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HG/SS / Moves

Withdraw

Withdraw

Water-type status move in Pokémon HeartGold & SoulSilver.

Flavor

In-game flavor text and battle data for this move.
WaterStatus

The user withdraws its body into its hard shell, raising its Defense stat.

Learners

Pokémon that learn this move naturally by leveling up.
PokémonTypeLevel

Shuckle

#168

BugRock
Start

Cloyster

#172

WaterIce
Start

Omanyte

#225

RockWater
Start

Omastar

#226

RockWater
Start

Blastoise

#239

Water
Start

Grotle

#388

Grass
Start

Torterra

#389

GrassGround
Start

Shellder

#171

Water
4

Turtwig

#387

Grass
5

Grotle

#388

Grass
5

Torterra

#389

GrassGround
5

Torkoal

#324

Fire
7

Squirtle

#237

Water
10

Wartortle

#238

Water
10

Blastoise

#239

Water
10

Slowbro

#81

WaterPsychic
37

Confuse Ray

Ghost

Defense Curl

Normal
WaterStatus

Withdraw

Water-type move

Move #

110

Introduced

Generation I

Power

-

Accuracy

-

PP

40

Priority

0

Machine

-

Related

View all moves
Other moves that share this move type.
MoveTypeClassTM/HMPowerAcc.PPPokémonDescription
Aqua JetWaterPhysical

-

401002015

The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.

Aqua RingWaterStatus

-

--2026

The user envelops itself in a veil made of water. It regains some HP on every turn.

Aqua TailWaterPhysical

-

90901082

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

BrineWaterSpecial
TM55
651001067

If the foe’s HP is down to about half, this attack will hit with double the power.

BubbleWaterSpecial

-

201003025

A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat.

Bubble BeamWaterSpecial

-

651002036

A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.

ClampWaterPhysical

-

3575102

The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.

CrabhammerWaterPhysical

-

10085104

The foe is hammered with a large pincer. This move has a high critical-hit ratio.

DiveWaterPhysical

-

801001091

A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.

Hydro CannonWaterSpecial

-

1509054

The foe is hit with a watery blast. The user must rest on the next turn, however.

Hydro PumpWaterSpecial

-

12080550

The foe is blasted by a huge volume of water launched under great pressure.

Muddy WaterWaterSpecial

-

95851015

The user attacks by shooting out muddy water. It may also lower the foe’s accuracy.

OctazookaWaterSpecial

-

6585103

The user attacks by spraying ink in the foe’s face or eyes. It may also lower the target’s accuracy.

Rain DanceWaterStatus--5369

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

SurfWaterSpecial9510015123

It swamps the entire battlefield with a giant wave. It can also be used for crossing water.

Water GunWaterSpecial

-

401002560

The foe is blasted with a forceful shot of water.

Water PulseWaterSpecial6010020193

The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

Water SportWaterStatus

-

--1530

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

Water SpoutWaterSpecial

-

15010055

The user spouts water to damage the foe. The lower the user’s HP, the less powerful it becomes.

WaterfallWaterPhysical801001587

The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

WhirlpoolWaterSpecial157015123

Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.

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