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Mega Steelix

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Steelix Mega in Pokémon Omega Ruby & Alpha Sapphire

#208 in the Omega Ruby and Alpha Sapphire Pokédex • Iron Snake Pokémon

Steelix Mega in the National Pokédex
Steelix Mega sprite

Normal

Shiny Steelix Mega sprite

Shiny

Pokédex entries

Omega Ruby

Steelix lives even further underground than Onix. This Pokémon is known to dig toward the earth’s core. There are records of this Pokémon reaching a depth of over six-tenths of a mile underground.

Alpha Sapphire

Steelix lives even further underground than Onix. This Pokémon is known to dig toward the earth’s core. There are records of this Pokémon reaching a depth of over six-tenths of a mile underground.

Pokémon details

Types

SteelGround

Category

Iron Snake Pokémon

Abilities

Height

10.5 m (34'05")

Weight

740 kg (1,631.4 lbs)

National Pokédex

#0208

Steelix Mega in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

125

229

383

Defense

230

418

614

Sp. Atk

55

103

229

Sp. Def

95

175

317

Speed

30

58

174

Total

610

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Steelix Mega, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Def
Catch rate
25
Base Exp.
214

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Onix

Onix

#95

Evolution

Steelix

Steelix

#208

Evolution

Evolve Onix (trade holding a Metal Coat). Onix can be caught wild, so raise one and trade it to obtain Steelix.

Items this Pokémon may hold when encountered in the wild.
Alpha Sapphire
5%
Omega Ruby
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartBind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartHarden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
StartMud Sport

The user covers itself with mud. This weakens Electric-type moves for five turns.

Ground--15
StartThunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515
StartIce Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
StartFire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515
4Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
7Rock Throw

The user picks up and throws a small rock at the target to attack.

Rock509015
10Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
13Rage

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Normal2010020
16Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
19Autotomize

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Steel--15
20Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005
22Smack Down

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

Rock5010015
25Dragon Breath

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Dragon6010020
28Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520
31Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
34Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
37Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
40Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
43Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
46Stone Edge

The user stabs the target with sharpened stones from below. Critical hits land more easily.

Rock100805
49Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015
52Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM23Smack Down

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

Rock5010015
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM69Rock Polish

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

Rock--20
TM71Stone Edge

The user stabs the target with sharpened stones from below. Critical hits land more easily.

Rock100805
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Dragon Tail

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Dragon609010
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.

Steel8010010
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM96Nature Power

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
TM97Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM01Cut

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

Normal509530
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015

Moves this Pokémon can learn from move tutors in this game.
Class
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5
Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon8510010
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.

Ground9010010
Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Onix — breeding

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Onix — breeding

Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Steel-10010

Onix — breeding

Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock259010

Onix — breeding

Rock Climb

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Normal908520

Onix — breeding

Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020

Onix — breeding

Rototiller

Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.

Ground--10

Onix — breeding

Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515

Onix — level up (level 37)

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005

Generation III–V import via Poké Transporter and Pokémon Bank

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Trade from X/Y; retain through local trade and evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Trade from X/Y; retain through local trade and evolution where applicable

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Steel-10010

Generation III–V import via Poké Transporter and Pokémon Bank

Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Steel-10010

Trade from X/Y; retain through local trade and evolution where applicable

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock259010

Generation III–V import via Poké Transporter and Pokémon Bank

Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock259010

Trade from X/Y; retain through local trade and evolution where applicable

Rock Climb

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Normal908520

Generation III–V import via Poké Transporter and Pokémon Bank

Rock Climb

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Normal908520

Trade from X/Y; retain through local trade and evolution where applicable

Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020

Generation III–V import via Poké Transporter and Pokémon Bank

Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020

Trade from X/Y; retain through local trade and evolution where applicable

Rototiller

Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.

Ground--10

Trade from X/Y; retain through local trade and evolution where applicable

Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515

Generation III–V import via Poké Transporter and Pokémon Bank

Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515

Trade from X/Y; retain through local trade and evolution where applicable

Twister

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

Dragon4010020

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Sand Force

Ability Slot 1

Boosts certain moves’ power in a sandstorm.

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

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