Ferrothorn
#598 in the Omega Ruby and Alpha Sapphire Pokédex • Thorn Pod Pokémon
Omega Ruby
By swinging around its three spiky feelers and shooting spikes, it can obliterate an opponent.
Alpha Sapphire
They attach themselves to cave ceilings, firing steel spikes at targets passing beneath them.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Ferroseed #597 | Level 40 | ![]() Ferrothorn #598 |

Normal

Shiny
Ferrothorn
Thorn Pod Pokémon


HP
74
Attack
94
Defense
131
Sp. Atk
54
Sp. Def
116
Speed
20
Total
489
Type Chart
Weaknesses
Takes 4× from

Takes 2× from

Resistances
Takes 0× from

Takes 0.25× from

Takes 0.5× from








| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 50 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start | Harden | ![]() | Status | - | - | 30 | The user stiffens all the muscles in its body to raise its Defense stat. |
| Start | Curse | ![]() | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
| Start | Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
| Start | Rock Climb | ![]() | Physical | 90 | 85 | 20 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
| 6 | Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
| 9 | Curse | ![]() | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
| 14 | Metal Claw | ![]() | Physical | 50 | 95 | 35 | The target is raked with steel claws. This may also raise the user’s Attack stat. |
| 18 | Pin Missile | ![]() | Physical | 25 | 95 | 20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
| 21 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. |
| 26 | Iron Defense | ![]() | Status | - | - | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| 30 | Mirror Shot | ![]() | Special | 65 | 85 | 10 | The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy. |
| 35 | Ingrain | ![]() | Status | - | - | 20 | The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. |
| 38 | Self-Destruct | ![]() | Physical | 200 | 100 | 5 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| 40 | Power Whip | ![]() | Physical | 120 | 85 | 10 | The user violently whirls its vines or tentacles to harshly lash the target. |
| 46 | Iron Head | ![]() | Physical | 80 | 100 | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| 53 | Payback | ![]() | Physical | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
| 61 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. |
| 67 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
| HM06 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
| TM01 | Hone Claws | ![]() | Status | - | - | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
| TM24 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM25 | Thunder | ![]() | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM53 | Energy Ball | ![]() | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. |
| TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| TM65 | Shadow Claw | ![]() | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM69 | Rock Polish | ![]() | Status | - | - | 20 | The user polishes its body to reduce drag. This can sharply raise the Speed stat. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| TM74 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. |
| TM75 | Swords Dance | ![]() | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
| TM78 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| TM84 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM91 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. |
| TM94 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. |
| TM96 | Nature Power | ![]() | Status | - | - | 20 | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Block | ![]() | Status | - | - | 5 | The user blocks the target’s way with arms spread wide to prevent escape. |
| Endeavor | ![]() | Physical | - | 100 | 5 | An attack move that cuts down the target’s HP to equal the user’s HP. |
| Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Gravity | ![]() | Status | - | - | 5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
| Iron Defense | ![]() | Status | - | - | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| Iron Head | ![]() | Physical | 80 | 100 | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Knock Off | ![]() | Physical | 65 | 100 | 20 | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
| Magnet Rise | ![]() | Status | - | - | 10 | The user levitates using electrically generated magnetism for five turns. |
| Seed Bomb | ![]() | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
| Snore | ![]() | Special | 50 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Stealth Rock | ![]() | Status | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
| Worry Seed | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
Iron Barbs
Ability Slot 1
Inflicts damage to the attacker on contact.
Damages attacking Pokémon for 1/8 their max HP on contact.
Anticipation
Hidden Ability
Senses an opposing Pokémon’s dangerous moves.
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.





















Physical
Status

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