Pikachu
#25 in the FireRed and LeafGreen Pokédex • Mouse Pokémon
FireRed
It has small electric sacs on both its cheeks. If threatened, it looses electric charges from the sacs.
LeafGreen
When several of these Pokémon gather, their electricity can build and cause lightning storms.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Pikachu #25 | Use Thunder Stone | ![]() Raichu #26 |
FireRed
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Viridian Forest | Walking in tall grass or a cave | 3 | 4% | - |
Viridian Forest | Walking in tall grass or a cave | 5 | 1% | - |
Kanto Power Plant Power Plant | Walking in tall grass or a cave | 22 | 10% | - |
Kanto Power Plant Power Plant | Walking in tall grass or a cave | 24 | 10% | - |
Kanto Power Plant Power Plant | Walking in tall grass or a cave | 26 | 4% | - |
Kanto Power Plant Power Plant | Walking in tall grass or a cave | 26 | 1% | - |
Kanto Pokecenter | Receiving a Celebi or Pikachu from the Japanese Colosseum Bonus Disc | 10 | 100% | - |
LeafGreen
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Viridian Forest | Walking in tall grass or a cave | 3 | 4% | - |
Viridian Forest | Walking in tall grass or a cave | 5 | 1% | - |
Kanto Power Plant Power Plant | Walking in tall grass or a cave | 22 | 10% | - |
Kanto Power Plant Power Plant | Walking in tall grass or a cave | 24 | 10% | - |
Kanto Power Plant Power Plant | Walking in tall grass or a cave | 26 | 4% | - |
Kanto Power Plant Power Plant | Walking in tall grass or a cave | 26 | 1% | - |
Kanto Pokecenter | Receiving a Celebi or Pikachu from the Japanese Colosseum Bonus Disc | 10 | 100% | - |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in a cute way, making the foe lower its ATTACK stat. |
| Start | Thunder Shock | ![]() | Special | 40 | 100 | 30 | An electric shock attack that may also leave the foe paralyzed. |
| 6 | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making the foe lower its DEFENSE stat. |
| 8 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric shock that is sure to cause paralysis if it hits. |
| 11 | Quick Attack | ![]() | Physical | 40 | 100 | 30 | An almost invisibly fast attack that is certain to strike first. |
| 15 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| 20 | Slam | ![]() | Physical | 80 | 75 | 20 | The foe is struck with a long tail, vines, etc. |
| 26 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may also leave the foe paralyzed. |
| 33 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to sharply boost its SPEED. |
| 41 | Thunder | ![]() | Special | 120 | 70 | 10 | A brutal lightning attack that may also leave the foe paralyzed. |
| 50 | Light Screen | ![]() | Status | - | - | 30 | A wall of light cuts damage from SP. ATK attacks for five turns. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged at maximum power. Can also be used to move boulders. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | An attack that may also cut DEFENSE. It can also smash cracked boulders. |
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | An attack that is executed last. The user flinches if hit beforehand. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wall of light cuts damage from SP. ATK attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A brutal lightning attack that may also leave the foe paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | An attack that hits on the 2nd turn. Can also be used to exit dungeons. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | An attack that also breaks any barrier like LIGHT SCREEN and REFLECT. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A rapid jolt of electricity strikes the foe. It can’t be evaded. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical hit with double the damage. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mega Kick | ![]() | Physical | 120 | 75 | 5 | The foe is attacked by a kick fired with muscle-packed power. |
| Mega Punch | ![]() | Physical | 80 | 85 | 20 | The foe is slugged by a punch thrown with muscle-packed power. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Seismic Toss | ![]() | Physical | - | 100 | 20 | A gravity-fed throw that causes damage matching the user’s level. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric shock that is sure to cause paralysis if it hits. |
Static
Paralyzes on contact.
Has a 30% chance of paralyzing attacking Pokémon on contact.




























Status
Special
Physical



