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HG/SS / Pokédex

Raichu

Back to Pokédex

Raichu

#23 in the HeartGold & SoulSilver Pokédex • Mouse Pokémon

Raichu sprite

Normal

Shiny Raichu sprite

Shiny

Pokédex entries

HeartGold

When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.

SoulSilver

If the electric pouches in its cheeks become fully charged, both ears will stand straight up.

Details

Type

Electric

Category

Mouse Pokémon

Abilities

Height

0.8 m (2'07")

Weight

30 kg (66.1 lbs)

National Pokédex

#0026

Pokédex

#23

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

90

166

306

Defense

55

103

229

Sp. Atk

90

166

306

Sp. Def

80

148

284

Speed

100

184

328

Total

475

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Raichu, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Johto #23
EV yield
3 Spe
Catch rate
75
Base Exp.
122

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
10 (2,805 nominal steps)

Normal-day estimate. Hatch-check timing, certain calendar dates, and Flame Body or Magma Armor can change the steps needed.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Pichu

Pichu

#21

High friendship

Pikachu

Pikachu

#22

Pikachu

Pikachu

#22

ThunderstoneUse Thunderstone
Raichu

Raichu

#23

Held Items

Items this Pokémon may hold when encountered in the wild.
HeartGold
5%
SoulSilver
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTail WhipNormalStatus-10030

The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered.

StartThunder ShockElectricSpecial4010030

A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.

StartThunderboltElectricSpecial9510015

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

StartQuick AttackNormalPhysical4010030

The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon HeartGold and SoulSilver.
Class
Description
TM01Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden Power

Variable

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM15Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM23Iron TailSteelPhysical1007515

The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

TM58EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TM68Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM86Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM04StrengthNormalPhysical8010015

The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM06Rock SmashFightingPhysical4010015

The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
HeadbuttNormalPhysical7010015

The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Helping HandNormalStatus--20

A move that boosts the power of the ally’s attack in a Double Battle.

Knock OffDarkPhysical2010020

The user slaps down the foe’s held item, preventing the item from being used during the battle.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

Mud-SlapGroundSpecial2010010

The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

RolloutRockPhysical309020

The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

SwiftNormalSpecial60-20

Star-shaped rays are shot at the foe. This attack never misses.

Thunder PunchElectricPhysical7510015

The foe is punched with an electrified fist. It may leave the target with paralysis.

Learn these moves before evolving. Egg, tutor and special reward origins are labeled; individual availability does not guarantee every four-move combination.
Source
Class
Description
StartPrior evolution: level-upCharmNormalStatus-10020

The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.

StartPrior evolution: level-upGrowlNormalStatus-10040

The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.

13Prior evolution: level-upSweet KissNormalStatus-7510

The user kisses the foe with a sweet, angelic cuteness that causes confusion.

18Prior evolution: level-upNasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

21Prior evolution: level-upSlamNormalPhysical807520

The foe is slammed with a long tail, vines, etc., to inflict damage.

29Prior evolution: level-upFeintNormalPhysical5010010

An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.

34Prior evolution: level-upAgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

37Prior evolution: level-upDischargeElectricSpecial8010015

A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.

-Prior evolution: eggBideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

-Prior evolution: eggChargeElectricStatus--20

The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.

-Prior evolution: eggDouble SlapNormalPhysical158510

The foe is slapped repeatedly, back and forth, two to five times in a row.

-Prior evolution: eggEncoreNormalStatus-1005

The user compels the foe to keep using only the move it last used for three to seven turns.

-Prior evolution: eggFake OutNormalPhysical4010010

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

-Prior evolution: eggFlailNormalPhysical-10015

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

-Prior evolution: historical Pokéwalker rewardFlyFlyingPhysical909515

The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.

-Prior evolution: eggPresentNormalPhysical-9015

The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.

-Prior evolution: eggReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

-Prior evolution: historical Pokéwalker rewardSurfWaterSpecial9510015

It swamps the entire battlefield with a giant wave. It can also be used for crossing water.

-Prior evolution: eggTickleNormalStatus-10020

The user tickles the foe into laughing, reducing its Attack and Defense stats.

-Prior evolution: tutorUproarNormalSpecial5010010

The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.

-Pichu egg: Light Ball parentVolt TackleElectricPhysical12010015

The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.

-Prior evolution: eggWishNormalStatus--10

A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.

Traits

Ability options available to this Pokémon in this game.

Static

Ability Slot 1

Contact with the Pokémon may cause paralysis.

Has a 30% chance of paralyzing attacking Pokémon on contact.

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