Ferroseed
#597 in the X and Y Pokédex • Thorn Seed Pokémon
Pokémon X
When threatened, it attacks by shooting a barrage of spikes, which gives it a chance to escape by rolling away.
Pokémon Y
It absorbs the iron it finds in the rock while clinging to the ceiling. It shoots spikes when in danger.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Ferroseed #597 | Level 40 | ![]() Ferrothorn #598 |
Pokémon X
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Friend Safari Friend Safari (Steel) | Walking in tall grass or a cave | 30 | 33% | Randomly assigned to Friend Safari Slot 1 |
Pokémon Y
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Friend Safari Friend Safari (Steel) | Walking in tall grass or a cave | 30 | 33% | Randomly assigned to Friend Safari Slot 1 |

Normal

Shiny
Ferroseed
Thorn Seed Pokémon


HP
44
Attack
50
Defense
91
Sp. Atk
24
Sp. Def
86
Speed
10
Total
305
Type Chart
Weaknesses
Takes 4× from

Takes 2× from

Resistances
Takes 0× from

Takes 0.25× from

Takes 0.5× from








| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 50 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start | Harden | ![]() | Status | - | - | 30 | The user stiffens all the muscles in its body to raise its Defense stat. |
| 6 | Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
| 9 | Curse | ![]() | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
| 14 | Metal Claw | ![]() | Physical | 50 | 95 | 35 | The target is raked with steel claws. This may also raise the user’s Attack stat. |
| 18 | Pin Missile | ![]() | Physical | 25 | 95 | 20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
| 21 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. |
| 26 | Iron Defense | ![]() | Status | - | - | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| 30 | Mirror Shot | ![]() | Special | 65 | 85 | 10 | The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy. |
| 35 | Ingrain | ![]() | Status | - | - | 20 | The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. |
| 38 | Self-Destruct | ![]() | Physical | 200 | 100 | 5 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| 43 | Iron Head | ![]() | Physical | 80 | 100 | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| 47 | Payback | ![]() | Physical | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
| 52 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. |
| 55 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Acid Spray | ![]() | Special | 40 | 100 | 20 | The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. |
| Bullet Seed | ![]() | Physical | 25 | 100 | 30 | The user forcefully shoots seeds at the target two to five times in a row. |
| Gravity | ![]() | Status | - | - | 5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
| Leech Seed | ![]() | Status | - | 90 | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
| Rock Climb | ![]() | Physical | 90 | 85 | 20 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
| Seed Bomb | ![]() | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
| Spikes | ![]() | Status | - | - | 20 | The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. |
| Stealth Rock | ![]() | Status | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
| Worry Seed | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Hone Claws | ![]() | Status | - | - | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
| TM24 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM53 | Energy Ball | ![]() | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. |
| TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
| TM69 | Rock Polish | ![]() | Status | - | - | 20 | The user polishes its body to reduce drag. This can sharply raise the Speed stat. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| TM74 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. |
| TM84 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM91 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
| TM96 | Nature Power | ![]() | Status | - | - | 20 | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Iron Barbs
Ability Slot 1
Inflicts damage to the attacker on contact.
Damages attacking Pokémon for 1/8 their max HP on contact.





















Physical
Status

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