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Ferroseed

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Ferroseed in Pokémon Black & White

#103 in the Unova Pokédex • Thorn Seed Pokémon

Ferroseed in the National Pokédex

Pokédex entries

Pokémon Black

When threatened, it attacks by shooting a barrage of spikes, which gives it a chance to escape by rolling away.

Pokémon White

They stick their spikes into cave walls and absorb the minerals they find in the rock.

Pokémon details

Types

GrassSteel

Category

Thorn Seed Pokémon

Abilities

Height

0.6 m (2'00")

Weight

18.8 kg (41.4 lbs)

National Pokédex

#0597

Pokédex

#103

Ferroseed in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

44

198

292

Attack

50

94

218

Defense

91

168

309

Sp. Atk

24

47

161

Sp. Def

86

159

298

Speed

10

22

130

Total

305

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Ferroseed, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #103
EV yield
1 Def
Catch rate
255
Base Exp.
61

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Ferroseed

Ferroseed

#103

Level 40

Ferrothorn

Ferrothorn

#104

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Chargestone Cave

Chargestone Cave (1F)

Walking in tall grass or a cave2410%

-

Chargestone Cave

Chargestone Cave (1F)

Walking in tall grass or a cave2510%

-

Chargestone Cave

Chargestone Cave (B1F)

Walking in tall grass or a cave2510%

-

Chargestone Cave

Chargestone Cave (B1F)

Walking in tall grass or a cave2610%

-

Chargestone Cave

Chargestone Cave (B2F)

Walking in tall grass or a cave2610%

-

Chargestone Cave

Chargestone Cave (B2F)

Walking in tall grass or a cave2710%

-

White
LocationMethodLevelChanceConditions

Chargestone Cave

Chargestone Cave (1F)

Walking in tall grass or a cave2410%

-

Chargestone Cave

Chargestone Cave (1F)

Walking in tall grass or a cave2510%

-

Chargestone Cave

Chargestone Cave (B1F)

Walking in tall grass or a cave2510%

-

Chargestone Cave

Chargestone Cave (B1F)

Walking in tall grass or a cave2610%

-

Chargestone Cave

Chargestone Cave (B2F)

Walking in tall grass or a cave2610%

-

Chargestone Cave

Chargestone Cave (B2F)

Walking in tall grass or a cave2710%

-

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
5%
White
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartHarden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
6Rollout

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Rock309020
9Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
14Metal Claw

The target is raked with steel claws. It may also raise the user’s Attack stat.

Steel509535
18Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug148520
21Gyro Ball

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

Steel-1005
26Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
30Mirror Shot

The user looses a flash of energy at the target from its polished body. It may also lower the target’s accuracy.

Steel658510
35Ingrain

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

Grass--20
38Self-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Normal2001005
43Iron Head

The user slams the target with its steel-hard head. It may also make the target flinch.

Steel8010015
47Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
52Flash Cannon

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

Steel8010010
55Explosion

The user explodes to inflict damage on those around it. The user faints upon using this move.

Normal2501005

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
TM24Thunderbolt

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

Electric9510015
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

Grass8010010
TM64Explosion

The user explodes to inflict damage on those around it. The user faints upon using this move.

Normal2501005
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM69Rock Polish

The user polishes its body to reduce drag. It can sharply raise the Speed stat.

Rock--20
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM73Thunder Wave

A weak electric charge is launched at the target. It causes paralysis if it hits.

Electric-10020
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

Steel-1005
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

Steel8010010
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Bullet Seed

The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.

Grass2510030
Gravity

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Psychic--5
Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
Rock Climb

The user attacks the target by smashing into it with incredible force. It may also confuse the target.

Normal908520
Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015
Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--20
Stealth Rock

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Rock--20
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Grass-10010

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Trade from Black 2 or White 2

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

Trade from Black 2 or White 2

Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Iron Barbs

Ability Slot 1

Inflicts damage to the Pokémon on contact.

Damages attacking Pokémon for 1/8 their max HP on contact.

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