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Ampharos Mega

Ampharos Mega

#181 in the Omega Ruby and Alpha Sapphire Pokédex • Light Pokémon

Ampharos Mega

#181 in the Omega Ruby and Alpha Sapphire Pokédex • Light Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

95

175

317

Defense

105

193

339

Sp. Atk

165

301

471

Sp. Def

110

202

350

Speed

45

85

207

Total

610

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Ampharos

Marill

Ampharos Mega normal sprite

Normal

Shiny Ampharos Mega sprite

Shiny

Ampharos Mega

Light Pokémon

#181
ElectricDragon

Height

1.4 m (4'07")

Weight

61.5 kg (135.6 lbs)

Abilities

Mold Breaker

It's Super Effective

Damage multipliers Ampharos Mega takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ice

Ground

Dragon

Fairy

Resists

Electric

0.25×

Fire

0.5×

Water

0.5×

Grass

0.5×

Flying

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 SpA
Catch rate
45
Base Exp.
275

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
MonsterField
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Omega Ruby box art

Omega Ruby

Ampharos gives off so much light that it can be seen even from space. People in the old days used the light of this Pokémon to send signals back and forth with others far away.

Pokémon Alpha Sapphire box art

Alpha Sapphire

Ampharos gives off so much light that it can be seen even from space. People in the old days used the light of this Pokémon to send signals back and forth with others far away.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mareep

Mareep

#179

Level 15

Flaaffy

Flaaffy

#180

Flaaffy

Flaaffy

#180

Evolution

Ampharos

Ampharos

#181

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartFire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

StartThunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

StartThunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

StartZap CannonElectricSpecial120505

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

StartDragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user’s gaping mouth.

StartIon DelugeElectricStatus--25

The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

StartMagnetic FluxElectricStatus--20

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

4Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

8Thunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

11Cotton SporeGrassStatus-10040

The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats.

16ChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

20Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

25Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

29Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

30Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

35Power GemRockSpecial8010020

The user attacks with a ray of light that sparkles as if it were made of gemstones.

40DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

46Cotton GuardGrassStatus--10

The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.

51Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

57Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

62ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

65Dragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user’s gaping mouth.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM94Secret PowerNormalPhysical7010020

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

TM98Power-Up PunchFightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

HM06Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

Dragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user’s gaping mouth.

ElectrowebElectricSpecial559515

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

SnoreNormalSpecial5010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

Traits

Ability options available to this Pokémon in this game.

Mold Breaker

Ability Slot 1

Moves can be used on the target regardless of its Abilities.

Bypasses targets' abilities if they could hinder or prevent a move.

#181

Ampharos

#56

Marill

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