Cloyster
#0091 in the National Pokédex • Bivalve Pokémon
Cloyster
#0091 in the National Pokédex • Bivalve Pokémon
Stats
Min
Max
HP
50
210
304
Attack
95
175
317
Defense
180
328
504
Sp. Atk
85
157
295
Sp. Def
45
85
207
Speed
70
130
262
Total
525
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Cloyster
Bivalve Pokémon
It's Super Effective
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Shellder #0090 | Use Water Stone | ![]() Cloyster #0091 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Icicle Spear | Ice | Physical | 25 | 100 | 30 | Attacks the foe by firing 2 to 5 icicles in a row. |
| Start | Supersonic | Normal | Status | - | 55 | 20 | Sound waves that cause confusion. |
| Start | Aurora Beam | Ice | Special | 65 | 100 | 20 | An attack that may lower ATTACK. |
| Start | Withdraw | Water | Status | - | - | 40 | Heightens the user's DEFENSE. |
| Start | Clamp | Water | Physical | 35 | 85 | 15 | Traps the foe for 2-5 turns. |
| Start | Protect | Normal | Status | - | - | 10 | Foils attack that turn. It may fail. |
| Start | Toxic Spikes | Poison | Status | - | - | 20 | The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle. |
| Start | Hydro Pump | Water | Special | 110 | 80 | 5 | A powerful water- type attack. |
| Start | Shell Smash | Normal | Status | - | - | 15 | The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
| Start | Tackle | Normal | Physical | 40 | 100 | 35 | A full-body charge attack. |
| Start | Twineedle | Bug | Physical | 25 | 100 | 20 | Jabs the foe twice using stingers. |
| Start | Leer | Normal | Status | - | 100 | 30 | Reduces the foe's DEFENSE. |
| Start | Barrier | Psychic | Status | - | - | 20 | Sharply increases user's DEFENSE. |
| Start | Ice Shard | Ice | Physical | 40 | 100 | 30 | The user flash freezes chunks of ice and hurls them. This move always goes first. |
| Start | Razor Shell | Water | Physical | 75 | 95 | 10 | The user cuts its target with sharp shells. This attack may also lower the target’s Defense stat. |
| 33 | Spikes | Ground | Status | - | - | 20 | Hurts foes when they switch out. |
| 50 | Spike Cannon | Normal | Physical | 20 | 100 | 15 | Fires spikes to hit 2-5 times. |
| 52 | Icicle Crash | Ice | Physical | 85 | 90 | 10 | The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| 0 | Take Down | Normal | Physical | 90 | 85 | 20 | A tackle that also hurts the user. |
| 0 | Double-Edge | Normal | Physical | 120 | 100 | 15 | A tackle that also hurts the user. |
| 0 | Water Gun | Water | Special | 40 | 100 | 25 | Squirts water to attack. |
| 0 | Surf | Water | Special | 90 | 100 | 15 | A strong water- type attack. |
| 0 | Ice Beam | Ice | Special | 90 | 100 | 10 | An attack that may freeze the foe. |
| 0 | Blizzard | Ice | Special | 110 | 70 | 5 | An attack that may freeze the foe. |
| 0 | Bubble Beam | Water | Special | 65 | 100 | 20 | An attack that may lower SPEED. |
| 0 | Hyper Beam | Normal | Special | 150 | 90 | 5 | 1st turn: Attack 2nd turn: Rest |
| 0 | Toxic | Poison | Status | - | 90 | 10 | A poison move with increasing damage. |
| 0 | Rage | Normal | Physical | 20 | 100 | 20 | Raises ATTACK if the user is hit. |
| 0 | Teleport | Psychic | Status | - | - | 20 | A move for fleeing from battle. |
| 0 | Mimic | Normal | Status | - | - | 10 | Copies a move used by the foe. |
| 0 | Double Team | Normal | Status | - | - | 15 | Heightens evasive ness. |
| 0 | Reflect | Psychic | Status | - | - | 20 | Raises DEFENSE with a barrier. |
| 0 | Bide | Normal | Physical | - | - | 10 | Waits 2-3 turns & hits back double. |
| 0 | Self-Destruct | Normal | Physical | 200 | 100 | 5 | Powerful but makes the user faint. |
| 0 | Swift | Normal | Special | 60 | - | 20 | An attack that never misses. |
| 0 | Explosion | Normal | Physical | 250 | 100 | 5 | Very powerful but makes user faint. |
| 0 | Rest | Psychic | Status | - | - | 10 | Sleep for 2 turns to fully recover. |
| 0 | Tri Attack | Normal | Special | 80 | 100 | 10 | Fires three kinds of beams at once. |
| 0 | Substitute | Normal | Status | - | - | 10 | Makes a decoy with 1/4 user's max HP. |
| 0 | Snore | Normal | Special | 50 | 100 | 15 | An attack useable only while asleep. |
| 0 | Curse | Ghost | Status | - | - | 10 | Works differently for ghost-types. |
| 0 | Icy Wind | Ice | Special | 55 | 95 | 15 | An icy attack that lowers SPEED. |
| 0 | Endure | Normal | Status | - | - | 10 | Always leaves at least 1HP. |
| 0 | Swagger | Normal | Status | - | 85 | 15 | Causes confusion and raises ATTACK. |
| 0 | Attract | Normal | Status | - | 100 | 15 | Makes the opposite gender infatuated. |
| 0 | Sleep Talk | Normal | Status | - | - | 10 | Randomly attacks while asleep. |
| 0 | Return | Normal | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| 0 | Frustration | Normal | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| 0 | Hidden Power | Normal | Special | 60 | 100 | 15 | The power varies with the POKéMON. |
| 0 | Rain Dance | Water | Status | - | - | 5 | Boosts water-type moves for 5 turns. |
| 0 | Whirlpool | Water | Special | 35 | 85 | 15 | Traps the foe for 2-5 turns. |
| 0 | Hail | Ice | Status | - | - | 10 | Summons a hailstorm that strikes every turn. |
| 0 | Torment | Dark | Status | - | 100 | 15 | Torments the foe and stops successive use of a move. |
| 0 | Facade | Normal | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| 0 | Secret Power | Normal | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| 0 | Dive | Water | Physical | 80 | 100 | 10 | Dives underwater the first turn and strikes next turn. |
| 0 | Water Pulse | Water | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe |
| 0 | Brine | Water | Special | 65 | 100 | 10 | If the foe’s HP is down to about half, this attack will hit with double the power. |
| 0 | Natural Gift | Normal | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 0 | Payback | Dark | Physical | 50 | 100 | 10 | If the user can use this attack after the foe attacks, its power is doubled. |
| 0 | Poison Jab | Poison | Physical | 80 | 100 | 20 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| 0 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| 0 | Avalanche | Ice | Physical | 60 | 100 | 10 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| 0 | Captivate | Normal | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| 0 | Round | Normal | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 0 | Frost Breath | Ice | Special | 60 | 90 | 10 | The user blows a cold breath on the target. This attack always results in a critical hit. |
| 0 | Confide | Normal | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| 0 | Smart Strike | Steel | Physical | 70 | - | 10 | The user stabs the target with a sharp horn. This attack never misses. |
| 0 | Headbutt | Normal | Physical | 70 | 100 | 15 | An attack that may make foe flinch. |
| 0 | Pin Missile | Bug | Physical | 25 | 95 | 20 | Fires pins that strike 2-5 times. |
| 0 | Screech | Normal | Status | - | 85 | 40 | Sharply reduces the foe's DEFENSE. |
| 0 | Light Screen | Psychic | Status | - | - | 30 | Ups SPCL.DEF with a wall of light. |
| 0 | Weather Ball | Normal | Special | 50 | 100 | 10 | The move’s type and power change with the weather. |
| 0 | Mud Shot | Ground | Special | 55 | 95 | 15 | Hurls mud at the foe and reduces SPEED. |
| 0 | Rock Blast | Rock | Physical | 25 | 90 | 10 | Hurls boulders at the foe 2 to 5 times in a row. |
| 0 | Body Slam | Normal | Physical | 85 | 100 | 15 | An attack that may cause paralysis. |
| 0 | Waterfall | Water | Physical | 80 | 100 | 15 | An aquatic charge attack. |
| 0 | Scary Face | Normal | Status | - | 100 | 10 | Sharply reduces the foe's SPEED. |
| 0 | Helping Hand | Normal | Status | - | - | 20 | Boosts the power of the recipient’s moves. |
| 0 | Drill Run | Ground | Physical | 80 | 95 | 10 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
| 0 | Tera Blast | Normal | Special | 80 | 100 | 10 | |
| 0 | Ice Spinner | Ice | Physical | 80 | 100 | 15 | |
| 0 | Snowscape | Ice | Status | 0 | - | 10 | |
| 0 | Chilling Water | Water | Special | 50 | 100 | 20 |
Games

















Physical
Status
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