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Clefairy

#35 in the Omega Ruby and Alpha Sapphire Pokédex • Fairy Pokémon

Omega Ruby

On every night of a full moon, groups of this Pokémon come out to play. When dawn arrives, the tired Clefairy return to their quiet mountain retreats and go to sleep nestled up against each other.

Alpha Sapphire

On every night of a full moon, groups of this Pokémon come out to play. When dawn arrives, the tired Clefairy return to their quiet mountain retreats and go to sleep nestled up against each other.

Pokédexes

-

Egg Group

Fairy

Steps to Hatch

2,560

Effort Values Yielded

2 HP

Gender Ratio

25% male / 75% female

Capture Rate

150

Base Experience

113
PokémonRequiresEvolution
Clefairy

Clefairy

#35

Moon StoneUse Moon Stone
Clefable

Clefable

#36

Cleffa

Cleffa

#173

High friendship

Clefairy

Clefairy

#35

Nidoking

Clefable

Clefairy normal sprite

Normal

Shiny Clefairy sprite

Shiny

Clefairy

Fairy Pokémon

#35
Fairy

Height

0.6 m

Weight

7.5 kg

Base XP

113

Abilities

Cute CharmMagic GuardFriend Guard

HP

70

Attack

45

Defense

48

Sp. Atk

60

Sp. Def

65

Speed

35

Total

323

Type Chart

Weaknesses

Takes 2× from

PoisonSteel

Resistances

Takes 0× from

Dragon

Takes 0.5× from

FightingBugDark
Moon StoneMoon Stone
Alpha Sapphire: 5%
Omega Ruby: 5%
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

StartEncoreNormalStatus-1005

The user compels the target to keep using only the move it last used for three turns.

StartHealing WishPsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

StartAfter YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

StartDisarming VoiceFairySpecial40-15

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

7SingNormalStatus-5515

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

10Double SlapNormalPhysical158510

The target is slapped repeatedly, back and forth, two to five times in a row.

13Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

16Follow MeNormalStatus--20

The user draws attention to itself, making all targets take aim only at the user.

19BestowNormalStatus--15

The user passes its held item to the target when the target isn’t holding an item.

22Wake-Up SlapFightingPhysical7010010

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

25MinimizeNormalStatus--10

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

28Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

31MetronomeNormalStatus--10

The user waggles a finger and stimulates its brain into randomly using nearly any move.

34Cosmic PowerPsychicStatus--20

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

37Lucky ChantNormalStatus--30

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

40Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

43MoonlightFairyStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

46MoonblastFairySpecial9510015

Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.

49GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

50Meteor MashSteelPhysical909010

The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.

55Healing WishPsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

58After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

Class
Description
HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

HM06Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM38Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM59IncinerateFireSpecial6010015

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Secret PowerNormalPhysical7010020

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

TM98Power-Up PunchFightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

TM99Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

CovetNormalPhysical6010025

The user endearingly approaches the target, then steals the target’s held item.

Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

SnatchDarkStatus--10

The user steals the effects of any attempts to use a healing or stat-changing move.

SnoreNormalSpecial5010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Cute Charm

Ability Slot 1

Contact with the Pokémon may cause infatuation.

Has a 30% chance of infatuating attacking Pokémon on contact.

Magic Guard

Ability Slot 2

The Pokémon only takes damage from attacks.

Protects against damage not directly caused by a move.

Friend Guard

Hidden Ability

Reduces damage done to allies.

Decreases all direct damage taken by friendly Pokémon to 0.75×.

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OR/AS / Pokédex

Clefairy

Clefairy

#35 in the Omega Ruby and Alpha Sapphire Pokédex • Fairy Pokémon

Omega Ruby

On every night of a full moon, groups of this Pokémon come out to play. When dawn arrives, the tired Clefairy return to their quiet mountain retreats and go to sleep nestled up against each other.

Alpha Sapphire

On every night of a full moon, groups of this Pokémon come out to play. When dawn arrives, the tired Clefairy return to their quiet mountain retreats and go to sleep nestled up against each other.

Pokédexes

-

Egg Group

Fairy

Steps to Hatch

2,560

Effort Values Yielded

2 HP

Gender Ratio

25% male / 75% female

Capture Rate

150

Base Experience

113
PokémonRequiresEvolution
Clefairy

Clefairy

#35

Moon StoneUse Moon Stone
Clefable

Clefable

#36

Cleffa

Cleffa

#173

High friendship

Clefairy

Clefairy

#35

Nidoking

Clefable

Clefairy normal sprite

Normal

Shiny Clefairy sprite

Shiny

Clefairy

Fairy Pokémon

#35
Fairy

Height

0.6 m

Weight

7.5 kg

Base XP

113

Abilities

Cute CharmMagic GuardFriend Guard

HP

70

Attack

45

Defense

48

Sp. Atk

60

Sp. Def

65

Speed

35

Total

323

Type Chart

Weaknesses

Takes 2× from

PoisonSteel

Resistances

Takes 0× from

Dragon

Takes 0.5× from

FightingBugDark
Moon StoneMoon Stone
Alpha Sapphire: 5%
Omega Ruby: 5%
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

StartEncoreNormalStatus-1005

The user compels the target to keep using only the move it last used for three turns.

StartHealing WishPsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

StartAfter YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

StartDisarming VoiceFairySpecial40-15

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

7SingNormalStatus-5515

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

10Double SlapNormalPhysical158510

The target is slapped repeatedly, back and forth, two to five times in a row.

13Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

16Follow MeNormalStatus--20

The user draws attention to itself, making all targets take aim only at the user.

19BestowNormalStatus--15

The user passes its held item to the target when the target isn’t holding an item.

22Wake-Up SlapFightingPhysical7010010

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

25MinimizeNormalStatus--10

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

28Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

31MetronomeNormalStatus--10

The user waggles a finger and stimulates its brain into randomly using nearly any move.

34Cosmic PowerPsychicStatus--20

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

37Lucky ChantNormalStatus--30

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

40Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

43MoonlightFairyStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

46MoonblastFairySpecial9510015

Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.

49GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

50Meteor MashSteelPhysical909010

The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.

55Healing WishPsychicStatus--10

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

58After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

Class
Description
HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

HM06Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM38Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM59IncinerateFireSpecial6010015

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Secret PowerNormalPhysical7010020

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

TM98Power-Up PunchFightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

TM99Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

CovetNormalPhysical6010025

The user endearingly approaches the target, then steals the target’s held item.

Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

SnatchDarkStatus--10

The user steals the effects of any attempts to use a healing or stat-changing move.

SnoreNormalSpecial5010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Cute Charm

Ability Slot 1

Contact with the Pokémon may cause infatuation.

Has a 30% chance of infatuating attacking Pokémon on contact.

Magic Guard

Ability Slot 2

The Pokémon only takes damage from attacks.

Protects against damage not directly caused by a move.

Friend Guard

Hidden Ability

Reduces damage done to allies.

Decreases all direct damage taken by friendly Pokémon to 0.75×.

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