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Cloyster

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Cloyster in Pokémon Omega Ruby & Alpha Sapphire

#91 in the Omega Ruby and Alpha Sapphire Pokédex • Bivalve Pokémon

Cloyster in the National Pokédex

Pokédex entries

Omega Ruby

Cloyster is capable of swimming in the sea. It does so by swallowing water, then jetting it out toward the rear. This Pokémon shoots spikes from its shell using the same system.

Alpha Sapphire

Cloyster is capable of swimming in the sea. It does so by swallowing water, then jetting it out toward the rear. This Pokémon shoots spikes from its shell using the same system.

Pokémon details

Types

WaterIce

Category

Bivalve Pokémon

Height

1.5 m (4'11")

Weight

132.5 kg (292.1 lbs)

National Pokédex

#0091

Cloyster in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

95

175

317

Defense

180

328

504

Sp. Atk

85

157

295

Sp. Def

45

85

207

Speed

70

130

262

Total

525

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Cloyster, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Def
Catch rate
60
Base Exp.
184

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Shellder

Shellder

#90

Water StoneUse Water Stone
Cloyster

Cloyster

#91

Items this Pokémon may hold when encountered in the wild.
Alpha Sapphire
5%
Omega Ruby
5%
Alpha Sapphire
50%
Omega Ruby
50%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartSupersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
StartHydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
StartAurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Ice6510020
StartWithdraw

The user withdraws its body into its hard shell, raising its Defense stat.

Water--40
StartProtect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
StartToxic Spikes

The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle.

Poison--20
StartShell Smash

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Normal--15
13Spike Cannon

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Normal2010015
28Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--20
50Icicle Crash

The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

Ice859010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM79Frost Breath

The user blows its cold breath on the target. This attack always results in a critical hit.

Ice609010
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM07Dive

Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.

Water8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20

Shellder — breeding

Avalanche

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

Ice6010010

Shellder — breeding

Barrier

The user throws up a sturdy wall that sharply raises its Defense stat.

Psychic--20

Shellder — breeding

Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010

Shellder — level up (level 44)

Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

Water6510020

Shellder — breeding

Clamp

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Water358515

Shellder — level up (level 25)

Ice Shard

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Ice4010030

Shellder — level up (level 28)

Icicle Spear

The user launches sharp icicles at the target two to five times in a row.

Ice2510030

Shellder — breeding

Leer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030

Shellder — level up (level 20)

Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515

Shellder — breeding

Rapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Normal2010040

Shellder — breeding

Razor Shell

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

Water759510

Shellder — level up (level 32)

Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock259010

Shellder — breeding

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

Shellder — breeding

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035

Shellder — level up (level 1)

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

Shellder — breeding

Twineedle

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

Bug2510020

Shellder — breeding

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Shellder — level up (level 40)

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20

Generation III–V import via Poké Transporter and Pokémon Bank

Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20

Trade from X/Y; retain through local trade and evolution where applicable

Avalanche

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

Ice6010010

Generation III–V import via Poké Transporter and Pokémon Bank

Avalanche

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

Ice6010010

Trade from X/Y; retain through local trade and evolution where applicable

Barrier

The user throws up a sturdy wall that sharply raises its Defense stat.

Psychic--20

Generation III–V import via Poké Transporter and Pokémon Bank

Barrier

The user throws up a sturdy wall that sharply raises its Defense stat.

Psychic--20

Trade from X/Y; retain through local trade and evolution where applicable

Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010

Generation III–V import via Poké Transporter and Pokémon Bank

Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010

Trade from X/Y; retain through local trade and evolution where applicable

Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

Water6510020

Generation III–V import via Poké Transporter and Pokémon Bank

Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

Water6510020

Trade from X/Y; retain through local trade and evolution where applicable

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Clamp

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Water358515

Generation III–V import via Poké Transporter and Pokémon Bank

Clamp

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Water358515

Trade from X/Y; retain through local trade and evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Ice Shard

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Ice4010030

Generation III–V import via Poké Transporter and Pokémon Bank

Ice Shard

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Ice4010030

Trade from X/Y; retain through local trade and evolution where applicable

Icicle Spear

The user launches sharp icicles at the target two to five times in a row.

Ice2510030

Generation III–V import via Poké Transporter and Pokémon Bank

Icicle Spear

The user launches sharp icicles at the target two to five times in a row.

Ice2510030

Trade from X/Y; retain through local trade and evolution where applicable

Leer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030

Generation III–V import via Poké Transporter and Pokémon Bank

Leer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030

Trade from X/Y; retain through local trade and evolution where applicable

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515

Generation III–V import via Poké Transporter and Pokémon Bank

Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515

Trade from X/Y; retain through local trade and evolution where applicable

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Rapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Normal2010040

Generation III–V import via Poké Transporter and Pokémon Bank

Rapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Normal2010040

Trade from X/Y; retain through local trade and evolution where applicable

Razor Shell

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

Water759510

Generation III–V import via Poké Transporter and Pokémon Bank

Razor Shell

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

Water759510

Trade from X/Y; retain through local trade and evolution where applicable

Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock259010

Generation III–V import via Poké Transporter and Pokémon Bank

Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock259010

Trade from X/Y; retain through local trade and evolution where applicable

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

Generation III–V import via Poké Transporter and Pokémon Bank

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

Trade from X/Y; retain through local trade and evolution where applicable

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035

Generation III–V import via Poké Transporter and Pokémon Bank

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035

Trade from X/Y; retain through local trade and evolution where applicable

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

Generation III–V import via Poké Transporter and Pokémon Bank

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

Trade from X/Y; retain through local trade and evolution where applicable

Twineedle

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

Bug2510020

Generation III–V import via Poké Transporter and Pokémon Bank

Twineedle

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

Bug2510020

Trade from X/Y; retain through local trade and evolution where applicable

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Generation III–V import via Poké Transporter and Pokémon Bank

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Trade from X/Y; retain through local trade and evolution where applicable

Ability options available to this Pokémon in this game.

Shell Armor

Ability Slot 1

Protects the Pokémon from critical hits.

Protects against critical hits.

Skill Link

Ability Slot 2

Increases the number of times multi-strike moves hit.

Extends two-to-five-hit moves and Triple Kick to their full length every time.

Overcoat(Hidden Ability)

Protects the Pokémon from things like sand, hail, and powder.

Protects against sandstorm and hail damage, powder moves and Effect Spore.

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