| TM07 | Pin Missile Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | Bug |  | 25 | 95 | 20 |
| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM11 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | Grass |  | 120 | 100 | 10 |
| TM14 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | Electric |  | - | 90 | 20 |
| TM20 | Self-Destruct The user attacks everything around it by causing an explosion. The user faints upon using this move. | Normal |  | 200 | 100 | 5 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Psychic |  | - | - | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | Normal |  | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM28 | Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | Grass |  | 75 | 100 | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Normal |  | - | 100 | 15 |
| TM32 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | Rock |  | - | - | 10 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Fire |  | - | - | 5 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM42 | Revenge This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. | Fighting |  | 60 | 100 | 10 |
| TM50 | Bullet Seed The user forcefully shoots seeds at the target two to five times in a row. | Grass |  | 25 | 100 | 30 |
| TM57 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | Dark |  | 50 | 100 | 10 |
| TM58 | Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. | Dark |  | 60 | 100 | 10 |
| TM65 | Shadow Claw The user slashes with a sharp claw made from shadows. Critical hits land more easily. | Ghost |  | 70 | 100 | 15 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | Normal |  | 60 | 100 | 15 |
| TM81 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | Ground |  | 60 | 100 | 20 |
| TM97 | Brutal Swing The user swings its body around violently to inflict damage on everything in its vicinity. | Dark |  | 60 | 100 | 20 |
| TR00 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Normal |  | - | - | 20 |
| TR08 | Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. | Electric |  | 90 | 100 | 15 |
| TR09 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | Electric |  | 110 | 70 | 10 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | Normal |  | - | - | 10 |
| TR23 | Spikes The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. | Ground |  | - | - | 20 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | Normal |  | - | - | 10 |
| TR46 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | Steel |  | - | - | 15 |
| TR52 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | Steel |  | - | 100 | 5 |
| TR57 | Poison Jab The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | Poison |  | 80 | 100 | 20 |
| TR59 | Seed Bomb The user slams a barrage of hard-shelled seeds down on the target from above. | Grass |  | 80 | 100 | 15 |
| TR65 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | Grass |  | 90 | 100 | 10 |
| TR70 | Flash Cannon The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. | Steel |  | 80 | 100 | 10 |
| TR72 | Power Whip The user violently whirls its vines, tentacles, or the like to harshly lash the target. | Grass |  | 120 | 85 | 10 |
| TR74 | Iron Head The user slams the target with its steel-hard head. This may also make the target flinch. | Steel |  | 80 | 100 | 15 |
| TR76 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | Rock |  | - | - | 20 |
| TR77 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Grass |  | - | 100 | 20 |
| TR79 | Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | Steel |  | - | 100 | 10 |
| TR99 | Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | Fighting |  | 80 | 100 | 10 |