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X/Y / Pokédex

Ferrothorn

Ferrothorn

#598 in the X and Y Pokédex • Thorn Pod Pokémon

Ferrothorn

#598 in the X and Y Pokédex • Thorn Pod Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

74

258

352

Attack

94

173

315

Defense

131

240

397

Sp. Atk

54

101

227

Sp. Def

116

213

364

Speed

20

40

152

Total

489

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Ferroseed

Klink

Ferrothorn normal sprite

Normal

Shiny Ferrothorn sprite

Shiny

Ferrothorn

Thorn Pod Pokémon

#598
GrassSteel

Height

1 m (3'03")

Weight

110 kg (242.5 lbs)

Abilities

Iron BarbsAnticipation(Hidden Ability)

It's Super Effective

Damage multipliers Ferrothorn takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fire

Fighting

Resists

Poison

Grass

0.25×

Normal

0.5×

Water

0.5×

Electric

0.5×

Psychic

0.5×

Rock

0.5×

Dragon

0.5×

Steel

0.5×

Fairy

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Coastal Kalos #70
EV yield
2 Def
Catch rate
90
Base Exp.
171

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
GrassMineral
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon X box art

Pokémon X

By swinging around its three spiky feelers and shooting spikes, it can obliterate an opponent.

Pokémon Y box art

Pokémon Y

They attach themselves to cave ceilings, firing steel spikes at targets passing beneath them.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Ferroseed

Ferroseed

#597

Level 40

Ferrothorn

Ferrothorn

#598

Held Items

Items this Pokémon may hold when encountered in the wild.
Sticky BarbSticky Barb
X
5%
Y
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartHardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

StartCurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

StartRolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

StartRock ClimbNormalPhysical908520

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

6RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

9CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

14Metal ClawSteelPhysical509535

The target is raked with steel claws. This may also raise the user’s Attack stat.

18Pin MissileBugPhysical259520

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

21Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

26Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

30Mirror ShotSteelSpecial658510

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

35IngrainGrassStatus--20

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

38Self-DestructNormalPhysical2001005

The user attacks everything around it by causing an explosion. The user faints upon using this move.

40Power WhipGrassPhysical1208510

The user violently whirls its vines or tentacles to harshly lash the target.

46Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

53PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

61Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.

67ExplosionNormalPhysical2501005

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
Description
TM01Hone ClawsDarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

TM64ExplosionNormalPhysical2501005

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TM75Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

TM96Nature PowerNormalStatus--20

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

HM01CutNormalPhysical509530

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Traits

Ability options available to this Pokémon in this game.

Iron Barbs

Ability Slot 1

Inflicts damage to the attacker on contact.

Damages attacking Pokémon for 1/8 their max HP on contact.

Anticipation(Hidden Ability)

Senses an opposing Pokémon’s dangerous moves.

Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

#597

Ferroseed

#599

Klink

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