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Magnet Rise

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Magnet Rise in Pokémon Omega Ruby & Alpha Sapphire

Electric-type status move in Pokémon Omega Ruby and Alpha Sapphire.

Move text

The user levitates using electrically generated magnetism for five turns.

Move details

Introduced

Generation IV

Power

-

Accuracy

-

PP

10

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move naturally by leveling up.

Learners

Pokémon that learn this move through special or alternate methods.

Nosepass

#61

Rock
Move Tutor

Probopass

#62

RockSteel
Move Tutor

Mawile

#71

SteelFairy
Move Tutor

Mawile Mega

#71

SteelFairy
Move Tutor

Aron

#72

SteelRock
Move Tutor

Lairon

#73

SteelRock
Move Tutor

Aggron

#74

SteelRock
Move Tutor

Aggron Mega

#74

Steel
Move Tutor

Electrike

#80

Electric
Move Tutor

Manectric

#81

Electric
Move Tutor

Manectric Mega

#81

Electric
Move Tutor

Plusle

#82

Electric
Move Tutor

Minun

#83

Electric
Move Tutor

Magnemite

#84

ElectricSteel
Move Tutor

Magneton

#85

ElectricSteel
Move Tutor

Magnezone

#86

ElectricSteel
Move Tutor

Voltorb

#87

Electric
Move Tutor

Electrode

#88

Electric
Move Tutor

Electabuzz

#125

Electric
Move Tutor

Jolteon

#135

Electric
Move Tutor

Porygon

#137

Normal
Move Tutor

Mew

#151

Psychic
Move Tutor

Pichu

#162

Electric
Move Tutor

Pikachu

#163

Electric
Move Tutor

Pikachu Cosplay

#163

Electric
Move Tutor

Raichu

#164

Electric
Move Tutor

Mareep

#179

Electric
Move Tutor

Flaaffy

#180

Electric
Move Tutor

Ampharos

#181

Electric
Move Tutor

Ampharos Mega

#181

ElectricDragon
Move Tutor

Metang

#200

SteelPsychic
Move Tutor

Metagross

#201

SteelPsychic
Move Tutor

Metagross Mega

#201

SteelPsychic
Move Tutor

Registeel

#204

Steel
Move Tutor

Forretress

#205

BugSteel
Move Tutor

Steelix

#208

SteelGround
Move Tutor

Steelix Mega

#208

SteelGround
Move Tutor

Porygon2

#233

Normal
Move Tutor

Smeargle

#235

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Elekid

#239

Electric
Move Tutor

Raikou

#243

Electric
Move Tutor

Shinx

#403

Electric
Move Tutor

Luxio

#404

Electric
Move Tutor

Luxray

#405

Electric
Move Tutor

Shieldon

#410

RockSteel
Move Tutor

Bastiodon

#411

RockSteel
Move Tutor

Wormadam Trash

#413

BugSteel
Move Tutor

Pachirisu

#417

Electric
Move Tutor

Riolu

#447

Fighting
Move Tutor

Lucario

#448

FightingSteel
Move Tutor

Lucario Mega

#448

FightingSteel
Move Tutor

Electivire

#466

Electric
Move Tutor

Porygon-Z

#474

Normal
Move Tutor

Dialga

#483

SteelDragon
Move Tutor

Blitzle

#522

Electric
Move Tutor

Zebstrika

#523

Electric
Move Tutor

Excadrill

#530

GroundSteel
Move Tutor

Vanillite

#582

Ice
Egg

Vanillite

#582

Ice
Move Tutor

Vanillish

#583

Ice
Move Tutor

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/HMPowerAcc.PPPokémon
Bolt Strike

The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.

Electric

-

1308553
Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric

-

--2039
Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010184
Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric

-

801001557
Eerie Impulse

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric

-

-1001519
Electric Terrain

The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.

Electric

-

--1014
Electrify

If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.

Electric

-

--203
Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Electric

-

-1001033
Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

Electric

-

55951562
Fusion Bolt

The user throws down a giant thunderbolt. This move is more powerful when influenced by an enormous flame.

Electric

-

10010054
Ion Deluge

The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

Electric

-

--2510
Magnetic Flux

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

Electric

-

--206
Nuzzle

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Electric

-

20100209
Parabolic Charge

The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.

Electric

-

50100204
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric

-

60-20273
Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric

-

651002032
Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010200
Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric

-

65951550
Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric

-

7510015198
Thunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Electric

-

401003034
Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020233
Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015237
Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric701002057
Volt Tackle

The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.

Electric

-

120100154
Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric901001593
Zap Cannon

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Electric

-

12050527