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OR/AS / Moves

Charge Beam

Charge Beam

Electric-type special move in Pokémon Omega Ruby and Alpha Sapphire.

Flavor

In-game flavor text and battle data for this move.
ElectricSpecial

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Machines

Technical Machine, Hidden Machine, or similar machine items associated with this move.

TM57

TM57

Learners

Pokémon that learn this move naturally by leveling up.
PokémonTypeLevel

Regirock

#202

Rock
Start

Regice

#203

Ice
Start

Registeel

#204

Steel
Start

Tynamo

#602

Electric
Start

Eelektrik

#603

Electric
Start

Regirock

#202

Rock
13

Regice

#203

Ice
13

Registeel

#204

Steel
13

Voltorb

#87

Electric
16

Electrode

#88

Electric
16

Klinklang

#601

Steel
25

Klink

#599

Steel
26

Klang

#600

Steel
26

Meowstic Female

#678

Psychic
28

Dedenne

#702

ElectricFairy
34

Learners

Pokémon that can learn this move from Technical Machines or Hidden Machines.
PokémonTypeMethod

Zigzagoon

#12

Normal
TM/HM

Linoone

#13

Normal
TM/HM

Rattata

#19

Normal
TM/HM

Raticate

#20

Normal
TM/HM

Ralts

#29

PsychicFairy
TM/HM

Kirlia

#30

PsychicFairy
TM/HM

Gardevoir

#31

PsychicFairy
TM/HM

Gardevoir Mega

#31

PsychicFairy
TM/HM

Gallade

#32

PsychicFighting
TM/HM

Gallade Mega

#32

PsychicFighting
TM/HM

Clefairy

#35

Fairy
TM/HM

Clefable

#36

Fairy
TM/HM

Abra

#40

Psychic
TM/HM

Kadabra

#41

Psychic
TM/HM

Alakazam

#42

Psychic
TM/HM

Alakazam Mega

#42

Psychic
TM/HM

Skitty

#63

Normal
TM/HM

Delcatty

#64

Normal
TM/HM

Mawile

#71

SteelFairy
TM/HM

Mawile Mega

#71

SteelFairy
TM/HM

Electrike

#80

Electric
TM/HM

Manectric

#81

Electric
TM/HM

Manectric Mega

#81

Electric
TM/HM

Plusle

#82

Electric
TM/HM

Minun

#83

Electric
TM/HM

Magnemite

#84

ElectricSteel
TM/HM

Magneton

#85

ElectricSteel
TM/HM

Magnezone

#86

ElectricSteel
TM/HM

Voltorb

#87

Electric
TM/HM

Electrode

#88

Electric
TM/HM

Volbeat

#89

Bug
TM/HM

Illumise

#90

Bug
TM/HM

Chansey

#113

Normal
TM/HM

Spoink

#115

Psychic
TM/HM

Grumpig

#116

Psychic
TM/HM

Mr. Mime

#122

PsychicFairy
TM/HM

Electabuzz

#125

Electric
TM/HM

Lunatone

#130

RockPsychic
TM/HM

Solrock

#131

RockPsychic
TM/HM

Jolteon

#135

Electric
TM/HM

Baltoy

#136

GroundPsychic
TM/HM

Porygon

#137

Normal
TM/HM

Claydol

#137

GroundPsychic
TM/HM

Jigglypuff

#143

NormalFairy
TM/HM

Wigglytuff

#144

NormalFairy
TM/HM

Zapdos

#145

ElectricFlying
TM/HM

Kecleon

#150

Normal
TM/HM

Mewtwo

#150

Psychic
TM/HM

Mewtwo Mega X

#150

PsychicFighting
TM/HM

Mewtwo Mega Y

#150

Psychic
TM/HM

Shuppet

#151

Ghost
TM/HM

Mew

#151

Psychic
TM/HM

Banette

#152

Ghost
TM/HM

Banette Mega

#152

Ghost
TM/HM

Duskull

#153

Ghost
TM/HM

Dusclops

#154

Ghost
TM/HM

Dusknoir

#155

Ghost
TM/HM

Chingling

#157

Psychic
TM/HM

Chimecho

#158

Psychic
TM/HM

Absol

#159

Dark
TM/HM

Bug Bite

Bug

Wood Hammer

Grass
ElectricSpecial

Charge Beam

Electric-type move

Move #

451

Introduced

Generation IV

Power

50

Accuracy

90

PP

10

Priority

0

Machine

TM57

Related

View all moves
Other moves that share this move type.
MoveTypeClassTM/HMPowerAcc.PPPokémonDescription
Bolt StrikeElectricPhysical

-

1308551

The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.

ChargeElectricStatus

-

--2036

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

DischargeElectricSpecial

-

801001554

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Eerie ImpulseElectricStatus

-

-1001510

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric TerrainElectricStatus

-

--108

The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.

ElectrifyElectricStatus

-

--202

If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.

Electro BallElectricSpecial

-

-1001029

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

ElectrowebElectricSpecial

-

55951561

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

Fusion BoltElectricPhysical

-

10010052

The user throws down a giant thunderbolt. This move is more powerful when influenced by an enormous flame.

Ion DelugeElectricStatus

-

--259

The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

Magnet RiseElectricStatus

-

--1090

The user levitates using electrically generated magnetism for five turns.

Magnetic FluxElectricStatus

-

--205

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

NuzzleElectricPhysical

-

20100207

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Parabolic ChargeElectricSpecial

-

50100203

The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.

Shock WaveElectricSpecial

-

60-20272

The user strikes the target with a quick jolt of electricity. This attack never misses.

SparkElectricPhysical

-

651002028

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

ThunderElectricSpecial
TM25
1107010199

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Thunder FangElectricPhysical

-

65951540

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Thunder PunchElectricPhysical

-

7510015195

The target is punched with an electrified fist. This may also leave the target with paralysis.

Thunder ShockElectricSpecial

-

401003032

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Thunder WaveElectricStatus-10020231

The user launches a weak jolt of electricity that paralyzes the target.

ThunderboltElectricSpecial9010015236

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Volt SwitchElectricSpecial701002056

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Volt TackleElectricPhysical

-

120100151

The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.

Wild ChargeElectricPhysical901001592

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Zap CannonElectricSpecial

-

12050522

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

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