Pikachu
#22 in the HeartGold & SoulSilver Pokédex • Mouse Pokémon

Normal

Shiny
Pokédex entries
HeartGold
This intelligent Pokémon roasts hard berries with electricity to make them tender enough to eat.
SoulSilver
It raises its tail to check its surroundings. The tail is sometimes struck by lightning in this pose.
Details
Type

Category
Abilities
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
35
180
274
Attack
55
103
229
Defense
30
58
174
Sp. Atk
50
94
218
Sp. Def
40
76
196
Speed
90
166
306
Total
300
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Updated Johto #22 |
|---|---|
| EV yield | 2 Spe |
| Catch rate | 190 |
| Base Exp. | 82 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Pichu #21 | High friendship | ![]() Pikachu #22 |
![]() Pikachu #22 | Use Thunderstone | ![]() Raichu #23 |
Encounters
HeartGold| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Viridian Forest | Walking in tall grass or a cave | 4 | 4% | - |
Viridian Forest | Walking in tall grass or a cave | 7 | 1% | In the morning |
Viridian Forest | Walking in tall grass or a cave | 7 | 1% | During the day |
Viridian Forest | Walking in tall grass or a cave | 4 | 1% | - |
Saffron City Saffron Magnet Train station | In-game NPC trade (variable received level) | 1-100 | 100% | Trade Pikachu (Lt. Surge’s phone registered and rematch defeated; trade not already completed); received Pokémon copies the offered Pokémon’s level (variable, not fixed 1–100); held item: yellow shard. One-time NPC exchange;, displayed level bounds are the modeled variable range. |
Pokéwalker Pokéwalker: Resort | Pokéwalker (selected candidate group) | 30 | - | Course unlocked at 80,000 cumulative watts; National Pokédex also required. Group A candidate; one of the two candidates in each group is selected for the outing. At least 8,000 daily steps (25% fewer with an advantageous type);, species and group encounter probabilities depend on selection and steps. Fixed moves: double team, slam, thunderbolt, feint. |
Pokéwalker Pokéwalker: Yellow Forest | Pokéwalker (selected candidate group) | 15 | - | Historical course download required; expired distribution, usable only on a previously unlocked course. Group A candidate; one of the two candidates in each group is selected for the outing., At least 10,000 daily steps (25% fewer with an advantageous type); species and group encounter probabilities depend on selection and steps. Fixed moves: fly, thunder, growl, tail whip. |
Pokéwalker Pokéwalker: Yellow Forest | Pokéwalker (selected candidate group) | 14 | - | Historical course download required; expired distribution, usable only on a previously unlocked course. Group A candidate; one of the two candidates in each group is selected for the outing., At least 9,500 daily steps (25% fewer with an advantageous type); species and group encounter probabilities depend on selection and steps. Fixed moves: surf, thunderbolt, thunder wave, quick attack. |
Pokéwalker Pokéwalker: Yellow Forest | Pokéwalker (selected candidate group) | 13 | - | Historical course download required; expired distribution, usable only on a previously unlocked course. Group B candidate; one of the two candidates in each group is selected for the outing., At least 2,000 daily steps (25% fewer with an advantageous type); species and group encounter probabilities depend on selection and steps. Fixed moves: flail, helping hand, shock wave, thunder wave. |
Pokéwalker Pokéwalker: Yellow Forest | Pokéwalker (selected candidate group) | 12 | - | Historical course download required; expired distribution, usable only on a previously unlocked course. Group B candidate; one of the two candidates in each group is selected for the outing., At least 5,000 daily steps (25% fewer with an advantageous type); species and group encounter probabilities depend on selection and steps. Fixed moves: volt tackle, fake out, thunder shock, growl. |
Pokéwalker Pokéwalker: Yellow Forest | Pokéwalker (selected candidate group) | 10 | - | Historical course download required; expired distribution, usable only on a previously unlocked course. Group C candidate; one of the two candidates in each group is selected for the outing., At least 0 daily steps (25% fewer with an advantageous type); species and group encounter probabilities depend on selection and steps. Fixed moves: thunder shock, growl, tail whip, thunder wave. |
Pokéwalker Pokéwalker: Yellow Forest | Pokéwalker (selected candidate group) | 10 | - | Historical course download required; expired distribution, usable only on a previously unlocked course. Group C candidate; one of the two candidates in each group is selected for the outing., At least 0 daily steps (25% fewer with an advantageous type); species and group encounter probabilities depend on selection and steps. Fixed moves: thunder shock, growl, tail whip. |
Pokéwalker Pokéwalker: Rally | Pokéwalker (selected candidate group) | 10 | - | Historical Japanese course distribution; English-game acquisition eligibility not established, label as imported Pokémon / previously unlocked course only. Group B candidate; one of the two candidates in each group is selected for the outing., At least 500 daily steps (25% fewer with an advantageous type); species and group encounter probabilities depend on selection and steps. Fixed moves: thunder shock, growl, tail whip, thunder wave. |
Pokéwalker Pokéwalker: Sightseeing | Pokéwalker (selected candidate group) | 8 | - | Historical Japanese course distribution; English-game acquisition eligibility not established, label as imported Pokémon / previously unlocked course only. Group C candidate; one of the two candidates in each group is selected for the outing., At least 0 daily steps (25% fewer with an advantageous type); species and group encounter probabilities depend on selection and steps. Fixed moves: thunder shock, growl, tail whip, thunder wave. |
SoulSilver| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Viridian Forest | Walking in tall grass or a cave | 4 | 4% | - |
Viridian Forest | Walking in tall grass or a cave | 7 | 1% | In the morning |
Viridian Forest | Walking in tall grass or a cave | 7 | 1% | During the day |
Viridian Forest | Walking in tall grass or a cave | 4 | 1% | - |
Saffron City Saffron Magnet Train station | In-game NPC trade (variable received level) | 1-100 | 100% | Trade Pikachu (Lt. Surge’s phone registered and rematch defeated; trade not already completed); received Pokémon copies the offered Pokémon’s level (variable, not fixed 1–100); held item: yellow shard. One-time NPC exchange;, displayed level bounds are the modeled variable range. |
Pokéwalker Pokéwalker: Resort | Pokéwalker (selected candidate group) | 30 | - | Course unlocked at 80,000 cumulative watts; National Pokédex also required. Group A candidate; one of the two candidates in each group is selected for the outing. At least 8,000 daily steps (25% fewer with an advantageous type);, species and group encounter probabilities depend on selection and steps. Fixed moves: double team, slam, thunderbolt, feint. |
Pokéwalker Pokéwalker: Yellow Forest | Pokéwalker (selected candidate group) | 15 | - | Historical course download required; expired distribution, usable only on a previously unlocked course. Group A candidate; one of the two candidates in each group is selected for the outing., At least 10,000 daily steps (25% fewer with an advantageous type); species and group encounter probabilities depend on selection and steps. Fixed moves: fly, thunder, growl, tail whip. |
Pokéwalker Pokéwalker: Yellow Forest | Pokéwalker (selected candidate group) | 14 | - | Historical course download required; expired distribution, usable only on a previously unlocked course. Group A candidate; one of the two candidates in each group is selected for the outing., At least 9,500 daily steps (25% fewer with an advantageous type); species and group encounter probabilities depend on selection and steps. Fixed moves: surf, thunderbolt, thunder wave, quick attack. |
Pokéwalker Pokéwalker: Yellow Forest | Pokéwalker (selected candidate group) | 13 | - | Historical course download required; expired distribution, usable only on a previously unlocked course. Group B candidate; one of the two candidates in each group is selected for the outing., At least 2,000 daily steps (25% fewer with an advantageous type); species and group encounter probabilities depend on selection and steps. Fixed moves: flail, helping hand, shock wave, thunder wave. |
Pokéwalker Pokéwalker: Yellow Forest | Pokéwalker (selected candidate group) | 12 | - | Historical course download required; expired distribution, usable only on a previously unlocked course. Group B candidate; one of the two candidates in each group is selected for the outing., At least 5,000 daily steps (25% fewer with an advantageous type); species and group encounter probabilities depend on selection and steps. Fixed moves: volt tackle, fake out, thunder shock, growl. |
Pokéwalker Pokéwalker: Yellow Forest | Pokéwalker (selected candidate group) | 10 | - | Historical course download required; expired distribution, usable only on a previously unlocked course. Group C candidate; one of the two candidates in each group is selected for the outing., At least 0 daily steps (25% fewer with an advantageous type); species and group encounter probabilities depend on selection and steps. Fixed moves: thunder shock, growl, tail whip, thunder wave. |
Pokéwalker Pokéwalker: Yellow Forest | Pokéwalker (selected candidate group) | 10 | - | Historical course download required; expired distribution, usable only on a previously unlocked course. Group C candidate; one of the two candidates in each group is selected for the outing., At least 0 daily steps (25% fewer with an advantageous type); species and group encounter probabilities depend on selection and steps. Fixed moves: thunder shock, growl, tail whip. |
Pokéwalker Pokéwalker: Rally | Pokéwalker (selected candidate group) | 10 | - | Historical Japanese course distribution; English-game acquisition eligibility not established, label as imported Pokémon / previously unlocked course only. Group B candidate; one of the two candidates in each group is selected for the outing., At least 500 daily steps (25% fewer with an advantageous type); species and group encounter probabilities depend on selection and steps. Fixed moves: thunder shock, growl, tail whip, thunder wave. |
Pokéwalker Pokéwalker: Sightseeing | Pokéwalker (selected candidate group) | 8 | - | Historical Japanese course distribution; English-game acquisition eligibility not established, label as imported Pokémon / previously unlocked course only. Group C candidate; one of the two candidates in each group is selected for the outing., At least 0 daily steps (25% fewer with an advantageous type); species and group encounter probabilities depend on selection and steps. Fixed moves: thunder shock, growl, tail whip, thunder wave. |
Held Items
HeartGold
SoulSilver
HeartGold
SoulSilverMoves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. |
| Start | Thunder Shock | ![]() | Special | 40 | 100 | 30 | A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. |
| 5 | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. |
| 10 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 13 | Quick Attack | ![]() | Physical | 40 | 100 | 30 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 18 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 21 | Slam | ![]() | Physical | 80 | 75 | 20 | The foe is slammed with a long tail, vines, etc., to inflict damage. |
| 26 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| 29 | Feint | ![]() | Physical | 50 | 100 | 10 | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| 34 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 37 | Discharge | ![]() | Special | 80 | 100 | 15 | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 42 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 45 | Thunder | ![]() | Special | 120 | 70 | 10 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | Variable | Special | 30–70 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Headbutt | ![]() | Physical | 70 | 100 | 15 | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Helping Hand | ![]() | Status | - | - | 20 | A move that boosts the power of the ally’s attack in a Double Battle. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the foe’s held item, preventing the item from being used during the battle. |
| Magnet Rise | ![]() | Status | - | - | 10 | The user levitates using electrically generated magnetism for five turns. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
| Source | Class | Description | ||||||
|---|---|---|---|---|---|---|---|---|
| Start | Prior evolution: level-up | Charm | ![]() | Status | - | 100 | 20 | The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered. |
| 13 | Prior evolution: level-up | Sweet Kiss | ![]() | Status | - | 75 | 10 | The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| 18 | Prior evolution: level-up | Nasty Plot | ![]() | Status | - | - | 20 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. |
| - | Prior evolution: egg | Bide | ![]() | Physical | - | - | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| - | Prior evolution: egg | Charge | ![]() | Status | - | - | 20 | The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. |
| - | Prior evolution: egg | Double Slap | ![]() | Physical | 15 | 85 | 10 | The foe is slapped repeatedly, back and forth, two to five times in a row. |
| - | Prior evolution: egg | Encore | ![]() | Status | - | 100 | 5 | The user compels the foe to keep using only the move it last used for three to seven turns. |
| - | Prior evolution: egg | Present | ![]() | Physical | - | 90 | 15 | The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. |
| - | Prior evolution: egg | Reversal | ![]() | Physical | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| - | Prior evolution: egg | Tickle | ![]() | Status | - | 100 | 20 | The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| - | Prior evolution: tutor | Uproar | ![]() | Special | 50 | 100 | 10 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| - | Prior evolution: egg | Wish | ![]() | Status | - | - | 10 | A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. |
| Source | Class | Description | ||||||
|---|---|---|---|---|---|---|---|---|
| 12 | Historical Yellow Forest Pokéwalker reward | Fake Out | ![]() | Physical | 40 | 100 | 10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
| 12 | Historical Yellow Forest Pokéwalker reward | Volt Tackle | ![]() | Physical | 120 | 100 | 15 | The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well. |
| 13 | Historical Yellow Forest Pokéwalker reward | Flail | ![]() | Physical | - | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| 14 | Historical Yellow Forest Pokéwalker reward | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| 15 | Historical Yellow Forest Pokéwalker reward | Fly | ![]() | Physical | 90 | 95 | 15 | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
Traits
Static
Ability Slot 1
Contact with the Pokémon may cause paralysis.
Has a 30% chance of paralyzing attacking Pokémon on contact.









































Status
Special
Physical












