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National Dex / Clefairy

Clefairy

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Clefairy

#0035 in the National Pokédex • Fairy Pokémon

Clefairy sprite

Normal

Shiny Clefairy sprite

Shiny

Pokémon HOME art

Details

Type

Category

Fairy Pokémon

Height

0.6 m (2'00")

Weight

7.5 kg (16.5 lbs)

National Pokédex

#0035

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

45

85

207

Defense

48

90

214

Sp. Atk

60

112

240

Sp. Def

65

121

251

Speed

35

67

185

Total

323

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Clefairy, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Cleffa

Cleffa

#0173

Level up with high friendship

Clefairy

Clefairy

#0035

Clefairy

Clefairy

#0035

Moon StoneUse Moon Stone
Clefable

Clefable

#0036

Clefable

Clefable

#0036

Mega Evolution

Mega Clefable

Mega Clefable

#0036

Clefairy sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Clefairy in Pokémon GO
Shiny Clefairy in Pokémon GO

Main Series

Legends: Z-A

2025

Clefairy in Pokémon Legends: Z-A
Shiny Clefairy in Pokémon Legends: Z-A

Scarlet & Violet

2022

Clefairy in Pokémon Scarlet & Violet
Shiny Clefairy in Pokémon Scarlet & Violet

Legends: Arceus

2022

Clefairy in Pokémon Legends: Arceus
Shiny Clefairy in Pokémon Legends: Arceus

Brilliant Diamond & Shining Pearl

2021

Clefairy in Pokémon Brilliant Diamond & Shining Pearl

Sword & Shield

2019

Clefairy in Pokémon Sword & Shield
Shiny Clefairy in Pokémon Sword & Shield

Let's Go, Pikachu! & Eevee!

2018

Clefairy in Pokémon Let's Go, Pikachu! & Eevee!
Shiny Clefairy in Pokémon Let's Go, Pikachu! & Eevee!

Ultra Sun & Ultra Moon

2017

Clefairy in Pokémon Ultra Sun & Ultra Moon
Shiny Clefairy in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Clefairy in Pokémon Sun & Moon
Shiny Clefairy in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Clefairy in Pokémon Omega Ruby & Alpha Sapphire
Shiny Clefairy in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Clefairy in Pokémon X & Y
Shiny Clefairy in Pokémon X & Y

Black 2 & White 2

2012

Clefairy in Pokémon Black 2 & White 2
Shiny Clefairy in Pokémon Black 2 & White 2

Black & White

2010

Clefairy in Pokémon Black & White
Shiny Clefairy in Pokémon Black & White

HeartGold & SoulSilver

2009

Clefairy in Pokémon HeartGold & SoulSilver
Shiny Clefairy in Pokémon HeartGold & SoulSilver

Platinum

2008

Clefairy in Pokémon Platinum
Shiny Clefairy in Pokémon Platinum

Diamond & Pearl

2006

Clefairy in Pokémon Diamond & Pearl
Shiny Clefairy in Pokémon Diamond & Pearl

Emerald

2004

Clefairy in Pokémon Emerald
Shiny Clefairy in Pokémon Emerald

FireRed & LeafGreen

2004

Clefairy in Pokémon FireRed & LeafGreen
Shiny Clefairy in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Clefairy in Pokémon Ruby & Sapphire
Shiny Clefairy in Pokémon Ruby & Sapphire

Crystal

2000

Clefairy in Pokémon Crystal
Shiny Clefairy in Pokémon Crystal

Gold & Silver

1999

Clefairy in Pokémon Gold & Silver
Shiny Clefairy in Pokémon Gold & Silver

Yellow

1998

Clefairy in Pokémon Yellow

Red & Blue

1996

Clefairy in Pokémon Red & Blue

Pick a game to see what Clefairy learns there.
Clefairy in Legends: Z-A

Moves Clefairy learns by leveling up in Legends: Z-A.
Class
StartSplash

The user flops around instead of attacking. This move has no effect at all...

Normal---
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
5Fairy Wind

The user attacks by stirring up a fairy wind to strike targets.

Fairy40--
8Disarming Voice

The user attacks by letting out a charming cry that causes emotional damage.

Fairy40--
13Charm

The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while.

Fairy---
16Draining Kiss

The user attacks with a draining kiss that steals HP from targets to restore the user's own HP.

Fairy50--
18Magical Leaf

The user attacks by scattering curious leaves that can chase targets down.

Grass60--
20Metronome

The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.

Normal---
22Bubble Beam

The user attacks by shooting out a blast of bubbles. This may also make targets move more slowly.

Water65--
24Moonlight

The user restores some HP by bathing in the soothing light of the moon.

Fairy---
28Amnesia

The user boosts its Sp. Def stat for a while by temporarily emptying its mind to forget all concerns.

Psychic---
32Dazzling Gleam

The user attacks with a powerful flash of light.

Fairy80--
42Mystical Fire

The user attacks by breathing a special kind of searing flame. This also lowers targets' Sp. Atk stats for a short time.

Fire75--
48Moonblast

The user attacks by using the power of the moon. This may also lower targets' Sp. Atk stats.

Fairy95--
55Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
Moves Clefairy can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM003Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM013Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

Ice90--
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM020Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

Fairy90--
TM023Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

Electric75--
TM024Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

Ice75--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM029Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

Fire75--
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM037Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

Rock---
TM038Fire Blast

The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.

Fire110--
TM051Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM062Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Fire90--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM064Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

Grass120--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM071Hyper Voice

The user attacks by unleashing horribly loud, resounding vibrations.

Normal90--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM087Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

Steel100--
TM092Dazzling Gleam

The user attacks with a powerful flash of light.

Fairy80--
TM097Heal Block

The user prevents targets from recovering HP through moves or items for a while.

Psychic---
TM099Metronome

The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.

Normal---
TM103Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Normal---
TM105Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

Ice110--
TM106Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

Electric110--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM110Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

Water50--
TM111Sing

The user sings with a beautiful, soothing voice to make targets drowsy.

Normal---
TM127Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

Psychic100--
TM130Charge Beam

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric50--
TM131Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

Fighting75--
TM134Dual Wingbeat

The user attacks by slamming targets with its wings to deal two strikes, one after the other.

Flying45--
TM147Tri Attack

The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed.

Normal40--
TM156Meteor Beam

The user attacks with energy gathered from space. This boosts the user's Sp. Atk stat for a while. This move takes some time to carry out.

Rock120--

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