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Clefairy

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Clefairy in Pokémon Crystal

#41 in the Crystal Pokédex • Fairy Pokémon

Clefairy in the National Pokédex
Clefairy sprite

Normal

Shiny Clefairy sprite

Shiny

Pokédex entries

Pokémon Crystal

Though rarely seen, it becomes easier to spot, for some reason, on the night of a full moon.

Pokémon details

Type

Normal

Category

Fairy Pokémon

Height

0.6 m (2'00")

Weight

7.5 kg (16.5 lbs)

National Pokédex

#0035

Clefairy in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

343

Attack

45

95

188

Defense

48

101

194

Sp. Atk

60

125

218

Sp. Def

65

135

228

Speed

35

75

168

Total

323

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Clefairy, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Clefairy doesn't resist any types.

Immune to

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #41
Stat Experience
70 HP, 45 Atk, 48 Def, 35 Spe, 60 Special
Catch rate
150
Base Exp.
68

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
25% male
75% female
Egg cycles
10 cycles (2,560 nominal steps)

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Cleffa

Cleffa

#40

High friendship

Clefairy

Clefairy

#41

Clefairy

Clefairy

#41

Moon StoneUse Moon Stone
Clefable

Clefable

#42

Known encounter locations for this Pokémon in this game.
Crystal
LocationMethodLevelChanceConditions

Mt. Moon

Mount Moon (1F)

Walking in tall grass or a cave820%

At night

Mt. Moon

Mount Moon (1F)

Walking in tall grass or a cave124%

At night

Mt. Moon

Mount Moon (1F)

Walking in tall grass or a cave84%

In the morning

Mt. Moon

Mount Moon (1F)

Walking in tall grass or a cave84%

During the day

Mt. Moon

Mount Moon (1F)

Walking in tall grass or a cave81%

In the morning

Mt. Moon

Mount Moon (1F)

Walking in tall grass or a cave81%

During the day

Mt. Moon

Mount Moon (1F)

Walking in tall grass or a cave121%

At night

Route 3

Road 3

Walking in tall grass or a cave64%

At night

Route 3

Road 3

Walking in tall grass or a cave61%

At night

Route 4

Road 4

Walking in tall grass or a cave64%

At night

Route 4

Road 4

Walking in tall grass or a cave61%

At night

Rates are rounded from the native random-byte checks. Forced held items are shown as 100%; encounters and edition prerequisites still apply.
Crystal
2%
Crystal
23%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPound

Pounds with forelegs or tail.

Normal4010035
StartGrowl

Reduces the foe's ATTACK.

Normal-10040
4Encore

Makes the foe repeat 2-6 times.

Normal-1005
8Sing

May cause the foe to fall asleep.

Normal-5515
13Double Slap

Repeatedly slaps 2-5 times.

Normal158510
19Minimize

Heightens evasiveness.

Normal--20
26Defense Curl

Heightens the user's DEFENSE.

Normal--40
34Metronome

Randomly uses any Pokémon move.

Normal--10
43Moonlight

Restores HP (varies by time).

Normal--5
53Light Screen

Ups SPCL.DEF with a wall of light.

Psychic--30

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Crystal.
Class
TM01Dynamic Punch

An attack that always confuses.

Fighting100505
TM02Headbutt

An attack that may make foe flinch.

Normal7010015
TM03Curse

Works differently for ghost-types.

???--10
TM04Rollout

Attacks 5 turns with rising power.

Rock309020
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM07Zap Cannon

An attack that always paralyzes.

Electric100505
TM09Psych Up

Copies the foe's stat changes.

Normal--10
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM11Sunny Day

Boosts fire-type moves for 5 turns.

Fire--5
TM13Snore

An attack useable only while asleep.

Normal4010015
TM14Blizzard

An attack that may freeze the foe.

Ice120705
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM18Rain Dance

Boosts water-type moves for 5 turns.

Water--5
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM22Solar Beam

1st turn: Prepare 2nd turn: Attack

Grass12010010
TM23Iron Tail

An attack that may reduce DEFENSE.

Steel1007515
TM25Thunder

An attack that may cause paralysis.

Electric1207010
TM27Return

An attack that is based on loyalty.

Normal-10020
TM29Psychic

An attack that may lower SPCL.DEF.

Psychic9010010
TM30Shadow Ball

An attack that may lower SPCL.DEF.

Ghost8010015
TM31Mud-Slap

Reduces the foe's accuracy.

Ground2010010
TM32Double Team

Heightens evasiveness.

Normal--15
TM33Ice Punch

An icy punch. May cause freezing.

Ice7510015
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM38Fire Blast

An attack that may cause a burn.

Fire120855
TM40Defense Curl

Heightens the user's DEFENSE.

Normal--40
TM41Thunder Punch

An electric punch. It may paralyze.

Electric7510015
TM42Dream Eater

Steals HP from a sleeping victim.

Psychic10010015
TM43Detect

Evades attack that turn. It may fail.

Fighting--5
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
TM45Attract

Makes the opposite gender infatuated.

Normal-10015
TM48Fire Punch

A fiery punch. May cause a burn.

Fire7510015
TM50Nightmare

A sleeper loses 1/4 HP every turn.

Ghost--15
HM04Strength

A powerful physical attack.

Normal8010015
HM05Flash

Blinds the foe to reduce accuracy.

Normal-7020

Moves this Pokémon can learn from move tutors in this game.
Class
Flamethrower

An attack that may inflict a burn.

Fire9510015
Ice Beam

An attack that may freeze the foe.

Ice9510010
Thunderbolt

An attack that may cause paralysis.

Electric9510015

Dizzy Punch can be retained when the gifted Odd Egg Pokémon evolves. Ordinary breeding does not supply this move.
Class
Dizzy Punch

An attack that may cause confusion.

Normal7010010

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