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Clefairy

#35 in the FireRed and LeafGreen Pokédex • Fairy Pokémon

FireRed

Its adorable appearance makes it popular as a pet. However, it is rare and difficult to find.

LeafGreen

With its magical and cute appeal, it has many admirers. It is rare and found only in certain areas.

Egg Group

Fairy

Steps to Hatch

2,560

Effort Values Yielded

2 HP

Gender Ratio

25% male / 75% female

Capture Rate

150

Base Experience

113
PokémonRequiresEvolution
Clefairy

Clefairy

#35

Moon StoneUse Moon Stone
Clefable

Clefable

#36

FireRed

LocationMethodLevelChanceConditions

Mt. Moon

Mount Moon (1F)

Walking in tall grass or a cave81%

-

Mt. Moon

Mount Moon (B2F)

Walking in tall grass or a cave105%

-

Mt. Moon

Mount Moon (B2F)

Walking in tall grass or a cave121%

-

Celadon City

Celadon City Prize Corner

Receive as a gift8100%

Have at least 500 coins in your Coin Case

LeafGreen

LocationMethodLevelChanceConditions

Mt. Moon

Mount Moon (1F)

Walking in tall grass or a cave81%

-

Mt. Moon

Mount Moon (B2F)

Walking in tall grass or a cave105%

-

Mt. Moon

Mount Moon (B2F)

Walking in tall grass or a cave121%

-

Celadon City

Celadon City Prize Corner

Receive as a gift12100%

Have at least 750 coins in your Coin Case

Nidoking

Clefable

Clefairy normal sprite

Normal

Shiny Clefairy sprite

Shiny

Clefairy

Fairy Pokémon

#35
Normal

Height

0.6 m

Weight

7.5 kg

Base XP

113

Abilities

Cute CharmMagic Guard

HP

70

Attack

45

Defense

48

Sp. Atk

60

Sp. Def

65

Speed

35

Total

323

Type Chart

Weaknesses

Takes 2× from

Fighting

Resistances

Takes 0× from

Ghost
Moon StoneMoon Stone
FireRed: 5%
LeafGreen: 5%
Class
Description
StartPoundNormalPhysical4010035

A physical attack delivered with a long tail or a foreleg, etc.

StartGrowlNormalStatus-10040

The user growls in a cute way, making the foe lower its ATTACK stat.

5EncoreNormalStatus-1005

Makes the foe use the move it last used repeatedly for two to six turns.

9SingNormalStatus-5515

A soothing song in a calming voice lulls the foe into a deep slumber.

13Double SlapNormalPhysical158510

The foe is slapped repeatedly, back and forth, two to five times.

17Follow MeNormalStatus--20

The user draws attention to itself, making foes attack only the user.

21MinimizeNormalStatus--20

The user compresses all the cells in its body to raise its evasiveness.

25Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its DEFENSE stat.

29MetronomeNormalStatus--10

Waggles a finger and stimulates the brain into using any move at random.

33Cosmic PowerPsychicStatus--20

The user absorbs a mystic power to raise its DEFENSE and SP. DEF.

37MoonlightNormalStatus--5

Restores the user’s HP. The amount of HP regained varies with the weather.

41Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

45Meteor MashSteelPhysical1008510

The foe is hit with a hard, fast punch. It may also raise the user’s ATTACK.

Class
Description
HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM16Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM22Solar BeamGrassSpecial12010010

A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30Shadow BallGhostSpecial8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM49SnatchDarkStatus--10

Steals the effects of the foe’s healing or status- changing move.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Waggles a finger and stimulates the brain into using any move at random.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

Soft-BoiledNormalStatus--5

Heals the user by up to half its full HP. It can be used to heal an ally.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Cute Charm

Infatuates on contact.

Has a 30% chance of infatuating attacking Pokémon on contact.

Magic Guard

Protects against damage not directly caused by a move.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

FR/LG / Pokédex

Clefairy

Clefairy

#35 in the FireRed and LeafGreen Pokédex • Fairy Pokémon

FireRed

Its adorable appearance makes it popular as a pet. However, it is rare and difficult to find.

LeafGreen

With its magical and cute appeal, it has many admirers. It is rare and found only in certain areas.

Egg Group

Fairy

Steps to Hatch

2,560

Effort Values Yielded

2 HP

Gender Ratio

25% male / 75% female

Capture Rate

150

Base Experience

113
PokémonRequiresEvolution
Clefairy

Clefairy

#35

Moon StoneUse Moon Stone
Clefable

Clefable

#36

FireRed

LocationMethodLevelChanceConditions

Mt. Moon

Mount Moon (1F)

Walking in tall grass or a cave81%

-

Mt. Moon

Mount Moon (B2F)

Walking in tall grass or a cave105%

-

Mt. Moon

Mount Moon (B2F)

Walking in tall grass or a cave121%

-

Celadon City

Celadon City Prize Corner

Receive as a gift8100%

Have at least 500 coins in your Coin Case

LeafGreen

LocationMethodLevelChanceConditions

Mt. Moon

Mount Moon (1F)

Walking in tall grass or a cave81%

-

Mt. Moon

Mount Moon (B2F)

Walking in tall grass or a cave105%

-

Mt. Moon

Mount Moon (B2F)

Walking in tall grass or a cave121%

-

Celadon City

Celadon City Prize Corner

Receive as a gift12100%

Have at least 750 coins in your Coin Case

Nidoking

Clefable

Clefairy normal sprite

Normal

Shiny Clefairy sprite

Shiny

Clefairy

Fairy Pokémon

#35
Normal

Height

0.6 m

Weight

7.5 kg

Base XP

113

Abilities

Cute CharmMagic Guard

HP

70

Attack

45

Defense

48

Sp. Atk

60

Sp. Def

65

Speed

35

Total

323

Type Chart

Weaknesses

Takes 2× from

Fighting

Resistances

Takes 0× from

Ghost
Moon StoneMoon Stone
FireRed: 5%
LeafGreen: 5%
Class
Description
StartPoundNormalPhysical4010035

A physical attack delivered with a long tail or a foreleg, etc.

StartGrowlNormalStatus-10040

The user growls in a cute way, making the foe lower its ATTACK stat.

5EncoreNormalStatus-1005

Makes the foe use the move it last used repeatedly for two to six turns.

9SingNormalStatus-5515

A soothing song in a calming voice lulls the foe into a deep slumber.

13Double SlapNormalPhysical158510

The foe is slapped repeatedly, back and forth, two to five times.

17Follow MeNormalStatus--20

The user draws attention to itself, making foes attack only the user.

21MinimizeNormalStatus--20

The user compresses all the cells in its body to raise its evasiveness.

25Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its DEFENSE stat.

29MetronomeNormalStatus--10

Waggles a finger and stimulates the brain into using any move at random.

33Cosmic PowerPsychicStatus--20

The user absorbs a mystic power to raise its DEFENSE and SP. DEF.

37MoonlightNormalStatus--5

Restores the user’s HP. The amount of HP regained varies with the weather.

41Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

45Meteor MashSteelPhysical1008510

The foe is hit with a hard, fast punch. It may also raise the user’s ATTACK.

Class
Description
HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM16Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM22Solar BeamGrassSpecial12010010

A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30Shadow BallGhostSpecial8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM49SnatchDarkStatus--10

Steals the effects of the foe’s healing or status- changing move.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Waggles a finger and stimulates the brain into using any move at random.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

Soft-BoiledNormalStatus--5

Heals the user by up to half its full HP. It can be used to heal an ally.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Cute Charm

Infatuates on contact.

Has a 30% chance of infatuating attacking Pokémon on contact.

Magic Guard

Protects against damage not directly caused by a move.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.