| Bestow The user passes its held item to the target when the target isn’t holding an item. |  |  | - | - | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Bestow The user passes its held item to the target when the target isn’t holding an item. |  |  | - | - | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Bide The user endures attacks for two turns, then strikes back to cause double the damage taken. |  |  | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Bide The user endures attacks for two turns, then strikes back to cause double the damage taken. |  |  | - | - | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. |  |  | 85 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |  |  | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Celebrate The Pokémon congratulates you on your special day! |  |  | - | - | 40 | Historical Generation VI Pikachu event; retained through evolution or trade where needed |
| Celebrate The Pokémon congratulates you on your special day! |  |  | - | - | 40 | Trade from X/Y; retain through local trade and evolution where applicable |
| Charge The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. |  |  | - | - | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Charge The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. |  |  | - | - | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |  |  | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |  |  | - | 100 | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Counter A retaliation move that counters any physical attack, inflicting double the damage taken. |  |  | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Defense Curl The user curls up to conceal weak spots and raise its Defense stat. |  |  | - | - | 40 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Disarming Voice Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |  |  | 40 | - | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Double Slap The target is slapped repeatedly, back and forth, two to five times in a row. |  |  | 15 | 85 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Double Slap The target is slapped repeatedly, back and forth, two to five times in a row. |  |  | 15 | 85 | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Double-Edge A reckless, life-risking tackle. This also damages the user quite a lot. |  |  | 120 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Dynamic Punch The user punches the target with full, concentrated power. This confuses the target if it hits. |  |  | 100 | 50 | 5 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Encore The user compels the target to keep using only the move it last used for three turns. |  |  | - | 100 | 5 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Encore The user compels the target to keep using only the move it last used for three turns. |  |  | - | 100 | 5 | Trade from X/Y; retain through local trade and evolution where applicable |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Fake Out An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |  |  | 40 | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Fake Out An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |  |  | 40 | 100 | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |  |  | - | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |  |  | - | 100 | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Happy Hour Using Happy Hour doubles the amount of prize money received after battle. |  |  | - | - | 30 | Historical Generation VI Pikachu event; retained through evolution or trade where needed |
| Happy Hour Using Happy Hour doubles the amount of prize money received after battle. |  |  | - | - | 30 | Trade from X/Y; retain through local trade and evolution where applicable |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |  |  | 70 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Hold Hands The user and an ally hold hands. This makes them very happy. |  |  | - | - | 40 | Historical Generation VI Pikachu event; retained through evolution or trade where needed |
| Hold Hands The user and an ally hold hands. This makes them very happy. |  |  | - | - | 40 | Trade from X/Y; retain through local trade and evolution where applicable |
| Lucky Chant The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |  |  | - | - | 30 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Lucky Chant The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |  |  | - | - | 30 | Trade from X/Y; retain through local trade and evolution where applicable |
| Mega Kick The target is attacked by a kick launched with muscle-packed power. |  |  | 120 | 75 | 5 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Mega Punch The target is slugged by a punch thrown with muscle-packed power. |  |  | 80 | 85 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |  |  | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. |  |  | 20 | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. |  |  | - | - | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. |  |  | - | - | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |  |  | - | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Pain Split The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |  |  | - | - | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Present The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |  |  | - | 90 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Present The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |  |  | - | 90 | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Reversal An all-out attack that becomes more powerful the less HP the user has. |  |  | - | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Reversal An all-out attack that becomes more powerful the less HP the user has. |  |  | - | 100 | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |  |  | 30 | 90 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Seismic Toss The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |  |  | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Sweet Kiss The user kisses the target with a sweet, angelic cuteness that causes confusion. |  |  | - | 75 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Sweet Kiss The user kisses the target with a sweet, angelic cuteness that causes confusion. |  |  | - | 75 | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Swift Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |  |  | 60 | - | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. |  |  | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. |  |  | - | 100 | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Uproar The user attacks in an uproar for three turns. During that time, no one can fall asleep. |  |  | 90 | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Volt Tackle The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis. |  |  | 120 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Volt Tackle The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis. |  |  | 120 | 100 | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Wish One turn after this move is used, the target’s HP is restored by half the user’s max HP. |  |  | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Wish One turn after this move is used, the target’s HP is restored by half the user’s max HP. |  |  | - | - | 10 | Trade from X/Y; retain through local trade and evolution where applicable |