Clefairy
#89 in the Black 2 and White 2 Pokédex • Fairy Pokémon
Clefairy
#89 in the Black 2 and White 2 Pokédex • Fairy Pokémon
Stats
Min
Max
HP
70
250
344
Attack
45
85
207
Defense
48
90
214
Sp. Atk
60
112
240
Sp. Def
65
121
251
Speed
35
67
185
Total
323
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Clefairy
Fairy Pokémon

Height
Weight
Growth
| Pokédexes | Updated Unova #89 |
|---|---|
| EV yield | 2 HP |
| Catch rate | 150 |
| Base Exp. | 113 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 25% male 75% female |
| Egg cycles | 10 (2,560 steps) |
Lore

Pokémon Black 2
On nights with a full moon, Clefairy gather from all over and dance. Bathing in moonlight makes them float.

Pokémon White 2
On nights with a full moon, Clefairy gather from all over and dance. Bathing in moonlight makes them float.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Cleffa #88 | High friendship | ![]() Clefairy #89 |
![]() Clefairy #89 | Use Moon Stone | ![]() Clefable #90 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Giant Chasm Giant Chasm (outside) | Walking in dark grass | 50 | 10% | - |
Giant Chasm Giant Chasm (outside) | Walking in dark grass | 52 | 5% | - |
Giant Chasm Giant Chasm (outside) | Walking in tall grass or a cave | 45 | 10% | - |
Giant Chasm Giant Chasm (outside) | Walking in tall grass or a cave | 47 | 5% | - |
Giant Chasm | Walking in tall grass or a cave | 44 | 10% | - |
Giant Chasm | Walking in tall grass or a cave | 46 | 5% | - |
Giant Chasm Giant Chasm (forest) | Walking in dark grass | 50 | 20% | - |
Giant Chasm Giant Chasm (forest) | Walking in tall grass or a cave | 45 | 20% | - |
Giant Chasm Giant Chasm (forest cave) | Walking in dark grass | 50 | 20% | - |
Giant Chasm Giant Chasm (forest cave) | Walking in tall grass or a cave | 45 | 20% | - |
Giant Chasm Giant Chasm (Hidden Grotto) | Finding a Pokemon in a Hidden Grotto | 45-49 | 75% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Giant Chasm Giant Chasm (outside) | Walking in dark grass | 50 | 10% | - |
Giant Chasm Giant Chasm (outside) | Walking in dark grass | 52 | 5% | - |
Giant Chasm Giant Chasm (outside) | Walking in tall grass or a cave | 45 | 10% | - |
Giant Chasm Giant Chasm (outside) | Walking in tall grass or a cave | 47 | 5% | - |
Giant Chasm | Walking in tall grass or a cave | 44 | 10% | - |
Giant Chasm | Walking in tall grass or a cave | 46 | 5% | - |
Giant Chasm Giant Chasm (forest) | Walking in dark grass | 50 | 20% | - |
Giant Chasm Giant Chasm (forest) | Walking in tall grass or a cave | 45 | 20% | - |
Giant Chasm Giant Chasm (forest cave) | Walking in dark grass | 50 | 20% | - |
Giant Chasm Giant Chasm (forest cave) | Walking in tall grass or a cave | 45 | 20% | - |
Giant Chasm Giant Chasm (Hidden Grotto) | Finding a Pokemon in a Hidden Grotto | 45-49 | 75% | - |
Held Items
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Pound | ![]() | Physical | 40 | 100 | 35 | The target is physically pounded with a long tail or a foreleg, etc. |
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered. |
| 4 | Encore | ![]() | Status | - | 100 | 5 | The user compels the target to keep using only the move it last used for three turns. |
| 7 | Sing | ![]() | Status | - | 55 | 15 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
| 10 | Double Slap | ![]() | Physical | 15 | 85 | 10 | The target is slapped repeatedly, back and forth, two to five times in a row. |
| 13 | Defense Curl | ![]() | Status | - | - | 40 | The user curls up to conceal weak spots and raise its Defense stat. |
| 16 | Follow Me | ![]() | Status | - | - | 20 | The user draws attention to itself, making all targets take aim only at the user. |
| 19 | Bestow | ![]() | Status | - | - | 15 | The user passes its held item to the target when the target isn’t holding an item. |
| 22 | Wake-Up Slap | ![]() | Physical | 60 | 100 | 10 | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| 25 | Minimize | ![]() | Status | - | - | 20 | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
| 28 | Stored Power | ![]() | Special | 20 | 100 | 10 | The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage. |
| 31 | Metronome | ![]() | Status | - | - | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| 34 | Cosmic Power | ![]() | Status | - | - | 20 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| 37 | Lucky Chant | ![]() | Status | - | - | 30 | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
| 40 | Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| 43 | Moonlight | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| 46 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 49 | Gravity | ![]() | Status | - | - | 5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
| 52 | Meteor Mash | ![]() | Physical | 100 | 85 | 10 | The target is hit with a hard punch fired like a meteor. It may also raise the user’s Attack. |
| 55 | Healing Wish | ![]() | Status | - | - | 10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
| 58 | After You | ![]() | Status | - | - | 15 | The user helps the target and makes it use its move right after the user. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM19 | Telekinesis | ![]() | Status | - | - | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM49 | Echoed Voice | ![]() | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM59 | Incinerate | ![]() | Special | 30 | 100 | 15 | The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM67 | Retaliate | ![]() | Physical | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM83 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| After You | ![]() | Status | - | - | 15 | The user helps the target and makes it use its move right after the user. |
| Bounce | ![]() | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
| Covet | ![]() | Physical | 60 | 100 | 40 | The user endearingly approaches the target, then steals the target’s held item. |
| Drain Punch | ![]() | Physical | 75 | 100 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| Endeavor | ![]() | Physical | - | 100 | 5 | An attack move that cuts down the target’s HP to equal the user’s HP. |
| Fire Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. It may also leave the target with a burn. |
| Gravity | ![]() | Status | - | - | 5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
| Heal Bell | ![]() | Status | - | - | 5 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of its attack. |
| Hyper Voice | ![]() | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an icy fist. It may also leave the target frozen. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the target’s held item, preventing that item from being used in the battle. |
| Last Resort | ![]() | Physical | 140 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Magic Coat | ![]() | Status | - | - | 15 | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
| Recycle | ![]() | Status | - | - | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| Role Play | ![]() | Status | - | - | 10 | The user mimics the target completely, copying the target’s natural Ability. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snatch | ![]() | Status | - | - | 10 | The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Stealth Rock | ![]() | Status | - | - | 20 | The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. It may also leave the target with paralysis. |
| Trick | ![]() | Status | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. |
| Wonder Room | ![]() | Status | - | - | 10 | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
Traits
Cute Charm
Ability Slot 1
Contact with the Pokémon may cause infatuation.
Has a 30% chance of infatuating attacking Pokémon on contact.
Magic Guard
Ability Slot 2
The Pokémon only takes damage from attacks.
Protects against damage not directly caused by a move.
Friend Guard(Hidden Ability)
Reduces damage done to allies.
Decreases all direct damage taken by friendly Pokémon to 0.75×.




































Physical
Status
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