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Klink

#599 in the Omega Ruby and Alpha Sapphire Pokédex • Gear Pokémon

Omega Ruby

Interlocking two bodies and spinning around generates the energy they need to live.

Alpha Sapphire

The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.

Pokédexes

-

Egg Group

Mineral

Steps to Hatch

5,120

Effort Values Yielded

1 Def

Gender Ratio

Genderless

Capture Rate

130

Base Experience

60
PokémonRequiresEvolution
Klink

Klink

#599

Level 38

Klang

Klang

#600

Klang

Klang

#600

Level 49

Klinklang

Klinklang

#601

Alpha Sapphire

LocationMethodLevelChanceConditions

Mirage Cave

Mirage Cave (North of Fortree)

Walking in tall grass or a cave36-3830%

-

Mirage Cave

Mirage Cave (North of Route 124)

Walking in tall grass or a cave36-3860%

-

Mirage Cave

Mirage Cave (West of Rustboro)

Walking in tall grass or a cave36-3860%

-

Omega Ruby

LocationMethodLevelChanceConditions

Mirage Cave

Mirage Cave (North of Fortree)

Walking in tall grass or a cave36-3830%

-

Mirage Cave

Mirage Cave (North of Route 124)

Walking in tall grass or a cave36-3860%

-

Mirage Cave

Mirage Cave (West of Rustboro)

Walking in tall grass or a cave36-3860%

-

Ferrothorn

Klang

Klink normal sprite

Normal

Shiny Klink sprite

Shiny

Klink

Gear Pokémon

#599
Steel

Height

0.3 m

Weight

21 kg

Base XP

60

Abilities

PlusMinusClear Body

HP

40

Attack

55

Defense

70

Sp. Atk

45

Sp. Def

60

Speed

30

Total

300

Type Chart

Weaknesses

Takes 2× from

FireFightingGround

Resistances

Takes 0× from

Poison

Takes 0.5× from

NormalGrassIceFlyingPsychicBugRockDragonSteelFairy
Class
Description
StartVise GripNormalPhysical5510030

The target is gripped and squeezed from both sides to inflict damage.

6ChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

11Thunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

16Gear GrindSteelPhysical508515

The user attacks by throwing steel gears at its target twice.

21BindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

26Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

31AutotomizeSteelStatus--15

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

36Mirror ShotSteelSpecial658510

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

39ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

42DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

45Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

48Shift GearSteelStatus--10

The user rotates its gears, raising its Attack and sharply raising its Speed.

50Lock-OnNormalStatus--5

The user takes sure aim at the target. This ensures the next attack does not miss the target.

54Zap CannonElectricSpecial120505

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

57Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

Class
Description
HM06Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM94Secret PowerNormalPhysical7010020

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
BindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

SnoreNormalSpecial5010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Plus

Ability Slot 1

Boosts the Sp. Atk stat if another Pokémon has Plus or Minus.

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Minus

Ability Slot 2

Boosts the Sp. Atk stat if another Pokémon has Plus or Minus.

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Clear Body

Hidden Ability

Prevents other Pokémon from lowering its stats.

Prevents stats from being lowered by other Pokémon.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

OR/AS / Pokédex

Klink

Klink

#599 in the Omega Ruby and Alpha Sapphire Pokédex • Gear Pokémon

Omega Ruby

Interlocking two bodies and spinning around generates the energy they need to live.

Alpha Sapphire

The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.

Pokédexes

-

Egg Group

Mineral

Steps to Hatch

5,120

Effort Values Yielded

1 Def

Gender Ratio

Genderless

Capture Rate

130

Base Experience

60
PokémonRequiresEvolution
Klink

Klink

#599

Level 38

Klang

Klang

#600

Klang

Klang

#600

Level 49

Klinklang

Klinklang

#601

Alpha Sapphire

LocationMethodLevelChanceConditions

Mirage Cave

Mirage Cave (North of Fortree)

Walking in tall grass or a cave36-3830%

-

Mirage Cave

Mirage Cave (North of Route 124)

Walking in tall grass or a cave36-3860%

-

Mirage Cave

Mirage Cave (West of Rustboro)

Walking in tall grass or a cave36-3860%

-

Omega Ruby

LocationMethodLevelChanceConditions

Mirage Cave

Mirage Cave (North of Fortree)

Walking in tall grass or a cave36-3830%

-

Mirage Cave

Mirage Cave (North of Route 124)

Walking in tall grass or a cave36-3860%

-

Mirage Cave

Mirage Cave (West of Rustboro)

Walking in tall grass or a cave36-3860%

-

Ferrothorn

Klang

Klink normal sprite

Normal

Shiny Klink sprite

Shiny

Klink

Gear Pokémon

#599
Steel

Height

0.3 m

Weight

21 kg

Base XP

60

Abilities

PlusMinusClear Body

HP

40

Attack

55

Defense

70

Sp. Atk

45

Sp. Def

60

Speed

30

Total

300

Type Chart

Weaknesses

Takes 2× from

FireFightingGround

Resistances

Takes 0× from

Poison

Takes 0.5× from

NormalGrassIceFlyingPsychicBugRockDragonSteelFairy
Class
Description
StartVise GripNormalPhysical5510030

The target is gripped and squeezed from both sides to inflict damage.

6ChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

11Thunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

16Gear GrindSteelPhysical508515

The user attacks by throwing steel gears at its target twice.

21BindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

26Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

31AutotomizeSteelStatus--15

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

36Mirror ShotSteelSpecial658510

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

39ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

42DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

45Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

48Shift GearSteelStatus--10

The user rotates its gears, raising its Attack and sharply raising its Speed.

50Lock-OnNormalStatus--5

The user takes sure aim at the target. This ensures the next attack does not miss the target.

54Zap CannonElectricSpecial120505

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

57Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

Class
Description
HM06Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM94Secret PowerNormalPhysical7010020

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
BindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

SnoreNormalSpecial5010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Plus

Ability Slot 1

Boosts the Sp. Atk stat if another Pokémon has Plus or Minus.

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Minus

Ability Slot 2

Boosts the Sp. Atk stat if another Pokémon has Plus or Minus.

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Clear Body

Hidden Ability

Prevents other Pokémon from lowering its stats.

Prevents stats from being lowered by other Pokémon.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.