
Route 47 Road 47 | Fishing with a Good Rod | 20 | 10% | - |
Route 47 Road 47 | Fishing with a Super Rod | 40 | 30% | - |
Sea Route 20 Road 20 | Fishing with a Good Rod | 20 | 10% | - |
Sea Route 20 Road 20 | Fishing with a Super Rod | 40 | 30% | - |
Cinnabar Island | Fishing with a Good Rod | 20 | 10% | - |
Cinnabar Island | Fishing with a Super Rod | 40 | 30% | - |
Vermilion City | Fishing with a Good Rod | 20 | 10% | - |
Vermilion City | Fishing with a Super Rod | 40 | 30% | - |
Pallet Town | Fishing with a Good Rod | 20 | 10% | - |
Pallet Town | Fishing with a Super Rod | 40 | 30% | - |
Route 26 Road 26 | Fishing with a Good Rod | 20 | 10% | - |
Route 26 Road 26 | Fishing with a Super Rod | 40 | 30% | - |
Route 27 Road 27 | Fishing with a Good Rod | 20 | 10% | - |
Route 27 Road 27 | Fishing with a Super Rod | 40 | 30% | - |
Sea Route 21 Road 21 | Fishing with a Good Rod | 20 | 10% | - |
Sea Route 21 Road 21 | Fishing with a Super Rod | 40 | 30% | - |
Vermilion City S.S. Anne dock | Fishing with a Good Rod | 20 | 10% | - |
Vermilion City S.S. Anne dock | Fishing with a Super Rod | 40 | 30% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| 4 | Withdraw | ![]() | Status | - | - | 40 | The user withdraws its body into its hard shell, raising its Defense stat. |
| 8 | Supersonic | ![]() | Status | - | 55 | 20 | The user generates odd sound waves from its body. It may confuse the target. |
| 13 | Icicle Spear | ![]() | Physical | 10 | 100 | 30 | The user launches sharp icicles at the foe. It strikes two to five times in a row. |
| 16 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 20 | Leer | ![]() | Status | - | 100 | 30 | The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. |
| 25 | Clamp | ![]() | Physical | 35 | 75 | 10 | The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns. |
| 28 | Ice Shard | ![]() | Physical | 40 | 100 | 30 | The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 32 | Aurora Beam | ![]() | Special | 65 | 100 | 20 | The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat. |
| 37 | Whirlpool | ![]() | Special | 15 | 70 | 15 | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| 40 | Iron Defense | ![]() | Status | - | - | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| 44 | Brine | ![]() | Special | 65 | 100 | 10 | If the foe’s HP is down to about half, this attack will hit with double the power. |
| 49 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM55 | Brine | ![]() | Special | 65 | 100 | 10 | If the foe’s HP is down to about half, this attack will hit with double the power. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user can use this attack after the foe attacks, its power is doubled. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM05 | Whirlpool | ![]() | Special | 15 | 70 | 15 | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Dive | ![]() | Physical | 80 | 100 | 10 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also lowers the target’s Speed stat. |
| Iron Defense | ![]() | Status | - | - | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Barrier | ![]() | Status | - | - | 30 | The user throws up a sturdy wall that sharply raises its Defense stat. |
| Bubble Beam | ![]() | Special | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat. |
| Icicle Spear | ![]() | Physical | 10 | 100 | 30 | The user launches sharp icicles at the foe. It strikes two to five times in a row. |
| Mud Shot | ![]() | Special | 55 | 95 | 15 | The user attacks by hurling a blob of mud at the foe. It also reduces the target’s Speed. |
| Rapid Spin | ![]() | Physical | 20 | 100 | 40 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| Rock Blast | ![]() | Physical | 25 | 80 | 10 | The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. |
| Screech | ![]() | Status | - | 85 | 40 | An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. |
| Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
Traits
Shell Armor
Ability Slot 1
The Pokémon is protected against critical hits.
Protects against critical hits.
Skill Link
Ability Slot 2
Increases the frequency of multi-strike moves.
Extends two-to-five-hit moves and Triple Kick to their full length every time.








































Physical
Status
Special





