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Ferrothorn

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Ferrothorn in Pokémon X & Y

#598 in the X and Y Pokédex • Thorn Pod Pokémon

Ferrothorn in the National Pokédex
Ferrothorn sprite

Normal

Shiny Ferrothorn sprite

Shiny

Pokédex entries

Pokémon X

By swinging around its three spiky feelers and shooting spikes, it can obliterate an opponent.

Pokémon Y

They attach themselves to cave ceilings, firing steel spikes at targets passing beneath them.

Pokémon details

Types

GrassSteel

Category

Thorn Pod Pokémon

Height

1 m (3'03")

Weight

110 kg (242.5 lbs)

National Pokédex

#0598

Ferrothorn in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

74

258

352

Attack

94

173

315

Defense

131

240

397

Sp. Atk

54

101

227

Sp. Def

116

213

364

Speed

20

40

152

Total

489

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Ferrothorn, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Coastal Kalos #70
EV yield
2 Def
Catch rate
90
Base Exp.
171

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Ferroseed

Ferroseed

#597

Level 40

Ferrothorn

Ferrothorn

#598

Items this Pokémon may hold when encountered in the wild.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartHarden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
StartCurse

A move that works differently for the Ghost type than for all other types.

Ghost--10
StartRollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020
StartRock Climb

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Normal908520
6Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020
9Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
14Metal Claw

The target is raked with steel claws. This may also raise the user’s Attack stat.

Steel509535
18Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520
21Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005
26Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
30Mirror Shot

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

Steel658510
35Ingrain

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

Grass--20
38Self-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Normal2001005
40Power Whip

The user violently whirls its vines or tentacles to harshly lash the target.

Grass1208510
46Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
53Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
61Flash Cannon

The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.

Steel8010010
67Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

Grass9010010
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM69Rock Polish

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

Rock--20
TM70Flash

The user flashes a bright light that cuts the target’s accuracy.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.

Steel8010010
TM94Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015
TM96Nature Power

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM01Cut

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

Normal509530
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015

Learn these before evolving. The source identifies the original method and level where applicable.
Class
Acquisition source
Acid Spray

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

Poison4010020

Ferroseed — breeding

Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030

Ferroseed — breeding

Gravity

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Psychic--5

Ferroseed — breeding

Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010

Ferroseed — breeding

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Ferroseed — breeding

Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--20

Ferroseed — breeding

Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20

Ferroseed — breeding

Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010

Ferroseed — breeding

These require the labeled trade, transfer or breeding route. Generation III/IV imports must first reach Generation V; Virtual Console Pokémon cannot be imported into X/Y. Kyurem must be unfused for transfer. Individual options do not certify every four-move combination.
Class
Acquisition source
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030

Generation III–V import via Poké Transporter and Pokémon Bank

Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Generation III–V import via Poké Transporter and Pokémon Bank

Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

Generation III–V import via Poké Transporter and Pokémon Bank

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Gravity

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Psychic--5

Generation III–V import via Poké Transporter and Pokémon Bank

Gravity

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Psychic--5

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020

Generation III–V import via Poké Transporter and Pokémon Bank

Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010

Generation III–V import via Poké Transporter and Pokémon Bank

Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10

Generation III–V import via Poké Transporter and Pokémon Bank

Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Generation III–V import via Poké Transporter and Pokémon Bank

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--20

Generation III–V import via Poké Transporter and Pokémon Bank

Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20

Generation III–V import via Poké Transporter and Pokémon Bank

Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010

Generation III–V import via Poké Transporter and Pokémon Bank

Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Ability options available to this Pokémon in this game.

Iron Barbs

Ability Slot 1

Inflicts damage to the attacker on contact.

Damages attacking Pokémon for 1/8 their max HP on contact.

Anticipation(Hidden Ability)

Senses an opposing Pokémon’s dangerous moves.

Alerts the Trainer to an opposing super-effective or one-hit knockout move.

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