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National Dex / Ferroseed

Ferroseed

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Ferroseed

#0597 in the National Pokédex • Thorn Seed Pokémon

Ferroseed sprite

Normal

Shiny Ferroseed sprite

Shiny

Pokémon HOME art

Details

Category

Thorn Seed Pokémon

Abilities

Height

0.6 m (2'00")

Weight

18.8 kg (41.4 lbs)

National Pokédex

#0597
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

44

198

292

Attack

50

94

218

Defense

91

168

309

Sp. Atk

24

47

161

Sp. Def

86

159

298

Speed

10

22

130

Total

305

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Ferroseed, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Ferroseed

Ferroseed

#0597

Level 40

Ferrothorn

Ferrothorn

#0598

Ferroseed sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Ferroseed in Pokémon GO
Shiny Ferroseed in Pokémon GO

Main Series

Sword & Shield

2019

Ferroseed in Pokémon Sword & Shield
Shiny Ferroseed in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Ferroseed in Pokémon Ultra Sun & Ultra Moon
Shiny Ferroseed in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Ferroseed in Pokémon Sun & Moon
Shiny Ferroseed in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Ferroseed in Pokémon Omega Ruby & Alpha Sapphire
Shiny Ferroseed in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Ferroseed in Pokémon X & Y
Shiny Ferroseed in Pokémon X & Y

Black 2 & White 2

2012

Ferroseed in Pokémon Black 2 & White 2
Shiny Ferroseed in Pokémon Black 2 & White 2

Black & White

2010

Ferroseed in Pokémon Black & White
Shiny Ferroseed in Pokémon Black & White
Pick a game to see what Ferroseed learns there.
Ferroseed in Sword and Shield

Moves Ferroseed learns by leveling up in Sword and Shield.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartHarden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
5Metal Claw

The target is raked with steel claws. This may also raise the user’s Attack stat.

Steel509535
10Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520
15Ingrain

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

Grass--20
20Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010
25Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
30Self-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Normal2001005
35Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
41Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
45Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005
50Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
Moves Ferroseed can learn from Technical Machines and Technical Records in Sword and Shield.
Class
TM07Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520
TM11Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM14Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM20Self-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Normal2001005
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM28Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM34Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM42Revenge

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

Fighting6010010
TM50Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
TM57Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM58Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TR08Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR23Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--20
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR46Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
TR52Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005
TR57Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TR59Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015
TR65Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Grass9010010
TR70Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010
TR74Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
TR76Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
Egg moves Ferroseed can learn in Sword and Shield.
Class
Acid Spray

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

Poison4010020
Gravity

This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.

Psychic--5
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010

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