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Pikachu Cosplay

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Pikachu Cosplay in Pokémon Omega Ruby & Alpha Sapphire

#163 in the Omega Ruby and Alpha Sapphire Pokédex • Mouse Pokémon

Pikachu Cosplay in the National Pokédex
Pikachu Cosplay sprite

Normal

Shiny Pikachu Cosplay sprite

Shiny

Pokédex entries

Omega Ruby

Whenever Pikachu comes across something new, it blasts it with a jolt of electricity. If you come across a blackened berry, it’s evidence that this Pokémon mistook the intensity of its charge.

Alpha Sapphire

This Pokémon has electricity-storing pouches on its cheeks. These appear to become electrically charged during the night while Pikachu sleeps. It occasionally discharges electricity when it is dozy after waking up.

Pokémon details

Type

Electric

Category

Mouse Pokémon

Height

0.4 m (1'04")

Weight

6 kg (13.2 lbs)

National Pokédex

#0025

Pokédex

#163

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

35

180

274

Attack

55

103

229

Defense

40

76

196

Sp. Atk

50

94

218

Sp. Def

50

94

218

Speed

90

166

306

Total

320

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Pikachu Cosplay, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
New Hoenn #163
EV yield
2 Spe
Catch rate
190
Base Exp.
112

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gift gender
0% male
100% female
Egg cycles
10

Evolution requirements shown in a compact table or chain view.
Pikachu

Pikachu

#163

No evolutions

Gift

Receive one female, non-Shiny Cosplay Pikachu with Lightning Rod after participating in the first Pokémon Contest. The gift can be offered at a Contest Hall in Slateport, Verdanturf, Fallarbor or Lilycove; these are alternative venues for the same one-per-save gift. Cosplay Pikachu cannot breed or evolve, and ordinary wild Pikachu cannot become this form. Change its costume at a Contest Hall wardrobe.

Alpha Sapphire
LocationMethodLevelChanceConditions

Slateport City

Contest Hall (Slateport City)

Receive as a gift20100%

Receive the unique Cosplay Pikachu after participating in the first Pokémon Contest. The four Contest Hall rows are alternative gift venues, not four separate gifts; ordinary wild Pikachu does not gain this form.

Verdanturf Town

Contest Hall (Verdanturf Town)

Receive as a gift20100%

Receive the unique Cosplay Pikachu after participating in the first Pokémon Contest. The four Contest Hall rows are alternative gift venues, not four separate gifts; ordinary wild Pikachu does not gain this form.

Fallarbor Town

Contest Hall (Fallarbor Town)

Receive as a gift20100%

Receive the unique Cosplay Pikachu after participating in the first Pokémon Contest. The four Contest Hall rows are alternative gift venues, not four separate gifts; ordinary wild Pikachu does not gain this form.

Lilycove City

Contest Hall (Lilycove City)

Receive as a gift20100%

Receive the unique Cosplay Pikachu after participating in the first Pokémon Contest. The four Contest Hall rows are alternative gift venues, not four separate gifts; ordinary wild Pikachu does not gain this form.

Omega Ruby
LocationMethodLevelChanceConditions

Slateport City

Contest Hall (Slateport City)

Receive as a gift20100%

Receive the unique Cosplay Pikachu after participating in the first Pokémon Contest. The four Contest Hall rows are alternative gift venues, not four separate gifts; ordinary wild Pikachu does not gain this form.

Verdanturf Town

Contest Hall (Verdanturf Town)

Receive as a gift20100%

Receive the unique Cosplay Pikachu after participating in the first Pokémon Contest. The four Contest Hall rows are alternative gift venues, not four separate gifts; ordinary wild Pikachu does not gain this form.

Fallarbor Town

Contest Hall (Fallarbor Town)

Receive as a gift20100%

Receive the unique Cosplay Pikachu after participating in the first Pokémon Contest. The four Contest Hall rows are alternative gift venues, not four separate gifts; ordinary wild Pikachu does not gain this form.

Lilycove City

Contest Hall (Lilycove City)

Receive as a gift20100%

Receive the unique Cosplay Pikachu after participating in the first Pokémon Contest. The four Contest Hall rows are alternative gift venues, not four separate gifts; ordinary wild Pikachu does not gain this form.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
StartThunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Electric4010030
5Growl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
7Play Nice

The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.

Normal--20
10Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030
13Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Electric-10010
18Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
21Feint

An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.

Normal3010010
23Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
26Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric6510020
29Nuzzle

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Electric2010020
34Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric8010015
37Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520
42Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
45Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
50Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
53Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
58Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM57Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

Normal-10020
TM72Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015

Moves this Pokémon can learn from move tutors in this game.
Class
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

Electric559515
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Draining Kiss

The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target.

Fairy5010010

Cosplay Pikachu Pop Star costume; one costume move at a time, lost when the costume changes

Electric Terrain

The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.

Electric--10

Cosplay Pikachu Phd costume; one costume move at a time, lost when the costume changes

Flying Press

The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.

Fighting809510

Cosplay Pikachu Libre costume; one costume move at a time, lost when the costume changes

Icicle Crash

The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

Ice859010

Cosplay Pikachu Belle costume; one costume move at a time, lost when the costume changes

Meteor Mash

The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.

Steel909010

Cosplay Pikachu Rock Star costume; one costume move at a time, lost when the costume changes

Ability options available to this Pokémon in this game.

Lightning Rod(Hidden Ability)

Draws in all Electric-type moves to boost its Sp. Atk stat.

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

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