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Pikachu

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Pikachu in Pokémon Omega Ruby & Alpha Sapphire

#163 in the Omega Ruby and Alpha Sapphire Pokédex • Mouse Pokémon

Pikachu in the National Pokédex

Pokédex entries

Omega Ruby

Whenever Pikachu comes across something new, it blasts it with a jolt of electricity. If you come across a blackened berry, it’s evidence that this Pokémon mistook the intensity of its charge.

Alpha Sapphire

This Pokémon has electricity-storing pouches on its cheeks. These appear to become electrically charged during the night while Pikachu sleeps. It occasionally discharges electricity when it is dozy after waking up.

Pokémon details

Type

Electric

Category

Mouse Pokémon

Height

0.4 m (1'04")

Weight

6 kg (13.2 lbs)

National Pokédex

#0025

Pokédex

#163

Pikachu in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

35

180

274

Attack

55

103

229

Defense

40

76

196

Sp. Atk

50

94

218

Sp. Def

50

94

218

Speed

90

166

306

Total

320

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Pikachu, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
New Hoenn #163
EV yield
2 Spe
Catch rate
190
Base Exp.
112

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
10

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Pichu

Pichu

#162

High friendship

Pikachu

Pikachu

#163

Pikachu

Pikachu

#163

Thunder StoneUse Thunder Stone
Raichu

Raichu

#164

Wild encounter

Caught in the long grass of the Safari Zone (Zone 1). A special Cosplay Pikachu is also given out at a Contest Hall after your first Pokémon Contest.

Alpha Sapphire
LocationMethodLevelChanceConditions

Safari Zone

Safari Zone (South East)

Walking in tall grass or a cave28-3020%

-

Omega Ruby
LocationMethodLevelChanceConditions

Safari Zone

Safari Zone (South East)

Walking in tall grass or a cave28-3020%

-

Items this Pokémon may hold when encountered in the wild.
Alpha Sapphire
5%
Omega Ruby
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
StartThunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Electric4010030
5Growl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
7Play Nice

The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.

Normal--20
10Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030
13Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Electric-10010
18Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
21Feint

An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.

Normal3010010
23Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
26Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric6510020
29Nuzzle

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Electric2010020
34Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric8010015
37Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520
42Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
45Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
50Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
53Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
58Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM57Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

Normal-10020
TM72Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015

Moves this Pokémon can learn from move tutors in this game.
Class
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

Electric559515
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Bestow

The user passes its held item to the target when the target isn’t holding an item.

Normal--15

Pichu — breeding

Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10

Pichu — breeding

Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric--20

Pichu — breeding

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Pichu — level up (level 1)

Disarming Voice

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Fairy40-15

Pichu — breeding

Double Slap

The target is slapped repeatedly, back and forth, two to five times in a row.

Normal158510

Pichu — breeding

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Pichu — breeding

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Pichu — breeding

Fake Out

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Normal4010010

Pichu — breeding

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Pichu — breeding

Lucky Chant

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Normal--30

Pichu — breeding

Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.

Dark--20

Pichu — level up (level 13)

Present

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Normal-9015

Pichu — breeding

Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015

Pichu — breeding

Sweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Fairy-7510

Pichu — level up (level 10)

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Pichu — breeding

Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010

Pichu — Tutor

Volt Tackle

The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.

Electric12010015

Pichu — Light Ball Egg

Wish

One turn after this move is used, the target’s HP is restored by half the user’s max HP.

Normal--10

Pichu — breeding

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Bestow

The user passes its held item to the target when the target isn’t holding an item.

Normal--15

Generation III–V import via Poké Transporter and Pokémon Bank

Bestow

The user passes its held item to the target when the target isn’t holding an item.

Normal--15

Trade from X/Y; retain through local trade and evolution where applicable

Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10

Trade from X/Y; retain through local trade and evolution where applicable

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Celebrate

The Pokémon congratulates you on your special day!

Normal--40

Historical Generation VI Pikachu event; retained through evolution or trade where needed

Celebrate

The Pokémon congratulates you on your special day!

Normal--40

Trade from X/Y; retain through local trade and evolution where applicable

Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric--20

Generation III–V import via Poké Transporter and Pokémon Bank

Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric--20

Trade from X/Y; retain through local trade and evolution where applicable

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Trade from X/Y; retain through local trade and evolution where applicable

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Disarming Voice

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Fairy40-15

Trade from X/Y; retain through local trade and evolution where applicable

Double Slap

The target is slapped repeatedly, back and forth, two to five times in a row.

Normal158510

Generation III–V import via Poké Transporter and Pokémon Bank

Double Slap

The target is slapped repeatedly, back and forth, two to five times in a row.

Normal158510

Trade from X/Y; retain through local trade and evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505

Generation III–V import via Poké Transporter and Pokémon Bank

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Generation III–V import via Poké Transporter and Pokémon Bank

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Trade from X/Y; retain through local trade and evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Trade from X/Y; retain through local trade and evolution where applicable

Fake Out

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Normal4010010

Generation III–V import via Poké Transporter and Pokémon Bank

Fake Out

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Normal4010010

Trade from X/Y; retain through local trade and evolution where applicable

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Trade from X/Y; retain through local trade and evolution where applicable

Happy Hour

Using Happy Hour doubles the amount of prize money received after battle.

Normal--30

Historical Generation VI Pikachu event; retained through evolution or trade where needed

Happy Hour

Using Happy Hour doubles the amount of prize money received after battle.

Normal--30

Trade from X/Y; retain through local trade and evolution where applicable

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Hold Hands

The user and an ally hold hands. This makes them very happy.

Normal--40

Historical Generation VI Pikachu event; retained through evolution or trade where needed

Hold Hands

The user and an ally hold hands. This makes them very happy.

Normal--40

Trade from X/Y; retain through local trade and evolution where applicable

Lucky Chant

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Normal--30

Generation III–V import via Poké Transporter and Pokémon Bank

Lucky Chant

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Normal--30

Trade from X/Y; retain through local trade and evolution where applicable

Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755

Generation III–V import via Poké Transporter and Pokémon Bank

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520

Generation III–V import via Poké Transporter and Pokémon Bank

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.

Dark--20

Generation III–V import via Poké Transporter and Pokémon Bank

Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.

Dark--20

Trade from X/Y; retain through local trade and evolution where applicable

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Present

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Normal-9015

Generation III–V import via Poké Transporter and Pokémon Bank

Present

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Normal-9015

Trade from X/Y; retain through local trade and evolution where applicable

Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015

Trade from X/Y; retain through local trade and evolution where applicable

Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020

Generation III–V import via Poké Transporter and Pokémon Bank

Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Sweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Fairy-7510

Generation III–V import via Poké Transporter and Pokémon Bank

Sweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Fairy-7510

Trade from X/Y; retain through local trade and evolution where applicable

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Trade from X/Y; retain through local trade and evolution where applicable

Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010

Generation III–V import via Poké Transporter and Pokémon Bank

Volt Tackle

The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.

Electric12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Volt Tackle

The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.

Electric12010015

Trade from X/Y; retain through local trade and evolution where applicable

Wish

One turn after this move is used, the target’s HP is restored by half the user’s max HP.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Wish

One turn after this move is used, the target’s HP is restored by half the user’s max HP.

Normal--10

Trade from X/Y; retain through local trade and evolution where applicable

Ability options available to this Pokémon in this game.

Static

Ability Slot 1

Contact with the Pokémon may cause paralysis.

Has a 30% chance of paralyzing attacking Pokémon on contact.

Lightning Rod(Hidden Ability)

Draws in all Electric-type moves to boost its Sp. Atk stat.

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

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