Pikachu
#22 in the Gold and Silver Pokédex • Mouse Pokémon
Pikachu
#22 in the Gold and Silver Pokédex • Mouse Pokémon
Stats
Min
Max
HP
35
180
274
Attack
55
103
229
Defense
30
58
174
Sp. Atk
50
94
218
Sp. Def
40
76
196
Speed
90
166
306
Total
300
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Original Johto #22 |
|---|---|
| EV yield | 2 Spe |
| Catch rate | 190 |
| Base Exp. | 112 |
Lore

Pokémon Gold
This intelligent Pokémon roasts hard BERRIES with electricity to make them tender enough to eat.

Pokémon Silver
It raises its tail to check its sur roundings. The tail is sometimes struck by light ning in this pose.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Pichu #21 | High friendship | ![]() Pikachu #22 |
![]() Pikachu #22 | Use Thunder Stone | ![]() Raichu #23 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 2 Road 2 (south, towards Viridian City) | Walking in tall grass or a cave | 4 | 4% | During the day |
Route 2 Road 2 (south, towards Viridian City) | Walking in tall grass or a cave | 4 | 4% | In the morning |
Route 2 Road 2 (south, towards Viridian City) | Walking in tall grass or a cave | 4 | 4% | At night |
Route 2 Road 2 (south, towards Viridian City) | Walking in tall grass or a cave | 4 | 1% | During the day |
Route 2 Road 2 (south, towards Viridian City) | Walking in tall grass or a cave | 4 | 1% | In the morning |
Route 2 Road 2 (south, towards Viridian City) | Walking in tall grass or a cave | 4 | 1% | At night |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 2 Road 2 (south, towards Viridian City) | Walking in tall grass or a cave | 4 | 4% | During the day |
Route 2 Road 2 (south, towards Viridian City) | Walking in tall grass or a cave | 4 | 4% | In the morning |
Route 2 Road 2 (south, towards Viridian City) | Walking in tall grass or a cave | 4 | 4% | At night |
Route 2 Road 2 (south, towards Viridian City) | Walking in tall grass or a cave | 4 | 1% | During the day |
Route 2 Road 2 (south, towards Viridian City) | Walking in tall grass or a cave | 4 | 1% | In the morning |
Route 2 Road 2 (south, towards Viridian City) | Walking in tall grass or a cave | 4 | 1% | At night |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Growl | ![]() | Status | - | 100 | 40 | Reduces the foe's ATTACK. |
| Start | Thunder Shock | ![]() | Special | 40 | 100 | 30 | An attack that may cause paralysis. |
| 6 | Tail Whip | ![]() | Status | - | 100 | 30 | Lowers the foe's DEFENSE. |
| 8 | Thunder Wave | ![]() | Status | - | 100 | 20 | A move that may cause paralysis. |
| 11 | Quick Attack | ![]() | Physical | 40 | 100 | 30 | Lets the user get in the first hit. |
| 15 | Double Team | ![]() | Status | - | - | 15 | Heightens evasive ness. |
| 20 | Slam | ![]() | Physical | 80 | 75 | 20 | Slams the foe with a tail, vine, etc. |
| 26 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | An attack that may cause paralysis. |
| 33 | Agility | ![]() | Status | - | - | 30 | Sharply increases the user's SPEED. |
| 41 | Thunder | ![]() | Special | 120 | 70 | 10 | An attack that may cause paralysis. |
| 50 | Light Screen | ![]() | Status | - | - | 30 | Ups SPCL.DEF with a wall of light. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | An attack that always confuses. |
| TM02 | Headbutt | ![]() | Physical | 70 | 100 | 15 | An attack that may make foe flinch. |
| TM03 | Curse | ![]() | Status | - | - | 10 | Works differently for ghost-types. |
| TM04 | Rollout | ![]() | Physical | 30 | 90 | 20 | Attacks 5 turns with rising power. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A poison move with increasing damage. |
| TM07 | Zap Cannon | ![]() | Special | 100 | 50 | 5 | An attack that always paralyzes. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The power varies with the Pokémon. |
| TM13 | Snore | ![]() | Physical | 40 | 100 | 15 | An attack useable only while asleep. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Foils attack that turn. It may fail. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts water-type moves for 5 turns. |
| TM20 | Endure | ![]() | Status | - | - | 10 | Always leaves at least 1HP. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | An attack that may reduce DEFENSE. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | An attack that may cause paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| TM31 | Mud-Slap | ![]() | Physical | 20 | 100 | 10 | Reduces the foe's accuracy. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Heightens evasive ness. |
| TM34 | Swagger | ![]() | Status | - | 90 | 15 | Causes confusion and raises ATTACK. |
| TM35 | Sleep Talk | ![]() | Status | - | - | 10 | Randomly attacks while asleep. |
| TM39 | Swift | ![]() | Physical | 60 | - | 20 | An attack that never misses. |
| TM40 | Defense Curl | ![]() | Status | - | - | 40 | Heightens the user's DEFENSE. |
| TM41 | Thunder Punch | ![]() | Special | 75 | 100 | 15 | An electric punch. It may paralyze. |
| TM43 | Detect | ![]() | Status | - | - | 5 | Evades attack that turn. It may fail. |
| TM44 | Rest | ![]() | Status | - | - | 5 | Sleep for 2 turns to fully recover. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender infatuated. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | A powerful physi cal attack. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | Blinds the foe to reduce accuracy. |






































Status
Special
Physical





