Pichu
#21 in the HeartGold & SoulSilver Pokédex • Tiny Mouse Pokémon
Pichu
#21 in the HeartGold & SoulSilver Pokédex • Tiny Mouse Pokémon
Stats
Min
Max
HP
20
150
244
Attack
40
76
196
Defense
15
31
141
Sp. Atk
35
67
185
Sp. Def
35
67
185
Speed
60
112
240
Total
205
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Updated Johto #21 |
|---|---|
| EV yield | 1 Spe |
| Catch rate | 190 |
| Base Exp. | 41 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 10 (2,560 steps) |
Lore

HeartGold
It is not yet skilled at storing electricity. It may send out a jolt if amused or startled.

SoulSilver
Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Pichu #21 | High friendship | ![]() Pikachu #22 |
![]() Pikachu #22 | Use Thunder Stone | ![]() Raichu #23 |
Held Items
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Thunder Shock | ![]() | Special | 40 | 100 | 30 | A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. |
| Start | Charm | ![]() | Status | - | 100 | 20 | The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered. |
| 5 | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. |
| 10 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 13 | Sweet Kiss | ![]() | Status | - | 75 | 10 | The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| 18 | Nasty Plot | ![]() | Status | - | - | 20 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Headbutt | ![]() | Physical | 70 | 100 | 15 | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Helping Hand | ![]() | Status | - | - | 20 | A move that boosts the power of the ally’s attack in a Double Battle. |
| Magnet Rise | ![]() | Status | - | - | 10 | The user levitates using electrically generated magnetism for five turns. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| Uproar | ![]() | Special | 50 | 100 | 10 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Bide | ![]() | Physical | - | - | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Charge | ![]() | Status | - | - | 20 | The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. |
| Double Slap | ![]() | Physical | 15 | 85 | 10 | The foe is slapped repeatedly, back and forth, two to five times in a row. |
| Encore | ![]() | Status | - | 100 | 5 | The user compels the foe to keep using only the move it last used for three to seven turns. |
| Fake Out | ![]() | Physical | 40 | 100 | 10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
| Flail | ![]() | Physical | - | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Present | ![]() | Physical | - | 90 | 15 | The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. |
| Reversal | ![]() | Physical | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
| Tickle | ![]() | Status | - | 100 | 20 | The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| Volt Tackle | ![]() | Physical | 120 | 100 | 15 | The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well. |
| Wish | ![]() | Status | - | - | 10 | A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. |
Traits
Static
Ability Slot 1
Contact with the Pokémon may cause paralysis.
Has a 30% chance of paralyzing attacking Pokémon on contact.








































Special
Status



Physical





